
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #40 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一直忍着恶心感玩小游戏,带着钱都花了不玩就亏的感受在玩,终于,贡加加地区那个赶鸡的任务彻底把我整破防了,到底是什么神人策划能想出如此弱智没意思的小游戏啊,那一刻让我就得我再玩下去我就像个傻子。真是等不到通关我都马上过来给个差评再说
已严肃68元拿下前两部
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #17, worst PL #68 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #24 |
| not modelled |
| $24.99−50% | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the first remake game, cant stand this one. I keep playing because of FOMO, waiting for the game to get good, but my god the open world copy pasta design is so difficult to get through. some cool parts here and there but overwall a giant waste of time. even the combat is a bit awkward and repeatable. story is bad, cloud sounds like an ai, combat is always a gimick (assess use element), open world formula is straight copied from every game you have ever played.
狗屎游戏,每一张地图都在挑战我的耐心
solid game, however..... my god chapter 11 puzzles are bad, im talking EXTREMELY bad game design. You have barret with a gun, then cait sith has to pick up a barrel and throw it in a rotating combine, but the camera and description are god awful. Im at 5 hours at this one part, I cannot hit it, its effectively stumped my game play. I like puzzles, but man this is really bad.... like old school playstation 1 puzzles that failed players gameplay bad. Cant recommend it right now... its really given me a bad taste.
Aus meiner Sicht eine Beleidigung für alle Fans des original Spiels. Die Story wurde gestückelt und endlos langgezogen. Geliebte emotionale Momente wie Barrets aufeinander Treffen mit Dyne oder Nanakis Abschied von Seto wurden durch Whacky Boss fights (Roboter Mech Frosch!!) und unnötige neue Einstellungen (Afrikanischer Stammeskrieger der plötzlich die ganze Aufmerksamkeit sich ziehen muss??) trotz gutes aufbaus einfach am Höhepunkt zerschmettert. Und der ganze Multiversum Quatsch? Alles schlecht, einfach nur schlecht! Hätte soviel potential gehabt, aber nein, sie setzen es auf die schlechteste Art und Weise um. Das Gameplay ist okay...ish... es hätte die ganzen Openworld Gebiete und die ganzen side quests absolut nicht gebraucht. Mit vielen der Minispiele merkt man einfach, dass die engine nicht dafür ausgelegt ist, wie zum Beispiel die merkwürdigne Hit Boxen im Star Fox abklatsch oder die Beschleunigugn während der CHocobo rennen oder dem Motorrad fahren. Die Kämfpe warne am Anfang noch gut, haben dann aber auf dauer (wenn man eben jede grind quest mitnimmt) sich auch nurnoch wie Arbeit anefühlt, vor allem wenn jeder Gegner nicht blockbare Griffe und 360 noscope hits hat. Ich als Fan des originalen FF7 fühle mich beleidigt und empfehle jedem sich stattdessen lieber die 7th heaven Mods für das original spiel runter zu laden und für nen schmalen taler die 2013 PC Version zu kaufen. Mein Fazit: Keine Hoffnung für den dritten Teil.
序章打了一小时还没完有感觉吗 SE个贱狗为了它索尼爹的手柄把一切互动都做得巨慢,推魔晄吸尘器真的巨慢巨傻b,拧阀门都要双扳机键按四次 序章的路被放大十倍甚至九倍,我日你妈能设计出这一切让人觉得不耐烦的设定也是神人了 一切都是为了把原版几十小时就能通关的流程拆三份卖,吃相难看,而且还背刺首发玩家,SE你真的对得起你的用户哈 等到大部分人再也不买首发只等你背刺打折再买的时候你就该哭了
FF7RE是我最喜欢的JRPG,放在RPG这个品类里也能排进前五。 但你看看RB是什么东西 完全没有针对PC的优化,低配糊,高配卡,那到底什么配置能玩呢? 我不抵触罐头世界清问号,但你是否得有对马岛和AC那样的机动性呢? 整一队残疾人,地图这边的高台问号必须从地图另一边角落里的一根绳子绕上去 我直接拿绳子打个结给你妈吊死 骑的那个傻逼鸟拐弯费劲的要死,撞一下小石头得他妈从盘古开天辟地等到SE亲妈坍缩成中子星才能缓过来 那个鸡巴鸟的碰撞也是恶心,下鸟想互动,左摇杆一个回弹直接上鸟了 然后还得转头找地方下鸟,转的时候碰一下墙又得等SE亲妈坍缩成中子星才能下来 地图上还整一堆强制用鸟才能交互的路径 我说SE内部根本就没人玩过这游戏有感觉吗 我从这部游戏里丝毫感受不到制作者对游戏的感情有懂的吗 纯纯混工资诞生出来的产物 你还他妈竞争上年度最佳了,你是个鸡巴,你也配 SE你妈死了
Story wise is good at the beginning, but im annoyed by these 2 key issues 1. too many irritating mini games that are time wasting and no-fun at all. To name a few - Moogle Mischief (Kupo?!), 3D Brawler, and even at the end-game SE still wants us to slow down the pace to collect energy 2. too confusing story line (not only the Zack part, but there are many scenes with flashing leaving players wonder whether Aerith does survive even after completing the crazy Sephiroth fights) Hope the part 3 will be a more direct RPG minus the mini games.
我自认为是比较能赤石的,但是这个rb实在是太难吃了。 吐槽的比较多的小游戏姑且不说,这个地图设计和引导真是有点恶心了,沙漠那张图就开始初见端倪的绕路了,雨林开始恶心的要死,各种神秘位置不看攻略根本不好找,就比如雨林图塔克斯那个古代物质,峡谷就更不用说了。 还有就是剧情的节奏巨jb怪,主角团说是找萨菲罗斯实则基本就是来旅游的,前面的节奏松散的要死,在最后十几个小时突然开始加速,峡谷和尼福尔这两个地区的主线时长完全比不上前面沙漠和雨林两张图,又塞了一堆恶心的问号点。最恶心的就是,在你走出尼福尔重返游乐园的时候(游戏的倒数第三章,但是进了倒数第二章就回不了大地图了,也就是决战之前最后一处能自由探索的时候)突然又给你塞了一大堆各个地图的支线,实在是……
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
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| $4.1M | 12.5K | 87% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 10.1K | 87% | $49.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |