
Commercial fishing in North Atlantic! Discover majestic world of Canadian Nova Scotia while admiring the vast diversity of ocean life. Search for the ocean gold with upgradable fishing boats and various fishing gear as you progress in your fisherman career.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a good game, i am a lobsterman, so i take issue with the measure system employed and it can be a bit glitchy but overall its a blast.
In the first ten minutes of playing this game, my boat got stuck turning in circles and wouldn't respond to my inputs despite them being detected in the tutorial dialogue. Then I got to a dock and was upside-down, clipping under the ocean floor, unable to do anything. Eventually my boat got destroyed in the glitch, costing me $8,000 and re-spawning me. Refunding.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Finnish, Simplified Chinese, Greek, Japanese, Korean, Norwegian +6 more
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Devs wont work on bugs, Game crashes when trying quick travel and will sometimes crash randomly. Love the game would love to do a proper play through but simply Cant, its sad.
fish
Great so far, on the grindy side of things but I enjoy that to an extent. Looking forward to future updates.
Really fun but made me violently motion sick in first person
Keep getting stuck in the frame of the 1st lobster boat. No unstuck me button. The only way out is to alt F4. Had enough of this junk game they should have sorted this a long time ago.
Picked this game up on sale for around $3. 52 hours in and have done and seen everything. $3 for 50 hours of fun is money well spent. Wouldn't pay full price for it though.
Fishing: North Atlantic sets out to deliver a full commercial fishing simulation, immersing the player in the cold, expansive waters off Nova Scotia. From the very beginning, the game makes clear that its focus is on authenticity and scale rather than arcade-style quick gratification. You start with modest equipment and a small vessel, gradually learning the rhythms of the sea—reading sonar, monitoring weather shifts, plotting routes, and choosing fishing methods suited to the season. The map is enormous, stretching across wide stretches of coastline dotted with ports, fisheries, and markets, giving the sense of working within a real commercial ecosystem. The game encourages a slow but steady progression, where patience, planning, and skillful boat handling matter as much as your choice of gear. A significant appeal of Fishing: North Atlantic lies in the variety of fishing techniques you’re given access to as your career expands. The game features methods such as longline fishing, deep-line, net hauling, trawling, harpooning, and crustacean trapping, each with its own mechanics and learning curve. This variety prevents the experience from feeling one-note and gives players multiple ways to refine their approach. Harpooning offers fast, hands-on action where precision matters; trawling becomes a test of route planning and catch management; lobster and crab pots require patience and systematic retrieval. The assortment of vessels is equally broad, ranging from small single-person boats to massive industrial trawlers, all modeled with appreciable detail both visually and mechanically. Upgrades, crew management, and fuel planning add layers of strategic depth beyond simply catching fish. One of the game’s strongest qualities is its atmosphere. Being out on the water can feel breathtaking when weather conditions shift from calm seas to towering waves rolling beneath your hull. Sunrises, storms, fog banks, and wind-whipped nights create a sense of presence that makes long journeys feel immersive even when they’re slow. Sound design enhances this feeling with creaking decks, engine hums, and the constant roar of the ocean. When everything works smoothly, piloting a vessel through rough waters or guiding your boat into a quiet harbor can feel deeply satisfying. These quieter moments contribute just as much to the game’s identity as the hands-on fishing sequences. Yet this commitment to realism comes with drawbacks. Many players will find the pacing deliberately slow, especially in the early hours when your boat is underpowered and your income is limited. Long stretches of travel, waiting for gear to fill, or sailing across great distances can test the patience of those expecting a more dynamic loop. The simulation layer, though ambitious, is not always consistent in execution. Certain fishing mechanics feel underdeveloped or overly repetitive, and some systems—such as crew behavior, catch sorting, and crustacean hauling—can come across as cumbersome rather than engaging. Bugs and technical issues have also been a recurring point of criticism. Problems ranging from disappearing crew members to glitched equipment or unstable textures can disrupt the otherwise immersive experience. Despite these imperfections, Fishing: North Atlantic has lasting appeal for players who take pleasure in slow-burn simulation and methodical progression. There is a real satisfaction in moving from a small boat to a towering trawler, learning the finer points of each fishing method, and optimizing routes and workflows to turn a profit. The sheer number of vessels and the variety of techniques provide meaningful replayability for those who enjoy mastering detailed systems. Even when the game’s rough edges show, its ambition and scope give it a character that resonates strongly with fans of deep simulation. Ultimately, Fishing: North Atlantic succeeds most when approached with the mindset of a true simulator rather than a fast-paced game. It offers expansive oceans to explore, realistic fishing methods to learn, and a peaceful yet demanding environment to work within. Its flaws—uneven polish, occasional bugs, and slow early-game pacing—are notable, but they don’t overshadow the sense of scale and immersion it provides. For players who enjoy realistic maritime environments, complex equipment, and the steady rhythm of life at sea, this game offers a rewarding and often absorbing experience. Rating: 7/10
喜加1的战斗机但是连瞬移的教学也没捕捉龙虾也是…新手教学没教学这一块
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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