
FIRE is an exploration-adventure with intuitive puzzle design. Without losing many words it tells a savagely hilarious story. Journey into the Stone Age and face the most challenging task of this era: The search for fire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 45.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it inspired me to contemplate the political and economic state of the world
伟大的游戏 创意十足 还是十年前的 期待多出作品
8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +14 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bellissimo
Fire: Ungh’s Quest is a whimsical point-and-click puzzle adventure developed and published by Daedalic Entertainment that takes players on a humorous journey through a stylized prehistoric world. Unlike many adventure games that rely heavily on dialogue and complex storytelling, this title embraces simplicity and visual humor, presenting its narrative almost entirely through animation and environmental interaction. The result is a lighthearted experience that focuses on creative puzzle solving and expressive visual design rather than lengthy narrative exposition. The story centers on Ungh, a clumsy yet lovable Neanderthal whose responsibility is to guard the sacred fire that keeps his tribe warm during the cold nights. Unfortunately, Ungh’s tendency to fall asleep on duty leads to disaster when the fire burns out while he naps. Without the fire, the tribe is left helpless, and Ungh is promptly exiled until he can correct his mistake. Determined to redeem himself, he embarks on a journey to locate a new flame. Rumors of a distant volcano spark his hope, and he sets out across a strange and unpredictable prehistoric landscape in search of a solution that will restore his tribe’s most vital resource. Gameplay follows a traditional point-and-click adventure structure, but it simplifies many of the genre’s more complicated systems. Players guide Ungh through a sequence of puzzle-based scenes where progress depends on interacting with objects in the environment. Each area presents a self-contained scenario filled with items, creatures, and mechanisms that must be manipulated in the correct order. Instead of managing large inventories or lengthy dialogue trees, the game focuses on visual experimentation, encouraging players to observe their surroundings carefully and determine how different elements might interact. One of the game’s most distinctive features is its complete absence of spoken dialogue or written text within the narrative. Ungh communicates only through simple grunts and expressive gestures, while clues and interactions are conveyed through pictographic icons and visual cues. This approach allows the game to be easily understood regardless of language while also reinforcing the prehistoric setting. Players must rely on intuition and observation rather than explicit instructions, which adds a sense of playful discovery to each puzzle. Each stage introduces a new environment with its own unique challenges. Some puzzles involve transforming Ungh into different animals to gain special abilities, while others require manipulating environmental elements such as machinery, plants, or weather conditions. The puzzles vary in complexity and creativity, ensuring that each location feels distinct from the last. As the adventure progresses, the environments become increasingly imaginative, introducing surreal situations that go far beyond a typical Stone Age setting. Although the game begins in a familiar prehistoric landscape filled with forests and primitive settlements, it gradually expands into far more unusual scenarios. Ungh’s journey takes him through encounters with dinosaurs, mysterious mechanical devices, and even unexpected locations that blur the boundaries between time periods. These surprising shifts in setting help maintain a sense of novelty throughout the adventure, giving the impression that the world is far larger and stranger than it initially appears. Visually, Fire: Ungh’s Quest is one of the game’s greatest strengths. The environments are beautifully illustrated with vibrant colors and detailed hand-drawn artwork that give each scene a distinctive personality. Characters and creatures are animated with exaggerated movements that emphasize the comedic tone of the game. Even simple actions such as Ungh stumbling, reacting to surprises, or interacting with strange objects are presented with expressive animations that add charm to the experience. The sound design complements the visuals with a playful and atmospheric soundtrack. Musical themes shift depending on the environment, creating moods that range from adventurous to mysterious. Because the game contains no traditional dialogue, sound effects play an important role in conveying feedback and emotion. Ungh’s vocal grunts, environmental noises, and interactive sound cues help communicate what is happening within each scene, making the world feel lively despite its prehistoric setting. Despite its many charming qualities, the game does have some limitations. One of the most common criticisms is its relatively short length. The entire adventure consists of a series of puzzle scenarios that can usually be completed within a few hours. While the pacing ensures that the experience never becomes repetitive, some players may feel that the journey ends just as the world and mechanics are becoming fully engaging. Another minor drawback lies in the occasional lack of clarity within certain puzzles. Because the game relies heavily on visual experimentation rather than explicit instructions, some solutions may not be immediately obvious. At times, players may resort to trial-and-error interactions in order to discover the correct sequence of actions. While this rarely becomes overly frustrating, it can occasionally interrupt the otherwise smooth progression through the adventure. The minimalist narrative approach may also feel somewhat limited compared to other titles from the same developer. Daedalic Entertainment is well known for its dialogue-heavy adventure games filled with complex characters and elaborate storylines. In contrast, Fire: Ungh’s Quest deliberately prioritizes visual storytelling and comedic scenarios over narrative depth. For players expecting a story-driven adventure with extensive dialogue, the simplicity of the plot may feel somewhat understated. Even with these shortcomings, the game succeeds in delivering a charming and entertaining puzzle adventure. Its imaginative environments, playful humor, and accessible gameplay mechanics make it easy to enjoy for players of all experience levels. Rather than focusing on difficulty or narrative complexity, the game embraces a relaxed and whimsical approach that encourages curiosity and experimentation. Overall, Fire: Ungh’s Quest offers a delightful journey through a bizarre prehistoric world filled with creative puzzles and quirky visual humor. While its short length and occasionally obscure puzzle solutions prevent it from reaching the depth of larger adventure titles, its vibrant art style and playful design give it a memorable personality. Players looking for a lighthearted puzzle experience will likely appreciate Ungh’s comedic quest to recover the tribe’s lost fire. Rating: 8/10
6/10
Один из лучших квестов современности
Husk at følge SpilEntusiasten(DK)-Curator-side: https://steamcommunity.com/groups/SpilEntusiasten/curation TL;DR: Udmærket puzzle spil, med nogle mere originale puzzles. Spillet virker meget skørt i temaet, men det virker. Godt og skidt (kort): Spillet er et godt puzzle-spil med stjerner som man kan samle. Spillet forklarer godt hvad dine muligheder er, uden brug af reelle ord, da temaet foregår før et nyere sprog var opfundet. Samlet vurdering: 0-9: Elendigt spil, nærmest ikke spilbart 10-19: Meget dårligt, men teknisk set spilbart 20-39: Dårligt 40-55: Meh (højeste grænse for thumbs down) 56-65: OK (Mindste grænse for thumbs up) ✅ 66-75: Godt spil 76-89: Rigtig godt spil 90-99: Et mesterværk 100: En ægte juvel Spiltid: Jeg gennemførte mit første playthrough på 1 time og 49 minutter. Spiltid 100% Jeg havde samlet alle præstationer efter 2 timer og 17 minutter. Personligt pris-estimat: 2,99$ Steam Deck-kompatibelt? Endnu ikke testet
Ja, war okay für einen kurzweiligen Spaß, aber die meisten Rätsel habe ich nur dank Lösungen im Internet hinbekommen. Keine Hinweise oder Text helfen nicht gerade, die teilweise wirklich nicht selbsterklärenden Rätsel zu lösen. Da hilft dann nur noch sinnloses geklicke ...
Logic game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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