
A casual, easy to play, story-driven shoot 'em up where your path choices affect the outcome of the story! Select one of three characters, each with their own storyline, and see how the choices you make change the way the game unfolds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
A great schmup with cool characters and a brief but interesting story that doesn't overstay its welcome. Really impressive for the studios first game. Highly recommend!
Having played a lot of Chicken Invaders and Star Defender, I tried this game; it's a pleasant surprise, You get to choose from three different players each having their stories. The levels are not too many (10 or so I think) but it's a fun experience if you like these king of games. The graphics are pleasant. Sound is great! Gameplay is fine, but I feel like the game sometimes feel too brittle and harsh. There are tons of upgrade for the ship, and it's not hard to get the best items soon. Some levels also give you choice to take a left vs Right path, each having different objectives. My main problem with the game is that the friendly ship dies too quickly when you have to defend it. The Final boss is actually fun to fight and is a pretty big fight in two phases. If I could suggest something, I would really like the game to have a bit of a breathing room so you are not constantly bombarded from all directions. And boy they hit hard. I wish it had more levels as the game is not big in length (it has a endless level too). However, if you have played games like chicken invaders, and star defenders, you might also like this.
Awesome little ship shooter with plenty of options on how you can play your loadouts and put them to the test! The story isn't overburdened with too much and the gameplay is enjoyable, good for a quick run or a few!
Flightpath is a simple shmup where the player takes role of one of there characters with some branching story/missions. Or Flightpaths as the game calls them. Honestly, none of the stories are anything to write home about, but they also don't get in the way. And I find the Flash era, semi-amateurish manga style endearing in a strange way. The game controls pretty well. The enemy shooting patterns are mostly targeting your ship with a few pre-programmed patterns. Nothing fancy and hardly what I'd call a bullet hell. At the same time, I think the game expects the player's ship to be hit as Flightpath has recharging shields for bullets and static armor for ship-to-ship collisions. An interesting, if underdeveloped, mechanic is the generator and weapons loadout customization. You ship has several primary weapon hard points of various facings (front, back, and couple of angles). Each weapon added takes up some of the capacity of the ship's generator. And even with the best generator, a ship can't load up on all of the most powerful weapons in each hard point. So, the player has decide where they want their most powerful weapons and how much they want to push their ship's generator. As going into the yellow or red means the secondary weapon recharges much slower or not at all weapon using primary weapons. An additional factor is all weapons, armor, shields and generators cost money. This money is earned via in game pick ups that are later spent at the shop where the upgrades can be purchased and installed. With the shop encountered part way through most missions, but not at the end of a mission. If the player takes too much damage, they are treated to a side mission from the shop owner with a random ship. During this side mission additional money is earned and after completing it, the shop owner repairs your ship for no charge. Essentially given the player additional money to buy upgrades before retrying the mission they failed. Giving them a better chance to succeed the second go. Flightpath is a fairly easy game. Running through all three character stories, I failed 3 missions total. And usually in the first half of the game when my ship had few or bad upgrades. And while easy, I had a lot of fun with the game. Especially playing around with the upgrades. Where I found my favorite setup to be installing as many plasma weapons in the front facing hard points to deliver the most concentrated damage possible. At the time of this writing, Flightpath offers a demo. Which shows off a glimpse of everything the game has. Play it, and if you want more of the same, go ahead and pick it up. However, if you are looking for more, the full game doesn't expand much beyond what the demo has.
An OK shooter buried by a lot of curious and tedious decisions. It's a story-based game, not score-based, so that's a big mistake off the bat. The point is to complete levels as well as side missions, but 99% of the genre's games have been score-based for a good reason. You can't really get better at this game, or compete against others, you just read the awful story and shoot until you get to the end of the level. Why ever replay this? The upgrade system seems neat at first but you'll hit the wall before long as even with the best generator you can't install all the best weapons, and so you'll have thousands of dollars with nothing to spend it on. Did I mention there's story text and pop-ups *during* the shooting action? Ouch. Throw away the story and make this score-based and it's decent. As it is it's a bit of a chore. 6/10
Flightpath is a very kid-friendly scrolling shooter. It looks and sounds good with plenty of splashy effects but its best feature is its upgrade system featuring tons of weapons and possible layouts. Want to know more? Check out my review here: https://www.cshpicone.com/gaming/bite-sized-game-reviews/bsr-flightpath For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
A bit on the too easy side for me. I think the main reason I'm returning the game is because there's no difficulty slider. Endless mode the enemies did seem to get a little harder after about 30 minutes in, and I did enjoy a bit of the roguelike aspect of that part. Weapon customization in this year in a shooter game is very rare also. I do give the developers some credit for making a game similar to Tyrian 2000 where you can customize your weapon loadouts and engines and such. More shootemups should follow that example. ...It's just that Tyrian 2000 is 100% free (google it) and extremely worth playing as it's a great example of how a game that is a bit easy can be super fun.
Pretty fun! Totally recommended ! (Most of my playtime was on offline mode)
I enjoyed this game, although the gameplay is a little basic in some respects. I'm a casual enjoyer of shooters where you can upgrade your ship, you've got shields and a larger hitbox, there's a story, and the game isn't too difficult (at least on the base difficulty). I was happy to see this game, because it seems like the genre has mostly gone towards difficult bullet-hell games. Anyway, this Flightpath has pretty decent gamplay, good art and "fine but not groundbreaking" writing for the story, and the endless mode is a fun on spin making a roguelite shooter instead of the traditional arcade mode. I do wish there was a bit more variety in the upgrades. Tyrian 2000 is the classic of this style of game, and one of the great things about it is the variety of weapons - where in Flightpath there's really only 3 distinct types of weapon (with upgraded/stronger versions in each). I would recommend this game if you want a casual/beginner-friendly shooter with a story, or you enjoy Tyrian 2000.
pretty fun game with multiple endings depends on your choices, the weapon selections are prettynice too and being able to mix match them can make a gameplay easy or challenging
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