
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
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About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 666 reviews with recorded playtime.
Reviews
Themes across 664 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
通的第一个FF正作,通后只感觉被喂了坨大的,致命的是吃之前我看到的是一堆秀色诱人的大餐,吃的过程我也感觉很是美味,但吃完后被告知“ごめんなさい、排泄物から加工したものです。”这就是我唯一的感想。对于没玩过这作的新老玩家我不建议入。 同一时间入的7Remake和Rebirth,但我现在不敢玩了,没玩过旧作,怕被又喂坨大的。 我看FF就终结在XVI也挺好。
Je n'ai pas fait les dlc donc je parlerais que du jeu de base. J'ai trouvé le jeu très bien rythmé en ne faisant quasi que les quêtes principales. J'ai tout simplement passé parmi mes meilleurs moments de gaming tout jeux confondus, les combats de boss sont tous incroyables, visuellement comme auditivement. Les musiques sont toutes incroyables vous aurez de tout, de l'epic, des chill, des tristes, toutes les ost sont incroyables et accompagnent parfaitement le gameplay. Le gameplay quand à lui je l'ai trouvé très bons, les pouvoirs sont visuellement très réussis, les esquives parfaites sont très satisfaisantes quand elles passent. On pourrait croire qu'avec le début du jeu on spammerait une touche mais vous arrêtez pas à ça et continuez vous comprendrez (sans trop en dire). L'histoire est folle et m'a fait vibrer tout du long, je ne me suis ennuyé à aucun moment, on vit de vrais enjeux et, personnellement, j'étais pris émotionnellement. Niveau technique aucun problème de fps, le jeu était beau (très beau), et fluide.
Step dad Gav
Großartige Hauptstory die mich in den Bann gezogen hat. Gameplay macht Spaß, man kommt ohne groß zu grinden durch die Story. Nebenquests sind wie üblich ok aber teils ermüdend. FF16 ist im großen und ganzen ein gutes Spiel!
Juegazo 10/10, Clive mi salvador.
jogão
its just not good
作为动作游戏可以打80分,作为RPG全方位的负分,此外优化好烂
8.5/10。 虽然被说通马桶(其实只是数值奖励少,但剧情世界观的文案很好,这种奖励我也能接受)+装备仅有数值差异+关卡一本道+优化差,但瑕不掩瑜:音乐无敌+战斗爽快+故事精彩+结局感人...总之很合本人胃口 注:当年的魔咒之地的经费更高,要是把它用到ff16上,或许能更好。开发组说过做到后面经费不够,最终只能把剩下的内容做成一本名为“LOGOS”的实体书以弥补遗憾,可惜此书只有日文和英文...
Incredible, love the darker more adult storyline
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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