
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 804 reviews with recorded playtime.
Reviews
Themes across 802 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
JRPG Sevmeyen adama JRPG sevdirdi öyle bir oyun indirimde 15 dolara aldım parasının hakkını daha 7 saate bile verdi combat sistemi,karakterler ve sinematikler muazzam düzeyde bazı görevler çok gereksiz ama tuzu biberi diyelim kesinlikle deneyim edilmesi gereken bir oyun tifa için bile alınır :d Optimizasyon biraz sıkıntılı sadece ben MFG ile 300 FPS alırken de kas gücüyle 90 fps alırken de fps drop giriyordu onun dışında gayet iyi
Me canse de ser un chad y ahora me siento como un español cuck
Tifa mi religión x2. Tiene minijuegos repetitivos y Chadley no cierra el orto; la optimización deja mucho que desear. Ojalá se hubieran dedicado más a optimizar el juego que a darle diálogos a Chadley. Aun así, recorrer el mundo otra vez y reencontrarme con personajes y lugares que conocí en la PS1 fue una mezcla constante de nostalgia y sorpresa. Ver cómo expandieron Midgar y el resto del viaje hace que, pese a sus defectos, siga sintiéndose como ese Final Fantasy VII que marcó a toda una generación.
최고라는 단어 외에 표현할 방법이 있을까요? 20년을 기다린 명작이 돌아왔는데 아름다운 그래픽과 흥미로운 전투 시스템 이거 두개면 이미 끝났는데 아니지 아름다운 티파를 8등신으로 볼 수 있는데 거기서 이미 평가는 나왔죠 호불호를 탈수있는 부분은 미니게임이 생각보다 많다는거? 하지만 이건 선택사항이라... 다른세계선 부분을 도입한건 개인적으로 불호이긴한데....특히 에어리스 감동의 장면을 각색하는 바람에 감동이 좀 떨어지는데 3부에서 어떻게 마무리 지을지에따라 이건 평가가 달라질거 같군요 정말 덕분에 오랜만에 즐겁게 놀다갑니다.
Some of the worst designed optional content I've ever seen. Like actually who ok'd this ♥♥♥♥. I wanted to finish this game, but the shear amount of "throw as much bs with interupts at you so you can't actually participate in combat" is inexcusable. With the shear amount of side content that is combat that they throw at you, it would be expected that it was play tested and enjoyable. It's just not. It's simply not worth ramming your head into.
excelente
Мой первый фф, чесслово надо было деньги вернуть и в пиратку играть Худший опенворлд что я видел в своей жизни, ужасная боёвка, инфантильный беззубый сюжет который заканчивается тупо ничем интересным. Рот ♥♥♥♥ того кто делал мувмент в игре, рот ♥♥♥♥ того кто придумал туда столько миниигр впихнуть, рот ♥♥♥♥ лвлдизайнера за ту ♥♥♥♥♥ которую он высрал и заставил обмазываться на протяжении всех регионов игры. Сценарист который писал побочки - прочти что то более интереснее текста на освежителе воздуха пока сидишь на сральнике. Никому не советую, и сам в другие части после этого кринжа играть не буду
açık dünya yordu
