
Float Night is a small sandbox game that is easy to collect resources, simple to build, no craft, and sustainable.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its very basic and seems like its early in development but it is fun and i could see it becoming a very good game in the future with some updates to smooth it out. my only problem is i keep dying from hunger, developer if your reading this could you make hunger go down slower or add some easier/faster ways to get food?
So far this is actually pretty fun. It's a fairly simple game loop, but has a few surprising moments and I'm enjoying it. Edit: I've figured out how to do some basic mods for Float Night which was my #1 feature request: https://steamcommunity.com/app/958280/discussions/0/2957167122120968762/ Some bugs / quality of life stuff I've noticed, but which don't stop me from playing it: - Big one that I thought made my safe file unrecoverable (see update): It's possible to place a foundation piece and become stuck. Even reloading the game doesn't help (obviously I shouldn't have saved after this happened, but normally I get returned to the starting point on every load so I thought it would fix the issue). Update: Just let your character die of hunger if this happens, it'll respawn you with -1 day survived lost. - Got another bug that caused another kind of soft lock: the rover has pretty insane physics which caused my character to go through the terrain and fall eternally. Suggestion: add a plane -1000 units below the terrain that when touched by the player object respawns them at the origin. I have done this in my unity games and it helps a lot with weird bugs like this. Bonus to this is that watching the floating point errors pile up on the character is pretty dang trippy. Seems like I'll have to wait to die again... - Please make it so that when something is placed in the hotbar and then used up, it will automatically appear in the previous hotbar slot instead of backpack when picked up. Also please make it so that new items appear in the hotbar stack rather than a new backpack stack if there already is one in the hotbar. - The gun reticle stays red even when pointed at a dead enemy, it would be nice if it stayed grey when pointed at a dead enemy. Not a huge deal but has caused me to waste some ammo especially at night. - There is a bug that sometimes prevents switching from the harvesting tool to a weapon. I can't quite figure out why this happens but it mostly seems to be when I get the crap scared out of me by getting attacked by a monster I didn't see while harvesting stuff. - Explorers don't remember their positions when loading a game. - When shooting creatures, please make it so that bullets go through enemy bodies *or* make it so that enemies cannot occupy the same space as enemy bodies. As it is right now it's very hard to hit some enemies when they are embedded within several other dead enemies. Feature requests: - My number one request: please add workshop / modding support so the community can create new maps, items, etc. - If not the above, please at least add DLC with additional maps/planets, items, etc.! I'd pay for it! Ideally, please add modding support and do DLC. - An automated wood harvester bot, red ore harvesting bot, etc. would be epic. - Dungeons with higher rates of red ore but harder enemies. - Small turrets you can easily pick up / rearm / repair (useful for above dungeons). - Add more weapons that can be purchased - Maybe add weapon mods and ammo types - More variety of enemies (perhaps there are more later, I have only gotten to 8 days) For modding: I would specifically *LOVE* to see support for BepInEx mods that could be distributed through the workshop, but any kind of modding that allows for adding weapons, plant types, enemy types, buildable objects, dungeons, map modifications, custom maps, cheat codes would be great. Here are some links to BepInEx related stuff: https://github.com/MonoMod/MonoMod https://github.com/bepinex/harmonyx https://docs.bepinex.dev/master/ 10/10 will die again. https://imgur.com/gallery/51WPtO4
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Float Night" is a simple but fun science fiction survival game. The lack of a tutorial and minimal instructions ake the game somewhat challenging at first (I died the first couple nights) but once you understand the mechanics the game is easy and you can just have fun building up your base and exploring the alien world. Graphics: Fine. If this was from a big publisher I would be less forgiving, but since this is a one man operation I'm willing to overlook the shortcomings. The game world looks convincing enough. Weather is immersive. Controls: Work well. I didn't have any issues. Key bindings would be nice but the developer already said he wasn't able to do it at this time. Gameplay: Building your base is the most interesting aspect here. You are given a small number of parts to work with but the build system is easy to use and fairly flexible. The end result looks great. Combat is your typical 3D shooter fare, it's alright but there isn't much variety. Resource collection is easy and uncomplicated. Bugs: One time I got stuck in the build menu and couldn't exit out of it. Easy fix, I just saved and quit and restarted. Other than that no issues encountered. All in all the game was worth the low price I paid for it. I wish the game had more content but what it does have is fun and works well. Recommendation for the developer: I was surprised that the small and large peaceful animals do not appear to give you anything if killed (not even meat). Maybe have them drop something when killed? I think there should also be daytime enemies you can find while exploring. I also started to wish I could go back and explore the space station from the beginning of the game. Thank you for your time.
