
Combine deadly racing, deckbuilding, and roguelite style to get car battles unlike anything before! Choose a driver, car, weapons, and sponsors to overcome tactical encounters. Adapt to an ever-changing race to come out on top and earn entry into the last safe haven on the Divided States of America.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 839reviews | 82% | — | $128.4K |
| $14.99 | 18ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just have to give this one a no since there is nothing else coming out for it. It really needs a bit of fine tuning and a few more options that might help players have a chance of finishing an actual race. The balance is brutal in this game as the high damage battles do not even come close to the rewards you get with your car. It's a fun game very reminicent of the old RPg car wars but it's also damn fusterating. This game screams for a difficulty setting. The events are real chance resource draining risks and you can't ever do any self repair on your car, which makes little sense to me. It was very close to being a really fun game, but if the devs don't come back and update anything there really isn't a point in recommending it.
0% fun 100% frustration ... in last 10 runs all about 40%-60% map done , 6 ended by automatic death by "rules" .. 4 skids to line with end of road in enemy turn and 2 past 3 tiles w/o escape tickets ... unlocked exactly 0 new things (about 60% of 6th level) NOT worh your time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really fun roguelike deckbuilder with some great ideas and a few rough edges. Compared to other games in its genre I especially like how your deck is modular. You're not stuck with whatever cards you pick along the way like in so many of these games. You can customize and adapt your deck the further you get along and you can even tailor your deck to specific encounters. It all depends on what gear (Engines, Wheels, Weapons, etc.) you collect. In my opinion that is its strongest selling point.
If you played FTL and Convoy then you played Death Roads: Tournament. This one is a deckbuilder tho which is the biggest difference. From what I understand this game is a one to one representation of board game rules released around the same time and you can really see this is a board game in essence. Much more so than Convoy. The graphics are very nice. Sounds effects are... there, that's it. They are sometimes even hardly noticable. Music is okay but gets monotonous fast. If they make a DLC I hope the music library gets enlarged. The game could really use a quality of life improvements. For example: there is a lot of parts you can add to your car. Each part gives your deck different cards to use during your turns. The parts are not much different from each other visually, different engines or sets of wheels look very same and yet give vastly different cards, some much more defensive, some much more positional, some much more offensive. Except the red (ranged attack cards) you really have to look at each and every card separately to know which one is better than the other. The said parts are NOT divided into tiers, when you find loot you choose one part of the bunch and you have to look at every single card provided by the said part to really decide what's clearly better. Parts should specify their tier clearly. Also, the most basic symbols for like damage have strange colorcoding, that results in me having to check the card regularly to see if it protects my car's endurance or rather stability. This should be clearly known at first glance. The game also plays slow, animations of cars driving around and hitting other are a neccessity, but they do not excite me. The game is not dynamic. Convoy is very similiar in may ways and yet in that title animations fit the tempo of the game much much more. Achievements seem not complicated, just time consuming, so the game has a potential to be 100% completd relatively easy, assuming the game itself does not become a chore sometime within the next tens of hours. The content seem to be there to keep the player interested, but the tempo and repetitivness might be very bad for it. There is still so much potential to make this better, not even with content but through refining the gameplay. The main loop of the game seems okay, but there are things that distract you in a negative way. I still recommend this game and I will, for the time being, continue to play it because it's postapocalyptic vehicular combat game which is something I like.
好玩,末日赛车追逐战酷毙了。毕竟是桌游改的,除了打牌别的部分(遭遇事件/修车/buff物品收集)都很简陋,UI像静态ppt。每场战斗可以收集不同的汽车部件(卡组)并对载具进行改装(aka调整卡组)。基本操作有变速/追逐/碰撞/漂移等等行动,费用完了载具就会失去操纵,并遭遇随机事件(一些行驶路上的小磕碰以及[strike]行车不规范导致的的车辆坠毁 [/strike])战斗比较讲究走位,找不到好的位置或者抽不到好的手牌大可以放手一博,没准试试就逝逝总之人生处处是惊喜……难度方面的话我觉得还可以,玩到中后期卡组成型了+超级高伤害的撞车流基本就是打遍天下无敌手()不过也是因为这样基本一遍过没有特别想玩多周目的想法。。虽然别的角色手牌看着蛮有意思的。总之适合打发时间无聊的时候玩。
A well made deck builder with lots of movement mechanics. People complain about the RNG, but you can honestly just restart any fight to reset any initial upsets (and there can be within the first turn or two). The game can lean on the difficult side, but destroying a troublesome opponent is VERY rewarding. That being said, sometimes battles can drag on, and I'm not a big fan of the overworld map. The handling system is a bit weird to get use to, but the overall game polish is nice. Good music, Balance, and presentation.
Карточная Помойка, такая же как Artifact...
wow, i didnt ecpect much but im blown away! having an incredible time playing this game, its a nice twist on the genre, highly recommend!
yes
I like it very much. It has the old 80s Mad Max Road War/Car Fight feeling.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $128.4K | 612 | 71% | $4.99 | |
| $128.5K | 406 | 77% | $14.99 | |
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| $128.4K | 649 | 96% | $9.99 | |
| $128.6K | 274 | 87% | $14.99 |