
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 3.1Kreviews | 91% | — | $555.2K |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
33 hours in. I'm mostly done setting it up. Maybe I'll actually try and play a match now.
MORE CONTENT THAN ANY WRESTLING GAME I"VE EVER PLAYED AND I'M 42 YRS IN...GREAT GAME
I'll stick with WCW vs NWO on my ageing N64, the control and grappling system is so unintuitive, and most of the basic "campaign" or "universe" features sit behind DLC. What a waste of money. Refunded.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fire Pro Wrestling World is a wrestling simulation at its core. If you want something more bombastic with amazing visuals, check out the WWE 2K titles. If you want something more arcadey, there's games like Action Arcade Wrestling and others that will have you covered. FPWW aims to give wrestling fans something a little different though with the ability to have different promotions, rosters, stables and more at your fingertips. It's one of the deepest wrestling sims around. Fire Pro Wrestling World like many of the previous titles offers up one of the deepest create a wrestler modes seen in any wrestling game. From looks to moveset FPWW has got you covered. Even for the arenas themselves! For those who don't want to spend the time though there are several creators who have amassed an army of real and fictional wrestlers over on the FPWW Steam workshop. And they got you covered on just about everything you can imagine. Want to create a classic WCW roster? They got you. Want to create a roster of nothing but Marvel superheroes? They still got you. And the likenesses can be pretty amazing for most of them. The only caveat to workshop downloads is that some wrestlers do require the purchase of some DLC. But tons of them do not, so you should be fine with just the base game. Speaking of the DLC, none of it is really required, but some of it can be fun. Such as the NJPW DLC which adds in a healthy amount of real life at the time New Japan Pro Wrestling stars, with new moves for create a wrestler, new voices, and more. Even a neat little story mode called Fighting Road. There's also a couple of Stardom rosters as DLC to add in a bunch of real life female wrestlers from that company. You also have Fire Promoter which let's you play as well, a promoter. And several other bits of DLC mixed around to buy if you want. None of it is required, and honestly most of it I'd say avoid as it adds very little to the main game outside of CAW stuff. But if you do decide to jump down the DLC rabbit hole, wait for some sales. They do have this handy [url=https://store.steampowered.com/bundle/10221/Fire_Pro_DLC_Bundle/]bundle[/url] available, but for everything else it's best to piece meal or just avoid. As for the actual gameplay, FPWW has several modes of match types. You got your normal wrestling, tag teams, cage matches and more. They even have crazy stuff like barbed wire matches and even one where the ring explodes after a certain period! You can also play matches inside of an octagon with MMA rules. And also while not the best simulation, there's even boxing/kickboxing rules which is kind of neat. There's also foreign objects you can grab as well to cause more damage to opponents with things such as chair shots to the head! And yes, you can in fact bust wrestlers open and make them bleed. Wouldn't be a wrestling game without it. You have full control over your wrestler, and perform moves by standing, running, or during grapples. A lot of is based on timing and position of the wrestlers which is pretty easy to get used to. You can throw wrestlers into the turnbuckles, or climb them yourself for diving moves, fight outside the ring, etc... They have most of the aspects of wrestling covered here. You even have a neat trading blows segment at certain times. The wrestling is honestly extremely fun, especially with all the various moves you can go through for each wrestler with the grapple system. Everytime you get in grapple position you can choose a move based on which button you press plus which direction. And moves are tied to 3 buttons, which would equate usually to a weak, medium and strong grapple move. The directions multiply this quite a bit. You also have some devestating moves which when mixed with the opponents own logic rules can cause things like critical damage putting them out of action essentially depending on their own weaknesses. And man is it a delight to crit someone! You also have online multiplayer for anyone interested in that! Fire Pro Wrestling has a deep history having been around for well over 30 years. And FPWW has pretty much claimed the top spot in the series being arguably the best game in the entire series.
Edit: After I sat down and put some real time into this I now understand what this title truly is. I got the title for 12$. So I won't complain at all! As it really does what it does very well. If you are looking for a wrastlin game you can just pick up and play this one isn't it. This is for us dreamers and creative types who like to mirco manage what moves will be used and how our wrastlers look. THIS is a Wrestling SIM! When you allow the Computer to take control of the characters you make, it is a whole different game! Such a very deep creative system! It is at the TOP of its class for being a Wrestling SIM game. I just wish it had more options for a career manager mode. I was hoping for one of those wresting games that took me back to the time when Arcade wrastlin games used Double Dragon like models and beat em up style. This game aims to do that. It is hard to play but a great SIM to watch your wrestlers go at it. The game offers a very deep creative system that is BAR NON against other titles. It does however capture that quarter grabbing essence of being greedy. The parts DLC is another main reason that the company that produced this game are very predatory. Companies like this should be called out for treating their customers like that. Otherwise the game is a great classic. Some folks might have a kick with it via MODS. Mods will always fix a lack luster game. Modders do this all for free too. What a group of ♥♥♥♥♥♥♥ heroes! Thanks MOD community! Once again you ride in on your glorious steeds and save the day! Edit: This game truly is amazing! I just am trash at the game. So I just end up making bunches of custom characters and just watch them go at it. Every now and then I will try my hand at the game playing. I just set the computer down to 1 or 2. It goes all the way up to 10 if you are feeling frisky!
The real only contender to WWE 2K series. I have been playing this series since the GBA with FPW 1-2 and PS2 with FPW Returns. It's a bit surreal to remember back in the day sneaking off to play GBA during class breaks or on road trips. Here we are 2 decades later doing the same with FPW World on Steam Deck in between parental duties and work. Tapping in to the Steam Workshop, you can essentially add any wrestler from seemingly any era or promotion within seconds. The level of customization is a bit ridiculous.
クラッシュが頻繁に発生し、サポートに問い合わせても対応しません。 購入金額を捨てる覚悟がない人は、見送る方が良いでしょう。
One of the best pro wrestling games ive ever played. up there with Console greats like WCW/NWO revenge, No Mercy, and the Smackdown games. the game has soul and replayability with the cusotmized features and the matches play out in a way that makes it fun to play but even to watch as you can root for a guy and go through the rollercoaster of the ups and downs and comebacks and swings of momentum that you wouldve seen in some of the best japanese or ECW matches
rasslin
Yeah. Its alright. I haven't played THAT much... Give it a crack, you won't be disappointed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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