
Fine China is a VR 'you-break-it-you-buy-it' simulator for the HTC Vive, in which you have to make your way through an antique store without breaking too much.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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oh man, how many times i've hit my hand or the controller on something in the room XD https://www.youtube.com/watch?v=PDr9srzArBI
Really innovative game with a classy atmosphere. Had fun crawling around my floor trying not to knock everything around me over with that giant backpack. Nice artwork for an indie game. Pro's: - unique experience - nice soundtrack - breaking stuff Con's - sometimes knocking stuff over coming out of the locomotion blur thingy - doen't let me steal some stuff in that big ol' pack! Would be nice to earn some money back that way. For this price an abolute steal, 10/10 would knock over that vase again
Very peculiar game built arount the WalkAbout locomotion. The super cheap price worth even the free demo in my opinion (quite good demo, you can play a lot with it). You need some space, some real chaperone space, for appreciate the WalkAbout solution but if you had it's solid, and fit very well a game like Fine China. Nice graphics and music too. Weird thing: you should put a controller in your belt, for track your backpack.
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Concurrent players on Steam, sampled daily since tracking started.
My video review: https://www.youtube.com/watch?v=sdhv1cyVYWw I don't know how new "Walkabout" locomotion is. But it's genius. After playing for a while I almost feel like I'm continually walking forward. This type of walking in VR is something you must experience at least once. And for just $1 you can't go wrong.
Due to the lack of teleport or smooth locomotion, for a game so simple. It's completely unplayable, to move I have to push a button, the screen goes drunk blurry and you walk backward to move forward until you can't walk backward anymore. Then you turn it on again walk backwards, let go and go forward.. either I'm doing something wrong or I simply don't have enough space for this oversight of a locomotion system to work. I also think the game should have a fun mode that just lets you go into a room with no timer and no score and let you smash everything to your hearts content. Seems to be the point of the game in the first place.. You can't break china irl because breaking stuff doesn't make sense irl or would bring trouble? Break everything in VR and laugh like a manic the whole time without any repercussions. This is why VR is awesome.
+Break things +Cheap -"innovative" WalkAbout locomotion is awful -Really not that great of a game 1/5 There's a reason they don't show how the "innovative" WalkAbout Locomotion works in their videos, it's because it is the worst locomotion yet and any fun this game could possibly have is ruined by it. [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
This a VR only china/antique shop simulator... no, you can't buy or sell things, you just have to move through without breaking things. Like a VR bull in a mediocrely rendered china shop. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes your game great is the VR, then your game isn't great at all. This is definitely true for Fine China.
Interesting concept. I think it would work best in a group but you do need a fair bit of space to get the most out of it. For the price it's well worth giving it a go! https://www.youtube.com/watch?v=Mol0lHFw0mA&t=1s
Be prepared to contort, suck in your gut, hold your breath, crawl around your playspace, and laugh. Performance wasn't great before on a minimum-spec machine. Not sure if it was my GPU upgrade or the recent update, but runs great now.
Fantastic idea for a game. These sorts of games are exactly what I'm hoping to see from the first generation of VR games as we work out what works well in VR and what doesn't. It's also well-executed. I've racked up very large bills walking through these poorly-organised shops. My only recommendation is to play it with a wireless headset if at all possible. The Walkabout travel mechanic means that your headset cable will become incredibly twisted in a very short space of time, which can make moving around in VR quite a struggle. Don't let this stop you from trying out the game though.
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