
BEGIN A NEW JOURNEY WITH THE COMPLETE EDITION OF FINAL FANTASY XIEnter an online multiplayer RPG that challenges players to journey through the world of Vana’diel® — a world of fantasy, adventure, and exploration.Heed the call and join players from around the world to become the hero that Vana’diel needs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 80 reviews with recorded playtime.
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no game will ever match the aura ffxi has
Play time is incorrect. Play time at time of writing is ~80 hours. I played this game back in 2005 / 6 as a teenager. Eventually I was ostracized by my community in this game for buying gil, so I put it down for a long while. I returned to this game after seeing the trailer for Aion 2 and wanting a nostalgia hit (Aion classic was not enjoyable). This did not deliver that nostalgia hit. Those are my biases. This game has an awful onboarding system. Playonline is junk, the websites are dated and oftentimes incorrect, and SquareEnix seems unwilling to adjust this account creation hurdle (to be fair, FF14 has similar issues here. This may just be an "it's difficult to be a japanese company and host a live service" thing). I spent several hours creating an account, downloading incorrect files, purchasing incorrect subscriptions, pressing incorrect buttons, before I was ever able to just log in and make a character. The largest servers are closed to new character creation. Some research has led me to believe that this is not all bad. Some reports have shown that the largest servers have a botting problem, and overpopulation can lead to issues getting things done as these servers are not sharded, and mob spawns are limited. However, the server I chose felt utterly abandoned, at least for the leveling process. Players I found would choose to walk away from me 100% of the time in the wild. I never had to compete for monster spawns, but I also never met a single soul in-game. Players that did communicate in-game were doing so in Japanese. I never saw a single line of english text, nor met a single other human playing this game. For eighty hours. The game has been adjusted since the 2009 false shutdown to accommodate solo play, or at the very least solo leveling. This is appreciated, as I don't think any player would ever reliably hit max level otherwise, however this method has lead to an unfortunate gaming experience. The world feels quite lonely, built for hundreds of players to a zone, yet it's only just you. Walking across a field. For hours. Sometimes looking for specific enemies, sometimes just hitting things because there's nothing else to do right now. It also leads to a very strange difficulty curve. Early levels are a breeze until a certain roadblock, which may completely halt progress. For instance, I spent 5 hours in Davoi trying to tackle a specific quest, and then spent all of 30 minutes completing that quest's counterpart in another zone, Oztroja. The zones aren't appreciably different, maybe I just got unlucky in Davoi. But if I had had a community of friends with me, I don't believe that would have been nearly as frustrating as it ended up being. Players online will suggest that the game gets fun after hitting max level. After researching all I would have to do to begin having fun, my understanding is this: There are several activities to do after *reaching itemlevel cap, which must be performed solo as no one else needs activities below itemlevel cap. Therefore, new players must sink around **200 hours** before they will even be allowed into a pick-up group. Once there, you will be on the gear treadmill, competing with other players for drops when they have thousands of hours of head start against you. Fun. Oh, and if you want to enjoy a class your way, forget it. The entire community are all meta slaves, and they have found this one-handed sword that destroys all the other weapons in statistics, so you can't play any other weapon if you want to find groups either. Fun, fun. The game supports modding now, and I would argue the mods are an essential element to making this game palatable. I modded the draw distance, for instance, which made navigation much easier. There are several cosmetic mods, and a few inventory management ones. The story in this game is an absolute farce. Scenes are cut short often (by this I mean that characters are not allowed to continue a cutscene inside the cutscene, instead the scene is cut short and story elements are told to you through a static NPC), even when there isn't any voice acting. The story is full of cliches, has almost zero character building. Characters are introduced as dark and brooding, and remain dark and brooding throughout the arc. The players' character is laughably lost in this world. Frequently, a cutscene will begin with the player character being treated like the NPC knows who they are. We have no idea who the NPC is, and the player character's face reflects that. Instead of setting up the world, and introducing characters, the NPC's will **remark how strange it is that you don't remember them // Comment on how your face looks since you are clearly so lost** and simply continue with the plot. It is **utterly** ridiculous. Guides exist to help new players. Don't even bother with them. As I was approaching max level, the guide I was following said "be sure to equip X,Y,Z because these pieces of gear are a free leg up and will save you tons and tons of time!!" as a major step. Can't find X,Y,Z, so I google a bit. Turns out those pieces of gear were removed from the game **in 2013.** That is how outdated the paratext for this game is. I could go on, but this is enough for a steam review. Stay away from this game in 2026. EVE Online has a very similar gameplay loop, play that instead.
