
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game ever !!!
Really good game, worth it
vary good
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很早买的游戏终于通关。景色很美,玩着玩着就慢慢放松,但是极易迷路,九个小时有一半都是在迷路中。
bestes story game das ich gespielt habe aber bugs beim movement
cries
So many views within this game are genuine wallpaper material. I was recommended this game by a couple friends, and seeing as it was quite short I gave it a go. And I can confidently say it was an incredible recommendation, and despite it only taking me roughly 4 hours to beat, it is easily more memorable and impactful than a lot of 20-30 hour titles I've played, despite it ultimately being a walking simulator. The first point I'd like to mention is the graphics. The stylized look of the game paired with the gorgeous lighting make the game really stand out from the crowd. I could honestly spend hours walking through these environments and always find it relaxing. And whilst a lot of the game can be relaxing, the game can easily take a tonal turn. Hell, the game starts off with a massive tonal shift before you've even gotten to the main course. The game is an exceptional example of tone through ambience and setting, and a first playthrough is sure to be a thrilling ride. Though I will say, the ending felt mildly underwhelming for everything that happened - though that very well could be the intention. The performances from the voice actors for Henry and Delilah also deliver stellar performances which really put you in the right mood for the events of the game, and even to this day lines from key points still stick with me. The soundtrack although simplistic on analysis is still brilliant at getting you in the right headspace. I often find myself playing some of the tracks whenever I see a sunset out on a walk. It's a short but brilliant experience that I definitely recommend.
Really compelling, while I'm a little late to the party in terms of discussing this game. I think it still holds up extremely well due to the visual aesthetic of the game. Additionally, the gameplay is still quite unique and is something I would love to see done again. I love hiking, so naturally I greatly enjoyed the game being purely about navigation of the world they create for you. However, regardless of my personal interest in nature, this aspect still puts quite a heavy load on both the atmosphere and story to keep you engaged, and I think they both do that spectacularly. The writing for the main characters, I would say, takes a second to really get going, but I think once you're there, it does become this comfort to speak with Delilah, especially as the game goes along. I really enjoyed my time with this game despite its brevity, as it wraps up well and leaves you wanting more. Can't wait to see what the studio does next!
Прикольная игра на вечер Ещё из хорошего могу отметить вайбовую музыку и красивый стиль графики
10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.3K | 108 | 89% | $0.99 | |
| $23 | 1 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.2M | 72.7K | 98% | $19.99 |