
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://lorerunner.com/unfamiliar-3#FFXVI
One of the best FF game ive played. Yuna is my girl. The demo alone for FF16 made me cry. im not even done with the full game yet and the story is so enthralling. i had pause it and put it down when yall killed my dude. im very invested and i cant wait to see where the story goes from here. if Jill dies, i ride at dawn. 10 outa fkn 10 so far.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ifrit superfan 4L!
克莱夫啊啊啊啊啊啊!
Just a great game. Yes, it's an action game. Yes, I think it could have been better with more strategic battles, switching characters and such, but it's a solid action game as is. This is coming from an OG fan who enjoys, but is not married to "turn based" games. The music is next level and might be one of the greatest soundtracks produced in... in anything really. It goes a little heavy into the GOT realm of fantasy, which I do not like for an FF game. FFXVI takes itself way too serious most of the time and I think it needed some lighter hearted moments to balance out. I think it's a solid FF title, though it could have been a masterpiece with the right tweaks.
constant crashes, can barely go 30 mins without having to force close the game
这就是最终的幻想,即使ps5首发的时候就已经通关了,但我还是在pc上买了一份,不管网上其他人对这个游戏风评如何,在我这他值得
Je ne pensais pas qu'un jeu vidéo pouvait encore me faire ressentir autant d'émotions. Final Fantasy XVI n'est pas simplement un jeu. C'est une véritable œuvre d'art. Une aventure qui m'a tenu en haleine du début jusqu'au générique, sans jamais relâcher la pression. La dramaturgie est absolument exceptionnelle. Chaque scène est mise en scène avec une intensité incroyable. Les personnages sont profondément humains, leurs joies, leurs souffrances, leurs sacrifices... tout sonne juste. J'ai ri, j'ai eu des frissons, j'ai eu le cœur serré, et oui, certaines scènes m'ont même arraché quelques larmes. Peu de jeux arrivent à raconter une histoire avec une telle puissance. Et cette musique... quelle claque. Chaque morceau sublime les émotions à la perfection. Lors des moments de calme, elle vous enveloppe. Lors des batailles, elle vous fait monter l'adrénaline. Pendant les affrontements contre les Primordiaux, elle atteint des sommets absolument indescriptibles. J'en ai encore des frissons rien qu'en y repensant. C'est une bande originale qui restera gravée dans ma mémoire pendant très longtemps. Les combats sont spectaculaires, nerveux et incroyablement satisfaisants. Les affrontements d'Eikons sont parmi les séquences les plus épiques que j'aie jamais vues dans un jeu vidéo. On a constamment l'impression de participer à quelque chose de gigantesque. Visuellement, c'est magnifique. Artistiquement, c'est somptueux. Techniquement, le jeu impressionne, mais ce qui le rend vraiment unique, c'est son âme. Pour moi, Final Fantasy XVI n'est pas seulement un excellent jeu : c'est une expérience que je n'oublierai jamais. C'est le genre d'aventure qui vous accompagne longtemps après avoir posé la manette. Un chef-d'œuvre, tout simplement.
非常傻逼的20年前的mmo那套任务设计,你去这里买个东西,你去那里送个信,你去这个区域采集3个植物,你跟这个人交谈然后跑路你跟那个人交谈,真TM有病,这都2026年了,还TM抱着那套最烂的任务设计不放呢
FF16 = Games of Thrones plot with DMC's gameplay with good music made by FF14 team 6.5/10 the game is decent but it could had been better if they ironed out some of the issues: 1. Gameplay: even though its DMC style of gameplay, the number of level up & result screen, secret loading screen (doors, pathways), and cutscene interrupts the gameplay hence making it slow, they could had dial it down a bit and it would had been better. Like why does it show up in the middle of the fight and why not just show the result on the side like the picked up items. Don't need a constant reminder of what I am doing 2. Dialogue: maybe its because of the medieval way of talking but it feels slow and I would had loved it if they had more emotions but that's maybe that the English VO. Some of the plot felt weird and make some changes could had made it better 3. Constantly forced to run around: don't know why they couldn't combine some of the cutscene together, forcing you watch one cutscene and they run to another place nearby to continue. The side quest were mainly the same fetch quest which felt like it a chore to do 4. Cutscene Combat: the cutscene QTE and eikons combat felt lacking, it look good but felt too easy/boring 5. No native ultrawide screen: while there is a pc mod that make it possible, SE should had done the work themselves for PC as with the mod some of the cutscene are still black bar and those that are filled have missing characters or weird animation as we were not suppose to see them on the side
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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