Good Game
My love
Playtime is so far from accurate, it's frankly kind of hilarious; the launcher just doesn't track hours properly. Multiply that number by a hundred, and it's probably more accurate, both across retail and private servers. Through (and, at times, due to) the game's idiosyncratic jankiness, extremely (oftentimes intentionally so) difficult to navigate environments, and the sorts of odd design decisions that could only come from a pre-WoW MMO, this is the greatest Massively Multiplayer Online Role-Playing Game ever made by far, and probably just one of the best games of all time. The story is gripping, and expands upon itself from minute zero to hour one thousand, the characters are absolutely wonderful and brimming with life, from the hotheaded Prishe, to even the most random NPC taking a stroll through Southern San d'Oria, and as a whole Vana'diel is a world you can really, truly get lost in. The game is exactly what you would imagine an "Online Final Fantasy" would look like (instead of an MMO with a Final Fantasy coat of paint); it's executed so perfectly, and we may never see anything like it ever again. The gameplay is something you need to get used to, but there's almost nothing like it (aside from the entire standalone singleplayer Final Fantasy game they made right after to emulate the experience, aka 12), and it's some of the most addicting stuff in the entire games industry. It's seriously perfect, but like anything truly worth your time, it takes patience to get over that initial learning hurdle. As I mentioned before, this game was made before WoW, so almost nothing from a "traditional" MMO applies 1:1 here; you just need to learn how *this specific* game works. Let me just say, too, this is one of the most gorgeous *PS2* games I've ever seen, and absolutely still holds up today. Just the artstyle and environments alone have left my jaw on the floor more often than most modern AAA titles. Like, seeing The Lands Between in Elden Ring for the first time literally could never elicit the same wonder and excitement to explore that seeing literally any new area in this game does. It's just insane, they've nailed the feeling of being an adventurer in the Final Fantasy world so well that people literally cannot help themselves but act in character all the time. The music, the character designs, the overall aesthetics, and the CONSISTENCY of it all, it's masterful. Really, all you need to do to understand is load into Southern San d'Oria and just take it all in. This is all without getting into the trust system, which lets you basically make your own JRPG party, and play the game almost completely solo. If you treat it like one, this is just a really damn good JRPG, with almost endless stuff to do if you end up liking the gameplay as much as you should. That being said, though, obviously nothing beats playing with people. It's like, a core memory generator. If you can, I'd highly recommend trying to get anyone you think would be into it to play along, because experiencing it alongside each other, learning how everything functions, and working together to pool information and strategize over what you're gonna do next... it's one of those things that's kind of impossible to quantifty the importance of, but it really does make an already wonderful experience that much better. I've done a mix of both, so I can attest that the game is 100% worth it solo or with other people. I dunno how to bookend this. Play FFXI. TLDR: It's a REAL MMO (not a theme park dressed up as an MMO) that's almost as good solo as it is with people, based on Final Fantasy. Genuinely, what's not to love? 10/10, literally required playing for anyone even remotely into Final Fantasy. It's a numbered entry for a reason, you HAVE to play it.
Everything is great. Story, quests and immersion.
Best MMORPG ever.
works on steam deck , load config to correct resolution
it's like a MMO version of FF1, you buy magic in shops, you gotta travel the world, no time travel yet. but we'll see. meow meow meow meow meow meow meow meow meow meow meow
Желаю удачи разобраться, как ее запустить )
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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