
A casual, easy to play, story-driven shoot 'em up where your path choices affect the outcome of the story! Select one of three characters, each with their own storyline, and see how the choices you make change the way the game unfolds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1]フリーゲームかと思った[/h1] 買う前からわかっちゃいたが完成度が単純に低すぎる。 商用のSTGを作ったことがないところが作ったような粗さである。 [h1]ゲームデザイン[/h1] 2019年に発売された海外作品のSky Force Reloadedに似たゲームデザインとなっており、スマホアプリにも似たのはある。 本作はゲーム内で敵機を破壊することでドルアイテムが手に入り、それを使って機体強化ができる系の縦STGだ。 通常のドルが10で☆ドルが50となっている。 Sky Force Reloadedと違うのはステージが1ステージ区切りではなく1ステージ終わったらそのまま次のステージへ進むという通しで続いていき、ファンタジーゾーンやトラブル ウィッチーズよろしくステージ中にSHOPがあるのでそこへ立ち寄って機体強化が施せる。 強化が施せるのは前方、中央、サイド、後方武器。 ボム、防御力、ドル吸収マグネット、容量アップといったものになっている。 武器はそれぞれ容量を食う仕様になっていて限界を超えるとオーバーロードとなり、ボムが撃ちにくくなる欠点を抱えることになるが、容量アップを買うことで武器の装備制限幅が広くなるという仕組みである。 機体の耐久に関してはバリアがまず存在し、被弾してバリアを剥がされると以後は装甲ゲージにダメージが入り、最終的に撃沈となる。 (幸い本作の場合、自動で装甲ゲージを回復してくれるので数発で堕ちることはなく、短い期間で被弾しまくらなければ割と耐えてくれる) このあたりはSky Force Reloaded系と大きく変わらない。 とりあえず序盤はタダでもらえるレーザー以外の部位は全部マシンガンにしておけば当面しのげる。 [h1]自機当たり判定と敵弾[/h1] 当たり判定は見た目通りなので弾幕の隙間を縫うように動くというよりは大きく動いて弾幕ごと回避することになる。 敵弾は自機狙い弾が多めで、一般的な等間隔で撃つ敵もいればある程度こちらが近づくことで撃つ敵もいる。 敵によっては雷電の如く画面下にスクロールアウトするまで撃ち続ける敵もいるが、本作は何をトチ狂っているのか[b]スクロールアウト後[/b]も撃ってくる。 [b]敵が見えなくなった後に後ろから弾を撃たれると困るんだが…。[/b] またステージクリア後はクリア演出が入るまで自機はショットが撃てなくなるが、局面によっては雑魚が残っていたり追加で出現して弾を撃ってくるというこれまたどうかしている仕様だ。 なぜこれらの動作を許容してリリースした。 [h1]視認性関連[/h1] 武装が増えれば増えるほど自機から発せられるエフェクトの光量が増えて見づらくなり、余計な被弾が増える。 画面右下にはシーンによってはキャラ同士の会話が表示されるがそこへ自機を移動させても透過処理が甘いので敵弾が来ると回避が難しくなる。 制作者はユーザビリティって言葉を多分知らないのだろう。 もしくは無関心か無神経なのか。 (どうでもいい経験談だが、「普段から趣味でゲームをやらないゲーム制作者」ほど当然ではあるがゲームのインプットが少なく、ユーザーの立場に立っている時間はそれだけ少ないのでユーザー視点も欠けていてユーザビリティに無頓着な人が多い。ついでに時代遅れなゲームも作りがち) [h1]動作・遊びやすさ関連[/h1] 本作はステージ中に会話が始まるとデフォルトでゲーム全体の速度がスロー状態になるのだが、会話が終わった瞬間に通常の速度に戻り、当然初見は「どのタイミングで会話が終わるのか」なんてのはわからないのでいきなり敵弾の速度が上がったように見えて敵弾に当たりやすくなるのはどうかしていると思った。 オプションで設定をオフにすることはできるが、ステージ中に変更はできずメインメニューに戻らないとできないという驚異の仕様。不便さに気づいて変更したくなるのはステージプレイ中なんだが? それから動作速度だが現代弾幕STGでは高密度弾幕の場合、意図的に処理落ちをかけて回避しやすくさせるが、本作は明らかにそれとは違った不自然な処理落ちが所々で発生する。 さらに途中の雪原ステージでは著しく動作が重くなり、プレイヤー側が大きなハンディキャップを背負っているような不利な戦いをさせられるという明らかにテストが不足している動作不具合がある。オンラインゲームで例えるとラグい状態でのプレイに近い。 [h1]グラフィックとサウンドの質[/h1] グラフィックはチープ寄りで見どころ無し。 敵戦闘機のデザインはやる気が見られない。 サウンドはデフォルトだとBGMもSEも小さすぎてろくに聴こえない。 特にSEはそれによって撃ち込み音が全然ないような感じなので撃っていて楽しくない。 [h1]まとめ[/h1] ただの駄作。 「お、これは本作独自の機能だ。おっもしれぇな~」なんてものはない。 一から十までどこかで見たようなオリジナリティのない作品でそのくせ出来が悪い。 1月12日の体験版ダウンロード時にはなぜか中身がからっぽのファイルをダウンロードさせられて体験版なのに何も体験できない結果となったが、製品版の中身はお粗末なものである。 いや、はっきり言おう。 お粗末であろうことは買う前からわかっていた。 サムネイル画像を見た瞬間「あ、こりゃつまんねぇやつだ」と自分の駄作センサーがめっちゃ反応した。 そして想定通りの中身だった。それだけだ。 何もかもが洗練されておらず、グラフィックは安っぽく、ゲームとして品質が低すぎる。 「フリーゲームじゃないの、これ?」と言いたくなる出来。 制作側にSTGのインプットが少なすぎる。 或いは技術力が低すぎるのかどちらにせよ、つまらんゲームであることは確かだ。 価格も驚きである。 [h1]この出来で1700円!?[/h1] しかも発売初日なのに割引もないという強気な売り方だが、どんだけ自分に自信があるんだ。 プレイヤーが所持金を貯めて徐々に強くしていくSTGを楽しみたいならSky Force Reloadedをやればいいし、真っ当なSTGがやりたいならあえて本作をやる理由はない。キャラクタ同士の掛け合い(見所もない)が見たいのであれば別にSTGで遊ぶ必要もないので本作ならではの強みもなく、ゲームとしての面白さも標準の域に達していない未完成品にも等しい有料のナニカである。
[h1] Enjoyable Shmup which leans towards the easy side with the story arcs not being that interesting [/h1] [h1]🎬Gameplay Video🎬[/h1] https://youtu.be/TON3Rgp3NAI [h1]🤔Overall Impressions🤔[/h1] [quote][h2][b]Flightpath is enjoyable, with some nice special effects, sounds, different locales, and a variety of weapons to choose from, making game play feel a little different each time. The story arcs represented by the three different characters feel a bit bland and just break up game play, but they are nicely presented and offer something different, and the story choices we are offered during game play was a novel idea but didn’t really add anything special. I guess most people will find this a tad on the easy side, apart from the final stage which is difficult, but I enjoyed the lack of bullet hell and would certainly recommend to a younger audience especially. [/b][/h2][/quote] [h1]🕹️Gameplay🕹️[/h1] There are three character stories to follow, but they mostly adopt the same path, and game play feels quite similar for each route. Each character will have ten levels