
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 3.1Kreviews | 91% | — | $555.2K |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lasciate perdere i giochi tripla A di wrestling,andate su fire pro wrestling world:occupa poco e vi divertirete tanto quanto i gioconi tripla A,con comandi intuitivi (soprattutto se si usa un controller,sempre se ne avete uno).avete anche una modalità storia,tornei vari e molto altro.se poi si ha la possibilità di avere tutti i dlc e si sfrutta il workshop,il divertimento diventa illimitato,con la possibilità di avere qualsiasi lottatore che vi viene in mente e/o di crearne qualcuno da zero non so se esiste un opzione per ciò,ma ho trovato un piccolo difetto:il conteggio fuori dal ring (il classico count out) è di 20,quando secondo le REGOLE DEL WRESTLING (non le regole di una qualsiasi federazione a caso,le regole del wrestling in generale) è di 10 consigliare fire pro wrestling world?assolutamente si
i made hogan job to bruiser brody 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ファイプロはほぼ全てのシリーズを購入してプレイしてます。久しぶりの復活ということで買いましたが、正直過去最低のファイプロでした。新日本の選手が実名で登場するのは素晴らしい。ファイプロネームが使えない大人の事情はあるのでしょうが、選手数が少なくて残念。 ミッションとファイティングロードが全然楽しめませんでした。なんというか、プロレスを「やらされている」感じというのでしょうか。これまで自分なりのストーリーで試合展開を組み立てて、自分なりのプロレスを楽しむ派だったのですが、試合結果に点数がつけられることによって、正解のプロレスを押し付けられることになります。プロレスに正解なんかないです。 クリティカルも一発逆転の醍醐味があったのですが、クリティカルKOになると低評価の点数になることがほとんど。結果、クリティカルがなるべく出ない試合をするしかありません。これはつまらない。 過去のファイプロから脱却した新しい萌芽の可能性を感じる部分もあるので、次の展開に期待しますが、わたしはワールドはもういいです。
This is the greatest simulation of the art of wrestling. It may not have that much features but what it does have it nails it. plus the mods are absolutely incredible.
better than any 2k wrestling game so far. better AI and all, even for a "retro" styled game
Fire Pro Wrestling World is the most complete and customizable wrestling game ever made. It has everything you could ever want in a wrestling game, from a deep and complex gameplay system to an insane amount of customization options. The gameplay is where Fire Pro Wrestling World really shines. It's incredibly deep and complex, with a wide variety of moves and counters to learn. There's also a lot of freedom in how you can play the game, so you can choose to be a technical wrestler, a power wrestler, or anything in between. The customization options are also mind-boggling. You can create your own wrestlers, movesets, rings, and titles. There's even a built-in editor that lets you change the appearance of anything in the game. If you're a fan of wrestling games, then Fire Pro Wrestling World is an absolute must-have. It's the most complete and customizable wrestling game ever made, and it's sure to keep you entertained for hours on end. Here are some of the things that I love about Fire Pro Wrestling World: - The deep and complex gameplay system. There's so much to learn, and it's always satisfying to pull off a difficult move or counter. - The insane amount of customization options. You can create your own wrestlers, movesets, arenas, titles, and even customize the wrestler's AI. - The active modding community. There are tons of mods available that add new wrestlers, moves, and arenas to the game. - The online multiplayer. You can face off against other players from all over the world (in theory, because in practice you won't find anyone online). Of course, no game is perfect, and Fire Pro Wrestling World is no exception. Here are a few of the things that I don't like about the game: - The learning curve can be steep. It takes some time to get used to the controls and the gameplay system. - The graphics are certainly of a kind. They're not bad, I just don't like the artstyle. - The game can be a bit buggy at times. There are occasional glitches and jank. Overall, I think Fire Pro Wrestling World is an amazing game. It's definitely not for everyone, but if you're a fan of wrestling games, then I highly recommend checking it out. Here are some additional thoughts that I had while playing Fire Pro Wrestling World: - The game is incredibly realistic. The matches flow like a real wrestling match, where you start slow with simple moves and as you wear down your opponent, you slowly start being able to use more powerful moves. If you go for the flashy stuff right off the bat, you're getting your ass handed to you. - There is no commentary. However, if it was going to end up being like in the WWE 2K games, then I'd rather not have any. You can add your own custom songs to play as background music if you want. - The create-a-wrestler mode is incredibly detailed. You can create wrestlers of any size, weight, and build, you can give them any moveset you want and create their AI for when the CPU is controlling them. You can then upload them to the Steam Workshop for other people to download. - The online multiplayer would be a lot of fun if there was anybody playing Overall, I think Fire Pro Wrestling World is an amazing game. It's definitely not for everyone, but if you're a fan of wrestling games, then I highly recommend checking it out. Difficulty: Hardcore gamer Score: 8/10
Was excited to play this once I saw it had entire female wrestling promotions as DLC. So I purchased them and found out not all the options open to the male characters are open to the females. It's basically just a bunch of DLC for female characters you can use in exhibition matches. Deceptive.
the style of the game is very specific and the controls are a bit weird at first but the game is great.
