
Flipper Volcano is procedurally generated ghost pinball inside a volcano. Use your flippers to reach higher levels and outrun the rising lava!
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Languages: English
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Reviews
Flipper Volcano is a 2D pinball game where you start in the bottom of a volcano where you have to escape through the top as you flip yourself up the volcano making sure that you outrun the rising lava. Earn gems in order to buy new characters each containing their own skills such as increased jump, larger size and even a second life. Graphics- Meh Soundtrack- Not bad Audience- kids or teenagers Difficulty- Not too hard to understand Story- Not really a story Game time- okay length Price- Its not too expensive for what you get 5/10
First thing first, I don't like this game, but if your buying it on sale in bulk with other Sockpop games in the bundle than it's a worthwhile experiment. Buy only in both of those scenarios. I want to like this game. It's a neat concept, but its execution is so unpolished that it's falls apart quite quickly. The physics aren't tight enough and the bizarre choice to make the camera move around to focus on the ball instead of stabilizing on the play area makes it so difficult to judge where the ball is on the paddle, so it feels like the it's going to go in a random direction no matter what. Only one character(Ivy) feels like my skill at pinball has any effect on how likely I am to win. The breakable block gimmick is infuriating when you can't determine where the ball is going to go. It makes Ivy the only viable character, and it makes the ghost checkpoint system downright necessary to win with most of the other characters. If you need a checkpoint system for a game as consistent and straightforward as pinball, there's something fundamentally wrong with the way you built the game. That's not even touching on how all the physics objects are somehow broken. The barrel launchers have a fire box that doesn't keep pace with the exit hole. Even determining which side is the exit is difficult because the arrow isn't pointy enough to see clearly while it's spinning around. The random placement of moving walls can make games unwinnable because the timing is too tight and the exit can be placed behind awkward tunnels. Even if you get the ball to the exit, many times the paddles of the next room just physically push you back down. The triangular bumpers are the only hazard that is in every room, and it's often the worst obstacle because it directly blocks the exit, or gets you stuck against other objects which spawn in ways that suggest they don't account for the bumpers' space, or will even soft lock you by putting you in an infinite loop with holes. Extra balls don't count as extra lives, but can block your ball from the exit while you try to break blocks with them, so there almost more of a hazard using them then just letting them fall. This is such an interesting concept, but none of it is executed right. The good news is, that it's achievements are short and simple, so if you're like me and need to get them, it's not too time consuming, and I did like the idea enough that I would like to see a version of this game done right. Just remember, it's a sale and bundle only game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like pinball, you'll like this. fun game with collectibles. Didn't manage to grab me,sadly.
Incredibly janky physics, an extreme reliance on Procedural Generation/RNG causing success or failure to be out of your hands, combining two incompatible game mechanics (slow-paced pinball and an arbitrary time limit). If you want a twist on Pinball, play Yoku's Island or something. If i didn't buy this as part of a charity bundle and instead got it through Steam, i would refund it.
Looks fun at a first glance but it gets really old really fast. The main goal of regular pinball is to stay as long in the air as possible and aim your ball to rack up combos to get, but in this game you don't want to stay in the air at all and straight up is the only place you're really supposed to aim, so 99% of the time you're just trying to get the perfect timing to go straight up. Since the rooms are pretty randomly generated, they can range from extremely easy to extremely hard, where either you're stuck on obstacles for a really long time and/or have to hit an extremely perfect angle to get through. The barrels are also a tad buggy and have a chance to shout you out in a random direction instead of the way you were aiming. And in endless mode, rooms can generate so it's basically impossible to get to the next room, killing your run. So, really all there is shooting straight up over and over again with occasionally not very fun obstacles. This game could've had so much potential to be fun if the mechanics were reworked and the game in general was fleshed out a lot more. The game itself is really bare bones. All that considered, I don't think this game is worth it at all, so really only buy it if you have a ton of money to blow, and even then, you should probably blow it on something else
스팀덱 플레이 가능. 처음엔 괜찮은 듯 싶지만 사실 뭐 별거 없는 핀볼 게임인데 공의 탄력성 부분으로 루즈해짐.
I would rather have 3-4 teeth pulled out than play this game again.
Fun little procedurally generated pinball game where you outrun lava. There are different balls with different abilities, and endless mode, but there's not a lot of content.
Got this game in a humble bundle years back and have finally gotten around to playing it. The concept is very charming but there are issues with the launch barrels in which they'll shoot your ball in a random direction leaving the entire completion of this game 100% up to chance rather than any skill. Checking other reviews this has been an issue for a long time, if the dev's decide to fix the barrels I'd happily change my review upon beating the game but in this game's current state it's just charming slop.
Fun & challenging cheap pinball game worth the sale price.
Momentum
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