to complete culminating in the same boss fight at the end. There are a few mini bosses which do differ between characters, and there are choices which you can make during game play which slightly effects the story or earns you different achievements. The stories are nothing special. Characters look quite nice, with that visual novel type aesthetic, but dialogue is very basic and most of the stories are just retribution for a wrong doing. https://steamcommunity.com/sharedfiles/filedetails/?id=2972058592 There is only one ship, but there are quite a lot of options for tailoring it to your taste, including twelve different weapons which you can attach to the front, side, and rear of your craft giving the option of five different weapons being shot simultaneously. Unfortunately, each weapon uses energy, so you must choose your weapons within these constraints. Upgrading your generator allows for more weapons to be installed and should be one of the first upgrades you buy. The ship also has a variety of shields, armour, and a big weapon that can be unleashed when there is enough power. There is enough variety in locales to keep it fresh, and there are some different mechanics thrown at you like defending or attacking certain strategic points, or mini bosses within different areas. Enemies can approach you from the bottom or the side of the screen, without warning, and often catch you unawares. There probably could be a bit more variety in enemies and they tend to act a bit dumb flying in the same patterns, but overall, it is a nice experience unleashing a colourful barrage of weapons at them, and there is a meaty and satisfying sound as they explode. https://steamcommunity.com/sharedfiles/filedetails/?id=2973363028 I would say game play is a little on the easy side, especially after you have earnt enough credits from destroying enemies to upgrade your generator, shields, armour, and added weapons. The enemy difficulty stays the same, so it’s not long before you find yourself easily ripping through defences. If you fail a mission, you are given a second try with a different ship, giving you another chance to earn more credits, and because you can upgrade your ship half way through the mission, it is all geared towards making you ship more powerful than any adversary. The only exception being the final boss fight which I have not managed to get anywhere near defeating. Game play does seem a little unbalanced in this respect. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] [i]Flightpath[/i] is a fun shoot em up with very colourful graphics and a rocking soundtrack and special effect sounds. The narrative elements are different, but don’t expect anything too complex. I would probably recommend this to people who are new to shoot em ups as it can be a little too easy, but I enjoyed it nonetheless. [/b][/h2][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] and [url=https://store.steampowered.com/curator/41039956/][b]Indie Blast![/b] [/url] for more reviews like this one. [/quote]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Anime/Shoot'em up] Not only this is oldschool shooter also has a unique story-driven. Anime awesome cutscenes w/branches, procedurally generated patterns, various passive powerups. Fair price. [STG] ストーリー主導型の縦スクロール/非弾幕シューティング。ボスは存在するが道中は自動生成型敵配置で、かつ面によってはSTGシーン中に選択肢が発生し、その選択によりストーリーが変化する。面ごとにカットシーンがあり、話を盛り上げてくれる。絵柄は日本人受けするタイプのもので、その点は安心してよいと思う。STGに関しては当たり判定こそ大きいもののライフ制なので恒久パワーアップを駆使すればクリア自体は困難ではないだろう。STGもストーリーもボリュームがあり、この価格も納得できる出来となっていると感じた。
