
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really solid game
s
Absolute Cinema.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grosso modo, j'ai plutôt bien aimé le jeu : 1. L'histoire est pas trop mal. On est bien dans une dimension "crise mondiale" que l'on voit souvent dans les FF. 2. Le méchant dégage un certain charisme. Sa voix en japonais joue pour beaucoup. Pour moi, il est ce que l'on attend d'un méchant de FF. 3. Les cinématiques ont du style et sont soignées. On voit qu'il y a un soucis du détail au niveau des explosions (spoilers : à un moment, le jeu devient "feu d'artifice simulator") 4. Le système de chasse plutôt cool, surtout pour les grosses chasses. 5. Les systèmes de liens entre les persos, celui de l'exploration chronologiques des faits, et celui de l'encyclopédie, sont OK, mais clairement pas le truc le plus exaltant du jeu. 6. Les environnements sont stylés. C'est pas juste des couloirs. Dommage que l'on ne les voit que avec la météo "chaotiques" à la fin. J'aurai bien aimé me balader à Francastel avec du soleil. Par contre, je n'irai pas jusqu'à dire que c'est un super jeu pour plusieurs raisons : 1. L'histoire est parfois un peu trop shonen. On a des scène où l'on sent que le scénario en fait trop pour être tire-larme. 2. Les monstres des chasses sont parfois juste des swap colors de monstres déjà existant. J'aurai aimé, peut-être avoir du background sur ces monstres. 3. Les cinématiques QTE sont d'un ennuie. On va vous demander d'appuyer sur l'option affichées à l'écran, parmi (manette PS) : carré, R1, plusieurs fois carré. On sent que c'est pour nous inviter à prendre part à l'action, autrement que par les combat classiques, mais j'aurais préféré juste regarder la cinématique. 4. Pourquoi on ne joue qu'un perso ?! On a une équipe, donc on joue l'équipe, non ? Oh, et Talgor qui a des stats, des sorts, etc. Mais vu que perso, je m'en suis servi parce que Clive se suffit à lui-même, bah j'ai osef le toutou. 5. Des DLC anecdotique. Même celui avec le village de l'eau. Je commençais à en avoir marre de ce jeu que j'ai pas chercher à comprendre l'histoire en profondeur. Quant à l'autre, c'est juste un prétexte pour taper sur Oméga (combat cool par contre). Voilà. Ca faisait un moment que je voulais le faire. J'ai pris le temps et lui ai donné sa chance. Mais qu'on ne compte pas sur moi pour du New Game + (m'en fous des nouveaux objets et de la limite de niveau qui passe à 110). Je ne referais, probablement, pas le jeu juste pour l'histoire. Il m'a pas marqué, mais resté, globalement, cool à joué (sinon je ne serais pas allé jusqu'au bout).
koks optymalizacja
Cinema :(
[h1]最终幻想16全成就评价(8/10) [/h1] [b] 以下仅为个人游戏体验,实际体验因人而异,希望能给大家带来一定的参考。 [/b] 《最终幻想XVI》作为我打通的第二部最终幻想IP作品,它有着优秀的打击手感和动作设计并且保持了SE一贯的高水平CG过场。但本作过于儿戏政治戏码是真的很让人难绷,如果只是抱着爽的目的还是值得一试的。 [h3] 游戏主题 [/h3] 本作将焦点牢牢放在以“主角与召唤兽”为核心的命运叙事上。剧情节奏偏紧凑,采用较为线性的主线推进方式,强调政治斗争、权力代价与个人牺牲等沉重主题。 [h3]游戏玩法 [/h3] 最大的变化是从传统回合制向实时动作战斗的转变。战斗节奏张弛有度,主角的连招、技能衔接与召唤兽能力的组合带来高度爽快感。BOSS战设计尤为出色,强调节奏掌控与招式识别。装备与成长系统相对简洁。 [h3] 游戏优化[/h3] 总体优化良好,加载与帧率表现稳定(二周目打奥美迦闪退一次)。部分场景过场动画与镜头剪辑制作精良,增强了电影化体验;但在少数章节,线性关卡设计与重复的场景利用会让探索感降低。界面与菜单设计现代且直观,便于玩家在战斗间快速调整装备与技能。 [h3] 缺点[/h3] 相对线性的剧情与较少的开放式探索、RPG养成深度较弱打法固定(十万火光+斩铁剑)重度策略的玩家可能略感不足、部分配角与支线拓展有限并且转折生硬、剧情上最大的问题就是人物生硬转折且天意加持。(一个恋母的小丑拿着奥丁之力满嘴谜语最后被天意打得满地爬,奥丁的马都给你斩了🤣) [h3] 总结 [/h3] [b] 弟控的哥哥、兄控的弟弟、花瓶的女主、早死的雷神、炫彩的筹集、恋脑的泰坦、搞基的gay龙、恋母的奥丁 [/b]这就是我们FF16的显化者啊!🤣🤣🤣 2026/7/1 全成就纪念 NINJA==SAN
[h1] **Final Fantasy XVI Review** [/h1] Final Fantasy XVI was an incredible experience from beginning to end. It is a game that truly showcases the power of modern gaming with its breathtaking visuals, epic battles, cinematic presentation, and unforgettable soundtrack. Every major boss fight feels like a blockbuster movie, making each encounter more exciting than the last. The story is one of the strongest aspects of the game. There were many moments that completely pulled me in, and I found myself unable to stop playing because I wanted to know what would happen next. The characters are well-written, their relationships feel meaningful, and the emotional scenes are powerful enough to leave a lasting impression. Clive's journey, in particular, is both inspiring and heartbreaking, making him one of my favorite protagonists in the series. Of course, the game