
In this small game you have to control your physical hands. Interact with objects the way you would do it in real life. Virtual hands react with objects according to the laws of physics. The game will offer you some puzzles and a free room. Sleight of virtual hands in your hands.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice demo, super cheap as well so definitely worth it. The puzzles are decently challenging and fun. My only real complaint is that there isn't much of a guide, and I was confused on some aspects. Also, physical knives or even a handgun where every part of it must be operated using the fingers and friction would be super cool to mess around with.
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Я не думал что у меня проблемы с контролем рук пока я не попробовал эту игру. Это великолепно, я горел, орал и разносил окружение изза сраной дженги. 10/10
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Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little game with ragdoll fingers and physical hands, finger tracking works well here too. Hope there will be more puzzles in the future. For those who dont understand what to do in tron-like figures game , you have to touch invisible object on the table and guess which one it is on the righ
[h1]Experienced on Windows Mixed Reality[/h1] You can view my gameplay & review here: https://youtu.be/-QD8G7sbIdg This game is a lot of fun to play. It didn't look all that great on the store page to me, but the finger physics are excellent here. Just the right amount of challenge to really bring the most fun to these mini-games. Jenga and the feel the invisible object, in particular, are a blast to play. Even the block arranging game isn't too bad. There's also a sandbox game where you can play around with the different objects. There is room for improvement though, especially as a party game. This game needs some type of scoring mechanism besides a checkmark that you completed your goal. The obvious one would be to have a timed score. It would also help to have at least local leaderbords for those timed scores, global leaderboards would be cool too for bragging rights. There could also be better integration for local party play. This is probably one of those games where you want to pass off the headset after completing the goal and see how well or poorly the person next to you does compared to you. It could also have a mode where you both do like 3 random puzzles types of the same difficulty level. For $3 though (I paid $2.54 USD), I can't really complain about what's here currently. I just think this could be the start of something very special with these finger physics. I could see a doctor mini-game. I could see a Pictionary-type game where you use the building blocks to have people guess the secret word. I could see a mini-painting game. There's just so many fun possibilities. I hope to see this game updated, even if it's with DLC. There's a good base for an amazing game here. [b]Rate 8/10. Really good as is, but could be amazing. I hope the dev is going for amazing.[/b]
Absolutely lovely little thing, this iss eriously the most immersed I've been in terms of hands in VR in a long time, it's very worth the little price. When I turned on translucent pass-through (So I could see the real world through the HMD Cameras overlayed with 50% transparency over the game world) my brain started mistaking the in-game hands for my real ones in a way, as I started worrying about the controllers (that are only visible on the HMD camera) would push the blocks I were carefully balancing. Lovely thing, I've spent my moneys worth of time in this and will probably hop back in to play some more now and again, the Jenga mode is real tricky and fun.
It's neat and cheap. A good way to make use of the Index Controllers finger tracking and experience the perfect lighthouse motion tracking. (played with a Pimax XR using Index Controllers)
"Fingers: Mini Games" is a small and unambitious VR tech demo, difficult to even describe as a game. Think of this as Surgeon Simulator with slightly worse graphics and all the gameplay removed and replaced with a couple of mini-demos. Needless to say this didn't garner any interest from the millions of gamers on Steam. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics aren't great, low poly, maybe slightly asset flipped kind of assets, none of which look good or are optimised even remotely well. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. It's free... now, but it wasn't before. The developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
I like it. At first I didn't know what the hell was going on, but once I got it, it became fun. Three mini games and a free stacking area. Everything works well, but the general grabbing of objects, feels just a little bit floppy, a little bit of Octodad in there. I like how precise the Jenga like game works. The pattern building puzzles work well. Really like the concept of recognizing invisible objects with your hands, but this may need a little more precision. I got good at it, but it's sometimes hard to to divine small details. Very much worth the money to have something to use with my new Index controllers.
From the reviews and the video this looked like a good game, and I genuinely wanted it to be enjoyable for me but after 12 minutes of play time I had enough. I have the Valve Index Knuckles so I thought this game would be easier to play since I have the finger tracking but It was so hard to play. the physics are so good that I could barley pick anything up if you know what I mean. I try to pick something up and it slides out of my fingers or when I try to pick something up and actually pick it up it slides out of my hand so I just cup it with my hands. This alone makes the entire game almost unplayable and very unenjoyable since the whole game is based around these hands. Also after the 12 minutes of play time my neck got really sore and started hurting from looking down all the time since all of the puzzles are on a table at hip height.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.