
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 804 reviews with recorded playtime.
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
начну с того что я понял почему амд сосатб, то что творится с тенями и текстурами это тихий ужас. второе, Зак сегодня на невероятных кукичах и мне его жалко. по многим причинам, как минимум, я в лагере Тифы, а как максимум в оригинале мне безумно понравилась идея, или даже развитие какой то идеи что Айрис видит в нас того, кого давно потеряла и пытается как то заместить его нами или спасти от той же участи. и даже спасает вместе с миром, чтобы мы могли жить дальше. ебануто сильная история. нет, вы можете сказать, спгс-ер или создал себе идеальный образ, но я правда его так видел в оригинале. и что я получил тут? Зака используют как только вздумается, мне реально его жалко. и единственное что спасает это положение его характер, его сила воли. но тут не стоит хвалить разрабов. тут стоит хвалить Кадзусигэ Нодзиму который его и придумал. но ладно, еще будет 3 часть где мне закроют его арку (ну я надеюсь). правда мне вот кажется что большинство людей которые работают над игрой симпы Айрис (на подумать). но даже так история мне по большей части понравилась, и то как они ее дополнили. Сефирот прям как надо, а история Баррета и Реда это пик который может быть в этой игре. с геймлейной части баланс имеется если идти только по сюжету. и мини игр завозят, прям, ЗАВОЗЯТ. но слоняться по игровому миру и захватывать вышки это как по мне рак всей игровой индустрии, особенно если до вышки надо пропрыгать по грибам в нужном порядке. хотя это и легче чем открытые миры юбисофт. с точки зрения боевки это шаг вперед для финалок, особенно сравнивая с первой частью. короче, я еще долго могу описывать все плюсы и минусы игры, но не хочу срать буквами в обзоре. короче игра хорошая для тех кто играет в финалки.
쓰레기같은 병신게임 스토리? 같지도않은 쓰레기 연출? 개씹 50년전감성 3류연출 전투? 회피성능하나 없는 회피 제작진이 쳐만드렁놓은 기믹 공략안하면 개같이 쳐맞고 헤딩만 하루종일해야함 전투에 컨트롤이 개입할 여지가 없음 캐릭터? ㅄ같은 배우성우쓴 티파련 정박아 말투 에어리스 ㅄ유피 뭐 하나 매력적인 캐릭이 하나없음 도데체 이딴겜이 왜 메타 92점을 쳐받고 고평가받는지 ㅈ도 이해를 못하겟다 이딴거 쳐팔아서 밥벌어먹는년들 면상좀 보고싶음
玩法比重制多了很多,但是按键什么的改了有点不习惯
i think its a mid game but ill give it down arrow, get on sale if you want. First off all there is more side quests and minigames that there is main story im only in chapter 7, but the amount of forced minigames thrown at you is insane. In prison to get to a minigame and progress the main quest you need to do 3 minigames. And just before that you needed to do like 5 of them. Also the queensblod card game is treated like the best game of century and it is thrown at you every step of the way. Some weapons and items are locked behind minigames, and materia/ sumons are behiong fetch quests again they are "optional" but if you want materia you need to do them if you want sumons you need to do them. And they are very bland and boring. The moogle one is the worst offender its super tedious and boring. All minigames are underdeveloped or reused from previous games. Think of yakuza but 60 percent are forced upon you. The main story is mid, and you forget what was going on since the pacing is something happens here have 3 hours of side content so you forget even what was the story beat. Dialogues are anime Shonen hero bad, for me too childish, but thats a matter of taste. Main story is uninspiring and completly childish downplaying every serious moment, i heard that the old game was better here it is just not really interesting what is going on since there is so little of story. There is a cliche thing where you let everybody live, like dont go after them/kill them you did enough this trope is going on in this game every arc it gets redicilous how many times you say let them leave. Since we are pg 13 even if it is pg 16... open world is ubisoft level exploration, get tower reveal bland sidecontent colect do bland virtual fights and repeat very boring and maps are not that interesting. look bland and uninteresting. im also not sure why are people praising the soundtrack i think it is also mid to being distracting or misplaced at many times. combat is super gimicky. I dont like it that much. I didnt liked it that much also in remake. mash button until bar pres ability mass buton until bar, maybe block sometimes or use synergy. I prefer methafor persona e33 style of jrpgs not this weird hybrid all in all idk even if i finish this, i feel like i will get bored, like with previous title, until i finish the game since it will become a slog. I feel like if they knew that the main combat loop is fun or the story dosnt need to be padded they wouldnt forece this much minigames/sidecontent on you. But alas the main game loop is ok ish at best.
Your time would be better spent playing the original game. That's seriously how I would've preferred to have spent my time. Just load the original game up with some mods and play through it. As for why I feel this way, it's just a bad game. The writing was lackluster, and ultimately left me feeling disappointed enough that I have no intention of playing the third game. It was also loaded up with an absolutely mind-numbingly large number of side quests for the sake of padding out the playtime. There's even a literal checklist of things to do in each region for Chadley. Not only that, it's the same checklist in each region. Scan these mako springs, kill these monsters, scan these summon crystals, and fight this miniboss. And there's six regions. By the time I got to the end of the game, the magic was gone. I was simply playing the game for the sake of finishing what I started. And in the end, it turned out to be one of the most disappointing games I've played in a long time. It wasn't bad enough to hurt me like Metroid: Other M did, but it's still just mindless slop.
真是一场...旷日持久的赤石啊,华丽壮观的美景难以掩盖玩法上的无聊和空洞,如果游戏流程的体验上需要强行绑定叮一声来过小游戏,那一定是游戏自身设计上的不合格,顺带一提的是,路人嘀嘀咕咕说的都是日文,完全不懂他们在嘀咕什么,如果能再来一次,我一定不会下单购买。
O jogo tem coisas boas, mas em relação ao primeiro jogo o Remake, esse jogo é muito mais repetitivo no quesito de exploração, cada região, tem exatamente as mesmas mecânicas, o que depois de um tempo, se torna cansativo, pq é sempre a mesma coisa, só muda como chegar nos locais da exploração de mapa, porém o combate é muito bom (tirando a batalha final que é cansativa e repetitiva em demasia), o sistema de craft do jogo é interessante, podia ser melhor, mas é um ok. Achei fraco a variedade de armas, mesmo tendo várias armas pra cada personagem, nenhuma delas dá aquela sensação de 'Agora eu fiquei forte', elas pareciam apenas pequenos números subindo numa tabela, mas na real, não dão a sensação de evolução, como os equipamentos na versão original do PS1, mas mesmo assim, o combate é bom, é levemente melhor que no Remake (que já era gostosinho). O sistema de matérias continua igual, mas é preciso uma estratégia grande pra poder achar combinações que valham a pena (isso é legal no jogo, te faz pensar e ler). Tem diversos minigames durante o jogo, alguns que são obrigatórios e que na minha opinião foram tirados de ideias cansadas, como por exemplo, um jogo de cartas que não é exatamente de cartas (vc joga com cartas, mas é basicamente um sistema de bloquear o adversário e fazer mais pontos nas 3 linhas de um tabuleiro), porém os minigames de Gold Sauser, são muito divertidos, dá pra passar uns bons momentos lá. Então eu daria uma nota total pra esse jogo, um 6,5, pois como eu disse, a batalha final do jogo é uma batalha cansada, exaustiva, que vc pode terminar o jogo em 1 hora, ou simplesmente levar 4 horas pra passar as fases, depende do humor do jogo no dia que vc chegar no chefe final, fora isso, como falei a repetição da exploração, tbm acaba tirando um pouco o brilho do mapa aberto, outra coisa que faltou, foi segredos no oceano, vc pode navegar por um vasto oceano, mas não tem nada demais, não tem uma ilha secreta, um chefe incrível, nada, é um oceano "morto" e a evolução das matérias, tbm é complicada, pq o jogo é bem mão de vaca quanto a pontos pra evoluir, diferente do original, mas tirando isso, é um jogo que dá pra passar um tempo, então fica ao seu critério, se vale a pena ou não jogá-lo e por isso que a nota é 6,5
PS5顶着30帧玩了170h,我本以为上PC我会有动力再赤一次 但是算了吧,只留作纪念好了
great game
vaya locura de juego, lo mejor que he jugado en años recomendadisimo.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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