
Flight of Nova is a simulator based on newtonian mechanics in which you control spacecraft in the Noren star system. You fly multiple types of spacecraft doing transport and search missions in an environment with realistic aerodynamics and orbital physics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian*languages with full audio support
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You've done it, you've made my dream game. I've waited for surface-to-orbit real-physics space truckin' since before the recommended GPU for Star Citizen was the GTX680. This game stands alone because no company at all in any budget bracket has seemed to want to make it before now. This game is tight and really does just one thing right now, sandbox deliveries, but it does it insanely well in a way no other space game can do, and it all plays like a dream on an xbox controller. The airship deliveries were a surprise too, I didn't see that in any of the promo material and those were quite a fun surprise. Sound design can make or break a space game in particular and it's all ear-candy here. I can see this replacing American Truck Sim as my chillout game of choice for a decently-foreseeable future. I'd recommend this full-price to anyone with an interest in space games, immersive orbital mechanics, or anyone with more than a dozen hours in KSP. I do agree with some of the asks from other comments though, this game could use some polish in the informational/UI areas. After a few hours I wish there were solutions (or possibly UI settings toggles) for some key things: I hate information disappearing! I'd really like a toggle to retain UI items under circumstances where they currently vanish. Cases include: -velocity indicators disappearing when close to landing points in 3rd person, -station relative velocity disappearing within 5km in 3rd person + being a poor directional indicator in general. An x-y directional indicator like in Outer Wilds would be lovely here, or just making the local/anti-local indicators toggleable on outside 50km on a targeted station would work too. -apoapsis not displayed under ~45km makes accurate sub-orbital hops more work -and a general lack of orbital view with velocity information (think KSP orbital view and its trajectory arcs) that would make all of this less guesswork However these are just conveniences, none of this breaks the game or pushes any delivery into the impossible. Anything here or new content is just icing on a great cake. Keep up the great work, and I'm looking forward to future developments. Even if this never got a new update I'd consider it complete for what it is.
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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It still has no time acceleration! Waiting hours on orbit for your redezvous realy sucks. It should be the player's choice how to waste his time!
True orbital mechanics and excellent controls :) Rare game. The atmosphere is gorgeous so is the music. Please more ships!
Best flight model ever, missing a bit of variety around that though
A superb experience. Very immersive. You can feel space seeped into your hands and in your face after each session, It flows space and physics deep into your senses when you explore it. It is sublime.
Originally a few years ago it was a nice early access. But now since a very long time there are no automatic controller settings inside the game anymore, despite the game recognizing my controller. Makes it a bit ridiculous for a game that tells you to use the controller. Also setting controls yourself does not make much sense with these elaborate controls. You cannot learn it from the tutorials if the tutorials do not know the controller controls only keyboard. And it would be such an easy bug to fix, if I could only make a bug report, but there is no sensible option to provide a bug report... At least there will be an update soon, that is why I installed it. Let's hope that update includes a fix.
Spent 20 minutes trying to dock with an orbital station and ended up getting a little motion sick after I landed. 10/10 would become dizzy again.
Отличная игра, для любителей космоса и космических полётов. Один из редких случаев, когда титул "симулятор" - более чем заслуженный. Реализована реалистичная физика полёта как в атмосфере планеты, так и на орбите. Одна из лучших игр, в которые я играл за последние несколько лет. И одна из самых честных к игроку: никаких условностей, подлянок и усложнений ради усложнения - только реализм и физика. Графика относительно простая и не требовательная, но всё равно выглядящая достойно. [spoiler] Лично мне она местами напоминает другой космический симулятор из детства - Home Planet (не путать с Homeworld) [/spoiler] Музыка в игре очень приятная и атмосферная, отлично дополняет пустынные пейзажи NVA-31 (так, если что, называется планета, где происходят действия игры), а также виды на поверхность с орбиты. Ну и дополнительным плюсом будет цена - на момент покупки, да и на момент написания этого обзора, она стоит всего 515 рублей. Из минусов я могу вспомнить разве что кривоватую русскую локализацию, но со временем её скорее всего поправят, а для игроков, знающих английский - это и вовсе не станет проблемой. Для кого-то минусом может стать отсутствие боёв, но как по мне - это наоборот плюс. Игр про космические бои разного уровня реализма и так достаточно, а вот про спокойную и расслабленную доставку посылок - не так много, как хотелось бы. Я полюбил эту игру с первого просмотра трейлера и запуска демо-версии, ещё до того как она вышла полноценный ранний доступ. И если вам тоже хочется почувствовать себя пилотом настоящего космического корабля, я думаю, что вы тоже её полюбите.
Flight is generally fun but the orbital docking mechanics are TERRIBLE. Game is also likely dead. If you're the developer and reading this, please add some more in-depth orbital information (use KSP's MechJeb mod as a reference) and add a kill-translation command alongside the existing kill-rotation for use when near a station and at low (5m/s) relative velocity to allow for more precise stationkeeping and close-in maneuvers. Repeatedly bouncing my 20 ton ship against a docking port while all the telemetry reads green isn't a great gaming experience.
Great flight model, fun to fly using a HOTAS controller. Great orbital mechanics. Graphics is OK, not too shiny to burn through the GPU when burning through the atmosphere, but it's not ugly to be unplayable. Sound is also nice, although very basic. Repetitive sounds of main engines become boring after some time. Nice atmospheric music. I'm looking forward for the new update, that should include moons. Let me know when you stumble upon a simulator of our solar system with flight model like this!
Players by region
Where this game's players are, estimated from review languages.
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| $582.8K | 1.6K | 99% | $9.99 | |
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| $583.3K | 2.5K | 72% | $8.99 |
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