isn't perfect. Some of the side quests can feel repetitive, and there are moments where the pacing slows down. A few quests are not very exciting and might even make you feel a little sleepy compared to the intense main story. However, many side quests also add valuable background information to the world and its characters, so they are worth experiencing if you enjoy the lore. The combat system is fast, stylish, and incredibly satisfying. Combining different Eikon abilities allows for creative and powerful combos, and every battle feels smooth and rewarding. Whether you're fighting regular enemies or massive bosses, the action never gets old. Personally, I had a fantastic time with Final Fantasy XVI. I understand why some people hesitate to try it because it's quite different from previous Final Fantasy games, but I genuinely think it's worth giving a chance. If you keep an open mind and experience it for yourself, there's a good chance you'll end up enjoying it as much as I did. Overall, Final Fantasy XVI is an ambitious and unforgettable action RPG. Despite a few slower moments, its amazing story, spectacular boss battles, emotional characters, beautiful world, and thrilling combat make it one of the most memorable entries in the Final Fantasy series. I highly recommend it to both longtime fans and newcomers alike. **Rating: 9.5/10** **Final Fantasy XVI Review** Final Fantasy XVI was an incredible experience from beginning to end. It is a game that truly showcases the power of modern gaming with its breathtaking visuals, epic battles, cinematic presentation, and unforgettable soundtrack. Every major boss fight feels like a blockbuster movie, making each encounter more exciting than the last. The story is one of the strongest aspects of the game. There were many moments that completely pulled me in, and I found myself unable to stop playing because I wanted to know what would happen next. The characters are well-written, their relationships feel meaningful, and the emotional scenes are powerful enough to leave a lasting impression. Clive's journey, in particular, is both inspiring and heartbreaking, making him one of my favorite protagonists in the series. Of course, the game isn't perfect. Some of the side quests can feel repetitive, and there are moments where the pacing slows down. A few quests are not very exciting and might even make you feel a little sleepy compared to the intense main story. However, many side quests also add valuable background information to the world and its characters, so they are worth experiencing if you enjoy the lore. The combat system is fast, stylish, and incredibly satisfying. Combining different Eikon abilities allows for creative and powerful combos, and every battle feels smooth and rewarding. Whether you're fighting regular enemies or massive bosses, the action never gets old. Personally, I had a fantastic time with Final Fantasy XVI. I understand why some people hesitate to try it because it's quite different from previous Final Fantasy games, but I genuinely think it's worth giving a chance. If you keep an open mind and experience it for yourself, there's a good chance you'll end up enjoying it as much as I did. Overall, Final Fantasy XVI is an ambitious and unforgettable action RPG. Despite a few slower moments, its amazing story, spectacular boss battles, emotional characters, beautiful world, and thrilling combat make it one of the most memorable entries in the Final Fantasy series. I highly recommend it to both longtime fans and newcomers alike. **Rating: 9.5/10**
特效,过场动画,打斗cg都很牛逼,每场boss战都印象深刻
Honestamente, não é um jogo ruim, mas de final fantasy só tem o nome mesmo. Muito hack'n slash para quem busca rpg, decepcionando ao ponto de perder a vontade de zerar. O jogo funciona quase como se fosse um sistema de fase. Tem missão, você pode ir e voltar na cidade pra comprar coisas em determinados momentos do jogo, mas em si tu entra em um cenário, vai para outro, e assim sucessivamente. Em questões técnicas, acredito que minha máquina seja boa para rodar, mas tiveram batalhas decisivas da história que estavam acontecendo a 20 fps no máximo por má otimização do jogo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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