
Flipper Volcano is procedurally generated ghost pinball inside a volcano. Use your flippers to reach higher levels and outrun the rising lava!
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best part of a pinball table is how each object is thoughtfully placed to create engaging and challenging objectives. Procedurally generating a super basic version with a time limit just isn't it. If you've played pinball before then you know how often you can get stuck in loops for a while. When lava is rising from below this is less than ideal. Multiballs are supposed to be exciting but since only the original ball can advance it means all other balls are only good for clearing obstacles which isn't the hardest part so can be mostly ignored. It's presented nicely and has an interesting concept but it's sadly just more frustrating than fun. I escaped once and don't have the desire to do it again. Saving up for Ivy made it a lot easier on the earlier levels but even with how fast I thought I was going I got stuck on a windmill at the very top and almost died to lava before I was luckily shot out (possibly a failsafe when the ball doesn't move for too long).
Интересная интерпретация пинбола. Нарастающая сложность локаций и подступающая лава, которая не даёт слишком сильно упасть вниз. Занятно было через какое-то время игры обнаружить у себя навык интуитивно нажимать на клавиши именно тогда, когда нужно ударить чтобы шарик полетел ровно вверх. Признаю, что я был бы не против поиграть ещё пару часов и когда первый раз проходишь игру возникает ощущение «И это всё?». И только закрытие всех достижений слегка скрашивает ощущения. Примечания: - Герой, который не снижает скорость при разбитии преград слишком лучше остальных - По окончании игры продолжают скапливаться монеты, которые уже просто не на что тратить. Можно было бы, например, сделать воскрешения соответствующего героя бесконечными, но каждое воскрешение тратило бы больше денег чем предыдущее - Некоторые локации в бесконечном режиме появляются так, что в них невозможно попасть и приходится начинать заново
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not recommend this game at all. It doesn't take even a whole hour to beat "adventure mode". Also, they might have an "endless mode", but you get screwed and lose your run, because of glitchy map generation. Not worth it.
endless mode is 100% luck based due to the level generation not uncommonly putting the next level entrance in the wall
this game has a very simple problem that makes it unplayable for me, but easily playable for many. Every time you die your settings reset. I do not want to play the game in fullscreen mode, but every single time you die in it it will return you to fullscreen.
Pinball fresco y lindo juego de paso, el nivel tiene cierta aleatoriedad, el aumento de un poco de jugabilidad, pero a menudo aparecen al azar algunas combinaciones muy difíciles.
Got this game in a humble bundle years back and have finally gotten around to playing it. The concept is very charming but there are issues with the launch barrels in which they'll shoot your ball in a random direction leaving the entire completion of this game 100% up to chance rather than any skill. Checking other reviews this has been an issue for a long time, if the dev's decide to fix the barrels I'd happily change my review upon beating the game but in this game's current state it's just charming slop.
Fun little procedurally generated pinball game where you outrun lava. There are different balls with different abilities, and endless mode, but there's not a lot of content.
First thing first, I don't like this game, but if your buying it on sale in bulk with other Sockpop games in the bundle than it's a worthwhile experiment. Buy only in both of those scenarios. I want to like this game. It's a neat concept, but its execution is so unpolished that it's falls apart quite quickly. The physics aren't tight enough and the bizarre choice to make the camera move around to focus on the ball instead of stabilizing on the play area makes it so difficult to judge where the ball is on the paddle, so it feels like the it's going to go in a random direction no matter what. Only one character(Ivy) feels like my skill at pinball has any effect on how likely I am to win. The breakable block gimmick is infuriating when you can't determine where the ball is going to go. It makes Ivy the only viable character, and it makes the ghost checkpoint system downright necessary to win with most of the other characters. If you need a checkpoint system for a game as consistent and straightforward as pinball, there's something fundamentally wrong with the way you built the game. That's not even touching on how all the physics objects are somehow broken. The barrel launchers have a fire box that doesn't keep pace with the exit hole. Even determining which side is the exit is difficult because the arrow isn't pointy enough to see clearly while it's spinning around. The random placement of moving walls can make games unwinnable because the timing is too tight and the exit can be placed behind awkward tunnels. Even if you get the ball to the exit, many times the paddles of the next room just physically push you back down. The triangular bumpers are the only hazard that is in every room, and it's often the worst obstacle because it directly blocks the exit, or gets you stuck against other objects which spawn in ways that suggest they don't account for the bumpers' space, or will even soft lock you by putting you in an infinite loop with holes. Extra balls don't count as extra lives, but can block your ball from the exit while you try to break blocks with them, so there almost more of a hazard using them then just letting them fall. This is such an interesting concept, but none of it is executed right. The good news is, that it's achievements are short and simple, so if you're like me and need to get them, it's not too time consuming, and I did like the idea enough that I would like to see a version of this game done right. Just remember, it's a sale and bundle only game.
I would rather have 3-4 teeth pulled out than play this game again.
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