
A retro styled FPS with a hook! Fishmen pirates have invaded the island of San Esteban, can you defeat them?
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Languages: English*, Portuguese - Brazil*languages with full audio support
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In its current state, version 0.1.3, it's a little hard to recommend, but only because of issues that I can see being patched out in future. If you're willing to put up with the bugs, mapping errors and rare crashes, then I can definitely say that this is a retro-style shooter to check out. So why do I recommend this? Simply put, it's good fun, the humour is there in full swing but not overbearing. The guns sound pretty nice and the shotgun *has range to it*, and can fire faster than normal if you time your shots right; it's little things like that that I feel most retro FPS don't do right. When it comes down to brass tacks, this is like Quake, but with Wolfenstein movement mixed with a little Doom Eternal (looking at you, hookshot). It might take a little getting used to if you're used to playing Doom in the ZDoom engine, but it's perfectly doable, and once I did it felt great. I got so used to it, I started getting flung out of bounds. c: But that brings me to the bugs. While it's not as buggy as some games we've seen this year, it's definitely not what I'd call stable. The biggest issues you'll likely run into are only small, but they are there. I've had the music only kick in after a few seconds delay after the map start, the checkpoint system fail to respawn me correctly, leading to a half-dead state where I had HP but couldn't move or shoot, AI pathfinding errors where they face away from you and don't bother trying to shoot you, and of course, I had the game crash a grand total of once (wow, so bad). Maybe this sounds like a lot, but bear in mind that this is nearly all I encountered across my 92 minutes playing the first three maps so far, and this is a *very* early access title. I look forward to seeing it all fixed and polished up, along with the promised new content, and if you're anything like me then you will too. c:
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Hours played at review time, across 46 reviews with recorded playtime.
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Where to start? The gameplay is obviously inspired by the old-school "boomer shooter" but it is so much more. The art style is very unique, it's like a hand drawn early 2000's internet comic style (very pleasing to the eyes). And the actual gameplay is AWESOME! Think Quake but with DOOM Eternal's meat hook. One thing I can say that needs some work is the platforming, the character just seems to...slippery? overall I would give this game 8 banana bunches out of 10, that's a lot of potassium!
It's early access so temper your expectations currently, that being said I'm loving everything that's hear. The aesthetic and soundtrack are unlike any of the other boomer shooters out there. The weapons are fun and a bit cheeky, with fitting sound effects, and the enemies are varied and interesting. The checkpoint system is unlike any other that I've used, closest to Ori, and it leads to interesting decision making. This is certainly going places
É daora, acaba rapidinho e ja era
a GREAT doom inspired game and full charisma
There's jank, and the price is a little steep for the amount of content, but I still have to recommend this one. This is a very refreshing and charming take on the boomer shooter formula. The visuals forego the usual lo-fi style for a cartoony aesthetic, which is very easy on the eyes and marries well with the light-hearted atmosphere. The reason I give it a thumbs up, however, is for the level design. I think the levels are very well put together and reward critical thinking and exploration without being bloated or tedious. I play a great many of these indie FPS games, and I can confidently say most of them have mediocre level design at best. Fish Person Shooter may be short, but it's levels offer variety and don't rely too heavily on abstract 'game design' tropes. Fish Person Shooter's biggest issue is it's movement speed/friction. Some games are too floaty, but this one is far too sticky. You gain momentum way too slowly and it really feels awful to walk around for the first 45 minutes until you've gotten used to it. There is a reason why shooters, especially older ones like Doom, Half-Life, Quake, UT, etc all give the player a fast glide as a base movement speed. Dodging enemy projectiles, inching forward, or "aiming with your feet" are all hampered by the movement here. The game is unfinished and may never be, sadly. All that said, it's such a great start and a refreshing angle for a shooter, it's sad that it likely will never see the limelight.
Note: This review is based on Update 0.1.5. Fish Person Shooter is a fun charming retro FPS game about a badass guy with a hook hand killing pirate fishmen. The game includes some Doom Eternal meathook inspired mechanics and some interesting cool cartoon themed level design from being in a Pirate ship to the jungles to underground lava filled ancient ruins. I will say in its current EA state the game can be a bit jank especially its platforming in later levels & the developer hasn't made an update since late 2021 however he has insisted from his Twitter that work on future updates are still slowly in the works :) Should you give this EA game a try? I will say yes but also tempered your expectations for future updates as they will come once the sole developer has time to make them.
An amusing, cartoony retro FPS about a swarthy, one-handed fisherman battling an army of pillaging piratical pelagic putzes on the tropical island of San Esteban. It's a bit buggy, but fun to play, and has a somewhat crude, 2000s-era flash-esque art style which is more charming then not. The soundtrack is lively Latin swing music that further sets FPS apart from its fellow retro shooters. You are The Pescador, a mysterious newcomer to the island, newly escaped from a fishman pirate ship. The Estebanian resistance has tasked you with battling the watery menace and you're certainly not opposed to the idea. Your arsenal includes a sun-kissed complexion, ample chest hair, a grappling fish hook you can use to pull yourself to most bits of level architecture or pull enemies to you, and a range of classical FPS weapons- a double shotgun, gatling gun, grenade and rocket launchers, a bow, and a sniper rifle, to name ones seen in this early access build. In a pinch you can swipe with the hook for a melee attack, but it's not very effective. While adventuring through palm groves, lava caverns and ancient ruins, you'll encounter a variety of enemies- swabbies with pistols, knife guys, bonesaw-swinging medics, gatling gun fat guys with cowboy hats, giant crabs with rocket launchers, lurking clam guys and even flying pistol shrimp you can rip right out of the air with your fish hook and use as an actual pistol, as advertised on the steam page. There's also a couple of boss fights that remind me vaguely of the N64 era platformers, having a tiny bit of puzzle solving to them. There's also some secret areas to find- some are just around some corners, while others require you destroy breakable walls. The ones I found were obvious enough, but I didn't find the majority of secrets. FPS handles well enough and has mostly straightforward level design, though there's a little bit of delay whenever you start moving- be careful when changing directions under fire. As an early access game, especially one by a solo developer, it's to be expected, but FPS is a bit buggy at the moment, as I mentioned above. I had to restart the Sponge Temple level due to a bug where restarting the boss fight didn't actually summon the boss. Protip: Don't fall in the lava like an idiot when trying to grab the end-level flag. There was also a bug with a room in that same level that requires you to put all your weapons in a chest before you go in. The doors closed on me and I wound up stuck in there- however, this bug did not reappear on my subsequent run.
Early Access Review: The fast pace nature of the game keeps sending me back to my first experience with FPSs (the genre not this game). The harpoon mechanic is awesome and the art style adds up to the general feeling of candid entertainment that the player gets with the game; much like TF2, if the developer had chosen a different style it wouldn't work, it fits perfectly. The soundtrack and the way it seemingly blends with the game and its theme is incredible. I'm going through the levels as fast as I can, and the replayability of the game is great! This gets me looking foward to play the game without the bugs and glitches of early access (although they are really not as numerous as I would expect for a game developed by only one person).
amei
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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