2019.7.27有大佬看到了这条评测给我说一下键位……我搞忘了……设置里找不到…… 还有就是,开发者加油啊,这个做下去,等做出来肯定是个很好玩的游戏 好评 现在的游戏内容还不是很丰富,应该说是过于简单了。想买的话随意,反正挺便宜。 ------------------------------------------------------------------------------------------------ 2020.2.14 我半年多没玩了,但是开发者在这半年多之间一直没有停止更新 我之前问键位,开发者第二天就给了回复 半年多过去了,他更新了按键说明,还来给我留言 我能不给好评?
稀烂
马勒戈壁,谁买谁傻逼,画质低,可玩性差,不推荐购买。 ♥♥♥♥♥♥♥♥♥,who buys who is stupid, the picture quality is low, and the play-ability is poor.Purchase is not recommended Черт возьми, кто покупает кто глупый, качество картинки низкое, а играбельность плохая.Покупка не рекомендуется 誰が馬鹿で、画質が低く、プレイアビリティが悪い人を買うファック,購入は推奨されません 씨발, 누가 바보 같은 사람을 사는지, 화질이 낮고, 재생 가능성이 좋지 않습니다,구매는 권장되지 않습니다
Utterly ridiculous. You re-spawn in the throws of death with no ammo. Really lame concept that a predator can follow you anywhere on the map including your ship, yes you get killed inside your ship. Lacks intuition and interaction with objects. Total waste of time.
This has been sitting in my library for awhile, and I finally booted it up tonight. AFAIK this is a single developer's work (within the Unity engine). It actually works. It's "simple" but only in the sense of, there are a small number of options. everything is functional - I didn't find any issues yet, other than an occasional animation freeze on an incoming agro'ed monster. I'm hoping the developer still has this project cooking in the back of his mind, because I can see there was attention to detail in the sense of making sure everything is working correctly under the hood. Seems very much a labor of love and very worth the price, I thank the developer for allowing us to peek into his imagination. <3 I am one of the few players who lives in a headset and actually listens to sound effects. There is a lot of depth that can be added with sounds that can help fill a world. Its something that gets forgotten sometimes as so many ppl turn them off eventually.. but that is the first (and easiest) place I'd suggest for improvement / adding to the world. Wind that isn't in a storm, layering sounds in certain areas, etc. As once upon a time I spent a few weeks scripting monsters into maps, I am going to suspect that mostly these are randomly placed with these newer engines ;) But that's another option - adding specific spawns etc. The visuals are nice. The light changing is nice. It feels old-school to not have a clock informing sunrise and sunset ... and in my current 2020 "burned out on the entire universe and yearning to return to an age of innocent, or at least ignorance" ;) the game kinda took me back a bit. For what it is, I like it. I'd like to see more. I doubt I could actually be useful helping but if I could, ping me. <3
抛开国产情怀 就游戏本身来说 很不错 生存建筑沙盒类游戏 设定上就血槽和饥饿槽 每天晚上夜晚会从钻机旁边沙滩刷怪 随生存天数增加 而且往后走还有精英怪物 想要玩好就必须运用好商店 种植植物不光回血 而且卖出售价很高 推荐前期先种植物 买炮台 发家致富 unity游戏引擎 画质一般 优化空间很大 人物模型粗糙 动作细节很好(扣扳机) 最大的遗憾就是游戏本身少了点润色 日常物品太少 水模细节不行 玩的时候没有休闲的感觉 如果每天重复收菜一会儿就腻了(一键收菜hhh) 以沙盒类游戏来说 很棒 进步空间很大 游戏作者加油。
飞船内,开门,溜达了会,忘了密码,go die. 第一天夜晚来怪物了,手上的电锯早就卡半天了,go die. 复活了,天数-1,切了下工具,又卡电锯了,go die. go die.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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