Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A 1–4 player physics-based fishing simulator. While drinking and boating, you suddenly crash into a small island. To work your way back home, you have to learn how to fish. FISHING SIMULATOR — the co-op fishing game where something always bites. You were drinking. You were driving a boat. You hit an island. The only way home is to learn how to fish. CAST THE LINE. Something will take it. A fat bass. A crab the size of your torso. Something you’d rather not describe to the others when you get back to the boat. In Fishing Simulator, the water always answers. CATCH IT, KILL IT, SELL IT. Every coin goes into better gear — longer rods, faster boats, and knives, brass knuckles, shotguns. Yes, in Fishing Simulator, “processing your catch” means exactly what you think. And how you do it changes what it’s worth. HOW TO FISH WITH FRIENDS. 1–4 players online. Fishing Simulator hands you a physics engine and three people you trust. Someone is fishing. Someone is steering. Someone is being dragged underwater and nobody has noticed yet. Standard afternoon. HOW TO FISH DEEPER. Finish jobs. Kill whatever is guarding the water. Unlock the next island — better loot, worse neighbors. Collect every rare variant of every fish, assuming you last that long. This is FISHING SIMULATOR. Get in the boat. Learn how to fish!
Fishing Simulator has grossed an estimated approximately $229.2K on Google Play.
About approximately $229.2K gross, estimated range approximately $57.3K to approximately $916.6K — roughly approximately $168.4K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $57.3K – $916.6K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $229.3K | 1.7K | 98% | Free | |
| approximately $229.3K | 470 | 74% | Free | |
| approximately $229.5K | 5.3K | 94% | Free | |
| approximately $229.5K | 781 | 93% | Free | |
| approximately $228.6K | 756 | 48% | Free | |
| approximately $228.4K | 2.4K | 91% | $7.99 |