[h2] 玩法是一座粪山,我在山上畅游 [/h2] 小游戏部分,作者是真的蜜汁自信,把手感稀碎的神经小游戏,放在主线路上,甚至把战斗资源绑定在小游戏最终奖励里面,就好比入职说好的4500工资,结果只发你3000,剩下1500是去团建的奖金,没人强迫你去玩哦,嘻嘻你不喜欢团建你不玩不就行了。主线后期的凯特西扔箱子小游戏,是制作组造屎的集大成之作,我从来没见过一个大型的、面向大众的、成熟公司出品的游戏,能设计出这样一种酣畅淋漓的大份便餐,关卡末尾还不以为耻反以为荣的又端上来一遍,其中奥妙,唯有受害者能体会。 战斗部分,继承上一部的糟粕,融合了即时制和回合制两边的缺点,依旧超低韧性一碰就飞,依旧刚需洞察却占用魔晶石槽位还需要消耗atb使用,依旧混乱战场小体型敌人看不清出招被打到狗吃屎,依旧走错机制就会被当成孙子打,依旧路边杂鱼都会用投技搞你半管血,依旧普通难度如厕所般浓郁简单难度如冲厕所水般余香。我是看懂了,战斗设计组给每场战斗都设置固定解,你但凡错了一点点,就是极大的挫败感,而恰好适合这套玩法的玩家会感觉G点被抚摸觉得很爽,那剩下没爽到还憋一肚子气的玩家可不就要骂吗。 地图部分,贡加加和星陨峡谷真是一对卧龙凤雏,两个扫把星,一双烂皮鞋,两颗臭鼻屎。看得出来几张地图要做出特色,做出区分,但明显有简单的优化方案,避免玩家迷路的体验,比如大地图上把道路和障碍区分开,把跳跃蘑菇和气流滑翔的路线直接标注出来。但要么因为懒,要么因为“沉浸感”,这些都没做到,我们才得以“沉浸式”的,用双脚来品尝。其实地图的氛围感是不错的,不像其他大型游戏里都是公式化的地形,重生里的各种地形、建筑都比较耐看,到处逛的过程中经常能看到有趣的小角落。 动画交互部分,总之就是拖沓+磨叽,超长的回正动画+超长的互动动画+超长的回正动画。你要开一个信号塔,从移动状态蠕动到立正状态,等钥匙孔张开,慢悠悠掏钥匙,慢悠悠对准,慢悠悠插入,慢悠悠开机,等待扫描动画,等待大地图扫描标记几个“问号”,等待地图完成度统计,钥匙响了,慢悠悠掏钥匙,慢悠悠开视频电话,慢悠悠听小男娘说完废话,现在你终于成功开启了这个信号塔,快去寻找剩下一百多个兴趣点吧。然而慢吞吞会贯穿全游戏手动操作的部分,上下坐骑,开门关门,爬上爬下,就连坐个椅子也要黑屏老半天,神了。 好感度部分,听说支线全清最后只能和狗子约会,算是很震撼的设计了。既不告诉你好感度的用处,也不告诉你最高的好感度才是有效好感度,更不告诉你具体的好感度指标,很难想象首发玩家在金蝶约会时的心情。听说二周目才看得到好感度的收集表以及可选约会对象,只能说日厂经典做法,本该放在最珍贵的初见流程里的东西,给你阉割延后到多周目里。 画面部分,场景很糊,部分地区的光照闪瞎眼,与之对应的当然也有黑灯瞎火的室内。 剧情部分,我不怪克劳德伪娘手办的出现,因为剧情大后期感觉克劳德就是萨菲罗斯的乖狗狗,只能说制作组和给给双向奔赴了 很难再下定决心买第三部,本作内容量确实超大杯,但是你没被选中啊,所以你不配玩。
Game is great, Story is 10/10 but the combat is unfortunately unbeareble, i play this game to relax so i let characters fight for me(this feature doesnt work, i die everytime i thought i only have to select spells like it states in the menu) the dodging is terrible too, i had to switch to manual dodging after the other mode didnt work. If you ever played Elden Ring or any other good Soulslike you can not enjoy this cluncy kind of combat. Minigames are very appreciated if done well, unfortunatly the card games is trash and trust me i know a lot of good cardgames. Its mostly RNG and going first is actually a disatvantage. It gets better if you have good cards, but i do not want to waste my time getting them(better means bearable, not good). Like why does every game need a card game now that clearly isnt balanced and well thought out, its just a trend and now every company just throws in a trsh card game. Graphics are awsome and i like how the characters interact with each other, its a big improvement over the first game(the first game is great though). If not for the annoying minigames and trash combat system this game would be 10/10, sadly combat and minigames are a big part of it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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