With a strong scene of your surroundings you too can be an ace pilot! That's the feeling you get as your ship zips around the screen in Flightpath the new indie shoot'em up developed and published by Illogical Games. You start the game with all three playable characters unlocked and ready to go. Kath: The Engineer, Aj: Ex-Decetive, and Max: The Racer. As of writing this I have only played as Max as trying to remember all the routes taken for complete her achievement. Oh did I say ROUTES as in multiple paths to take? Yes, yes I did. The game is called Flightpath after all so why wouldn't there be multiple paths extending the games playability? Each character has their own story and set of routes to take from savings NPC's to completing side objectives that unlock other interesting routes. Each run can be slightly different than the last based on your choices. The game play of Flightpath is solid in it's simplicity with a large array of weapons, armor, and other items in which to build your preferred load out throughout the whole game. You can play a more defensive build or go full on assault watching as the enemies health bar melt into nothing. Such customization really lets you play around with what works best for you and your play style. For all in this short review I can say that Flightpath was worth the money spent on it and I'm not done with it yet. Here I come 100%!!!!
My Personal Game Score: 8.5 / 10 + Enjoyable game + Good game design and graphics + Good game story + The story can be different depending on your choice. + Good power-ups and upgrades - It's a bit annoying on enemies that just pops-up behide you like they are ambushing you. - I think some times the spaceship or aircraft is moving forward too fast.
Never really played many Shoot'em Ups but this was a good bit of fun. The characters were enjoyable to play with their different stories and the ship customisation was neato. The game doesn't let you slap every weapon available to make you death incarnate on so there is a balancing act that goes on depending on what kind of style you want to go for regarding weapons. But I got all the daka I needed. The game occasionally gives you choices where you can choose your Flightpath (hur hur), the objectives and future paths change depending on it which is a nice touch to add some replayability to it all. Overall nice game, would recommend if you enjoy shoot'em ups and want to support an Indie dev.
Flightpath is one-part classic spaceship games like Zaxxon but with all of the attributes that you wished those games had back in the day. Wanna upgrade your weapons? Wanna increase your shields or armor? Want to add side-shooting or rear-shooting weapons. It's all possible. And then, wrapped up in compelling story that works ala Valkyria Chronicles or Val-Halla. The story adds oomph to the maps, and the maps are challenging enough that you'll definitely need to figure out your vehicle build and strategies. Just super-fun. And the price-point can't be beat! Highly recommended!
Having played a lot of Chicken Invaders and Star Defender, I tried this game; it's a pleasant surprise, You get to choose from three different players each having their stories. The levels are not too many (10 or so I think) but it's a fun experience if you like these king of games. The graphics are pleasant. Sound is great! Gameplay is fine, but I feel like the game sometimes feel too brittle and harsh. There are tons of upgrade for the ship, and it's not hard to get the best items soon. Some levels also give you choice to take a left vs Right path, each having different objectives. My main problem with the game is that the friendly ship dies too quickly when you have to defend it. The Final boss is actually fun to fight and is a pretty big fight in two phases. If I could suggest something, I would really like the game to have a bit of a breathing room so you are not constantly bombarded from all directions. And boy they hit hard. I wish it had more levels as the game is not big in length (it has a endless level too). However, if you have played games like chicken invaders, and star defenders, you might also like this.
A fun indie game with a lot of very fun ship customization, sooo many cute characters and a great soundtrack!
A great schmup with cool characters and a brief but interesting story that doesn't overstay its welcome. Really impressive for the studios first game. Highly recommend!
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