
Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 14 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 2.1Kreviews | 88% | — | $389.8K |
| $8.99 | 19ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Однозначно рекомендую, если хотите уничтожить свой монитор головой. 10 сломанных моников / 10
Как сделать хачапури? Или харакири? Или как оно там?
I would like to say what I like about this game first, I think its very well made, I love the art style and I think the combat system is very cinematic and somewhat balanced and takes lots of skill. the levels(that I managed to get through) were very interesting and creative, but my main issue lies in the fact that a majority of the time, when engaging with an enemy they normally, they just end up killing me instantly, now this very much could be me just being bad, fair enough, but when I have changed my playstyle and difficulty setting multiple times, just for it still to be a 35/65 if I die or not upon starting the level, it becomes very frustrating. I do not wish to send any negativity this game's way when I say that, but it just becomes annoying after a while and is my main and only issue. this game is still decent though if you put that aside, you just need patience, patience that I don't have. 5.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更新了剧情章节和中文,那很有诚意了!
Just played 2 hours straight of this right after buying it. Finished scenario mode on Easy once to get a feel of the game. I must say, the combat is really fun for being so simple! Anyone who says the AI is bad, I would just say maybe its you who are bad. Going through on way difficulter difficulties now!
К этой игре отлично подходит фраза: "У Самурая нет цели, есть только путь."
Love this game so much. High skill ceiling with relatively simplistic controls. My only complaint is no online Multiplayer, but you can do steam remote play with a friend. They will just be forced to use a controller.. which is a major disadvantage. PLEASE add online multiplayer dev .
有的招式很蹩脚,操作反馈跟不上你的反应,闪避按下去即使躲到了敌人身后,他的攻击照样能砍到你,更新之后这游戏很难再靠身法去灵活走位,高难度用身法以前可以,现在就是无脑堆怪出现一堆人对你打组合技,再加屏幕以外突然杀出一记蓄力斩,让你前功尽弃从零开始,和人机交手无脑使用蓄力加推就能过大部分敌人,难度一上来与敌人过招击杀后确实有成就感但不多,受限于机制有很多操作玩家打不出来,人物没有机动性 操作不跟手以外还有敌人有各种奇怪的设置,比如有些敌人攻击速度比玩家快攻击距离也长,导致拼刀成本大大提升,腹背受敌时后背敌人攻击欲望极高!最讨厌是AI读指令预判你的攻击!越玩越有一种,能不能赢全看脸的感觉,这点非常不爽,如果你不想被越来越漫长的对招和各种傻逼问题打击击杀的正反馈 最好的方式就是不要有对峙空当,初见即必杀是最过瘾最高效也最有剑戟片质感的打法,毕竟“一击必杀”嘛,挥第二刀那种感觉就无啦。亦或普通难度以下,除去一些星星点点的问题这游戏还是好玩的,除非骨折或者剑戟片爱好者目前不建议入手
Bushido Blade x Nidhogg with a dash of Karateka The biggest highlight of this game is the atmosphere for each level, with dynamic lighting and effects that really bring soul to a pixel art game. Most definitely worth the price. I'm looking forward to whatever Night Eyes Interactive comes up with next.
Feel like a masochist tryin to beat the game on Yabai difficulty. The ai’s slashin my ass 99% of the time. I love it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 36 | 94% | Free | |
| $0 | 0 | — | $9.99 | |
| $56K | 472 | 93% | $4.99 | |
| $23.2K | 218 | 79% | $5.49 | |
| — | 0 | — | — | |
| $1.3M | 8.5K | 88% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389.7K | 11K | 94% | $1.49 | |
| $389.8K | 1.4K | 95% | $9.99 | |
| $389.7K | 939 | 96% | $14.99 | |
| $389.5K | 1.1K | 89% | $14.99 | |
| $390K | 2.1K | 88% | $14.99 | |
| $390K | 1.3K | 81% | $19.99 |