
The autobattler where the market IS the balance patch. Build your team, cast your spells, create powerful relics, optimize synergies - but watch the ticker. Every minion you buy raises its price for every player. No permanent metas. No overpowered favorites. Just tactics, and flawed ones at that
Modeled estimate, not a reported figure. How we estimate →
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About
Flawed Tactics is an async and live PvP auto-battler with a unique mechanic: a live market that automatically balances the game.
Every minion and spell has a price - and that price changes based on what every player on the server is buying. Popular choices get more expensive. Ignored options get cheaper. No patch notes needed. The market does it automatically, for every player, every game.
There's no such thing as a permanently overpowered strategy here. The moment everyone starts copying your build, it starts costing more than they can afford.
The deeper you go, the more Flawed Tactics opens up:
Evolve — combine minions to unlock their most powerful form. Focus on synergies with other minions to create a team that scales over time and supports each other in battle.
Spells— make your minions vampiric, give them haste, convert an enemy to a pacifist or just steal the minion outright. Spells are a critical element to the strategy and survival is not possible without mastery.
Relics — created by spells they offer permanent benefits for the remainder of the game. Some give you an extra minion slot. Some alter how your entire roster fights. Some provide scale late game, but only if you can survive the early rounds.
The shifting meta — because prices update in real time, your next build may need to adjust. The best tacticians aren't the ones who find the strongest combo. They're the ones who spot what's undervalued right now.
Before the first round begins, you make two key decisions:
Your minion pool - choose 8 minions that will form your roster. Every random offer in the buy phase draws from your pool, not a shared one. Less chaos. More intent.
Your spell pool - choose 8 spells. Some buff your minions, some curse your enemies, some create permanent relics that reshape your whole strategy.
Each round, spend gold to recruit minions and gems to cast spells. Combine identical minions to evolve them into more powerful forms. Cast spells to increase scaling or just survive the round.
Then position your team on the hex grid. Watch them fight. And plan your next move.
Async PvP - Take your time. Browse the market. Cast your spells. There's no turn timer breathing down your neck. Face the ghost teams of real players who played this same round, then move on when you're ready.
Live PvP - Play in real time. Your opponent is watching your formation right now. Every spell you cast, every minion you position - they see it. Counter or be countered.
Both modes available at the same time - queue for Live while playing Async. When the Live PvP game is complete, pick up right where you left off in your Async PvP game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Indonesian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese* +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool auto-battler. So many combinations of cards, units and luck. Rewarding at times, frustrating at times, fun all the time.
Das funktioniert hervorragend auf dem Steam Deck! This game play‘s great on the Steam Deck!
The art style is cute. The asynchronous multiplayer is awesome. Balancing the game through the player-driven market is a really cool idea. Things I'd like to see A custom-designed mouse cursor. A better overview of cards and decks. The animation that plays when you unlock spells and monsters is way too slow. It's especially annoying when you start the game for the first time. A smoother transition when buying spells and assigning them to monsters, since you'll be doing that a lot. Overall, it's a great game with a ton of potential. Keep it up, guys!
I’ve been having a lot of fun with Flawed Tactics so far. It looks good, runs well, and does a great job keeping you engaged. The market system is what makes it stand out. Prices change based on what players are using, so you can’t just rely on the same team every time. You have to pay attention, try different builds, and work with what the game gives you. There is also more strategy than it first seems. Between choosing minions, spells, relics, upgrades, and figuring out positioning, there is a lot to experiment with. If you like strategy games or auto battlers, this is definitely worth trying.
Game is fun, has good rng that can really screw you over or give you that perfect build. No real-time PVP yet tho But should be coming soon. The units becoming more expensive because they are bought more from the shop globaly is a really interesting balancing tactic. I am really curious what kind of meta will come from this since any build that is played to much will just nerf itself by beeing played to much. high hopes for this game
OK just a couple hours in and instantly loving this game - love the weird creatures and the interesting ballancing mechanic, stops things from going stale. I can see myself racking up triple digit hours in this game 😅
Great game, dev working really hard to try and make it a fair and fun experience. Balance being handled by a basically live stock market method is unique to the genre and makes the meta change daily, hourly and even by the minute
The game is an absolute gem, but an unpolished one. The dynamic "market" mana system is very interesting.
a bit lack luster in relation to a auto battler game
fun
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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