
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建议换社区的英文文本翻译,搞不明白日语文本怎么能写成这样的
5060 crash non stop
Totaler Reinfall, Kaum auszuhalten wie viele Dialoge und Filmchen da laufen.... Wer hier hofft ein Final Fantasy zu Spielen wird hier verzweifeln. Belanglose Charakter Entwicklung keinerlei Strategie von nötig. Vier tasten die kombiniert werden immer und immer wieder....... Langweilig
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스토리도 좋고 할것도 많고 할인때 사면 가격도 싸고 정말 강력 추천합니다.
美
.
best game ever
Press R3 to activate Fantasy Sense to see your next objective (there's already a giant icon on your screen). *In the middle of a fight and a stagger an enemy* "Woah! You just staggered an enemy you can-" Like yeah, I KNOW that I staggered him. Why is there a tutorial for literally everything imaginable? I get wanting to make the game accessible to anyone, but at the VERY least, make it so you can turn off tutorials and pop-ups; literally every game since, like, 2007 has done this. Why do the tutorials need to pop up in the center of your screen and freeze time? It's not like the game is hard or even remotely complicated; you literally mash 2 buttons the whole time. Does it really need multiple pages of tutorials to flash on your screen? I mean, it's so easy you can play with one hand and press every button at once and never get hit and get massive combos. *Game pauses* “Woah! You just unlocked walking; move the left stick forward to move forward.” *Game pauses* “Woah you just moved forward, press the jump button to jump!” It's basically Expedition 33, but a hack-and-slash with 85,000 tutorials that actively slow down the game to a crawl. *Review pauses * “Woah! You read this review, to leave a comment press the COMMENT button and TYPE something!” It really doesn’t help that it never lets you sit with the areas; instead, you walk about 15 steps before going into a 30-second to 2-minute cutscene, then walk or fight for about 20 seconds, then go back into another cutscene. The story hook is pretty interesting. I like the character designs. The music has been alright so far. The game looks pretty great visually, but there are so many tutorials and the combat is so mind-numbingly easy that I can’t see myself finishing this game. *Review pauses* “Remember to leave a comment! Press the COMMENT button and TYPE something!” Arigatoooo!
스토리 연출하고 퀄리티는 진짜 돈값하고도 남는데 성장요소나 퀘스트,파밍 같은 인게임의 rpg플레이요소가 좀 많이 부실함 그리고 전투 플레이는 첨부터끝까지 패턴이 일정해 갖고 지겨워서 2회차는 도저히 못하겠음 가뜩이나 몹 피통도 계속 많아지는데 스킬쓸수있는건 한정적이라 액션게임치고는 제약이 많다고 생각함
Story was great
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 74.1K | 96% | $23.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.3M | 20.9K | 71% | $49.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.2M | 104.5K | 84% | $17.99 |