It's hard to say if I recommend this game or if I don't. This game is not like the WWE games, which is a good thing, not everything should be the exact same. That being said, if I said this was probably the most unintuitive gameplay I've played, and I've played a lot of wrestling games of different kinds. This game is simulation based, not like how current day WWE games are, but rather your goal is to put on a good performance, not beat the other guy. This is alright, but not exactly ideal. You have no HUD to tell what's going on. You have to watch your health, breathing and spirit. The problem is that you have no clue what's being done, there's no HUD. I have no idea other than visual indicators that don't show up unless you're standing still. This is something I'd expect from an old wrestling game, and Smackdown Just Bring It is one of those old games that I love that didn't have a proper hud either. When things like that are something to be aware of and manage, you have to just assume and make sure what's going on. Performing moves is also annoying. I believe that what you have to do is time it correctly, but the annoying thing is that counters are automatically done. If you don't do it correctly, countered. Thing is, that messes things up even more because it's difficult to consistently do. I'm sure with time I could figure it out but I find wrestling games that are easy to pick up, play and understand is more important than doing all of that. It's a bit more complex than it needs to be. That being said, if you want to just simulate matches, this is a REALLY good way of doing so. Just let CPUs run the match and things will work out really well in your favor! It's actually fun to watch things go the way they do because you have a lot of customization. I think the customization can be confusing and a bit too much (as in there's so much redundant stuff to look at and you will spend probably a LONG time there) but it can very well worth the time. Sadly while creating wrestlers and moves are the best thing you got. You can't really customize arenas, wrestler voices, or do a lot of different match types. I find this one to be weird, you don't get a lot of choices for match types. You can modify rules to get something close but there is a lot of missing special matches. There's a boxing and MMA mode but I didn't really find them that engaging and for the boxing mode, you really need to make characters built for that which is annoying, especially since the way the game works, a LOT of moves make the opponent fall over which isn't how boxing works. I don't really care for barbed wire and landmines personally. Another thing I don't like is that I wish you could turn off blood or have no referees, you can kinda get away with it using invisible stuff or hiding all the sprites. I have nothing against blood in wrestling games, but usually unless I'm playing a story mode or if I'm in the mood for it, I keep it on. Usually, I prefer the blood to be off because personally I think blood are better for storytelling matches. However I REALLY wish blood was a toggle because everyone bleeds too much and way too easily, and to make matters worse, moves are set to cause blood no matter what, which is super weird when a wrestler starts bleeding early into the match. Also refs always bleed when they get knocked down which is not great. The game has a strong base, but relies heavily on customization, which is fine. I think I'm a bit hypocritical as I think there's too much and too little customizations in different areas. Here's where things get interesting though, the game REALLY improves with mods. The mods allows for more match types and features, I was also able to block blood from happening even on moves that ALWAYS causes blood to happen. I basically broke it but it works. Mods also allows for more unique arenas and even make up more matches. I found some pretty fun stuff in there, it's moreso made for those who really like the rough side of wrestling and having more control over things. It's really good, really easy to set up, and really opens up the game. I strongly encourage looking into it if you get the game, it basically opens up more opportunities than what the base game gives. One more final critique though, this game has way too much DLC. Get this game on sale, same with the DLC. Some of the stuff that's DLC is a really dumb choice. especially for a game that is usually at $30 for base stuff. You need the parts craft to really see what made the game good and use the workshop. Everything else is pretty much optional and the move craft is free. It's a bummer because it does not need all that pricing. I did get the entrance craft but it's silly how THAT is also paid. It's a basic part of the game, cmon. Looking back on what I said and how much time I've spent on it so far. If you only get the base game without the parts DLC and no modding, I wouldn't recommend it. If you include those two, you'll get so much more value on it. The game is on sale often, so if you want the game, wait for it and the DLC for a reduced price and get the modpack to really get the most out of this game. You will be customizing a lot, so enjoy the process!
Learning curve, clunky UI, and greedy DLC practices persist, yet this remains a top 5 graps game, ever. The community has so, so much in the way of customization on offer. You can transform this thing into your most well-rounded wrestling game you'd ever need. I have the rosters of WWE past and present, ECW, WCW, RoH, CMLL, so on and so on and so forth. It's systems in terms of gameplay do not fail to impress either, the wide variety of moves even in the base game is more than admirable. It is clunky and uneven, but when it works, it remains the best wrestling game on this platform.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622 | 7 | 71% | $3.99 | |
| $18K | 27 | 41% | $15.99 | |
| — | 7.6K | 78% | — | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $2.2M | 3K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555K | 1.2K | 94% | $14.99 | |
| $555.4K | 2.7K | 97% | $5.09 | |
| $555K | 506 | 70% | $39.99 | |
| $555.5K | 1.6K | 71% | $14.99 | |
| $554.8K | 755 | 96% | $19.99 | |
| $555.8K | 1.2K | 74% | $15.99 |