
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #40 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chadley you dumb ♥♥♥♥ shut the ♥♥♥♥ up
I love this game, the story is amazing and the gameplay is fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #17, worst PL #68 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #24 |
| not modelled |
| $24.99−50% | — | — | #21 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vamos começar com a pior parte: Chadley, mano da academia e Odin, eu odeio vcs. É um jogo incrível: história, gameplay, mundo, desafios e trilha sonora. Porém tem coisas extremamente chatas, engessadas e lentas que dá preguiça só de lembrar. O combate brilha dms — sistema de ATB, sinergia, combos, invocações é muito legal de jogar... e a variedade de personagens é mto boa. Tifa, Red e Barret são mt legais de jogar, os outros são bons mas acabei nem usando muito, só qndo o jogo obrigava mesmo. O jogo de cartas é absurdo, e o Forte Condor tbm é mto bom. Já a corrida de Chocobo achei uma merda. O resto dos minigames é bem chatinho... nem precisava de tantos, se tivessem focado em uns 2 ou 3 ia ser bem melhor. Ansioso p/ jogar a parte 3.
I have picked this game up and dropped it a few times now. A few of the areas are fun gongaga sucked cosmo canyon sucked just big empty places with terrible transversal. The music is a mixed bag for me I prefer the original music significantly. The combat is interesting in the beginning then quickly looses its luster. Having to find a chocobo in each segment was a chore that was not very fun. The towers to get info were not well done and the maps are just big and uninteresting. If you are getting this on a significant sale its worth it if not I would avoid it but that is up to you. I havent beaten the game yet I will update the review afterwords.
First of all, I've never written a Steam review before, but after playing Rebirth I genuinely felt that I should leave a review simply because someone might actually be helped by knowing what they are getting into. Rebirth had the potential to be a genuinely good game, but a series of bad design choices in almost every aspect (although, to be honest, they feel less like choices and more like a lack of competence and painfully outdated sensibilities) ultimately turned it into a rather pathetic game. --- 1. Mini-games are not the real problem Everyone complains about the mini-games, but that is almost giving Rebirth too much credit. The real problem is the complete absence of restraint. Mini-games, forced sequences, forced interactions, extra modes, repeated challenges, the game keeps introducing things that would be perfectly acceptable in moderation, then proceeds to give you absolutely no moderation whatsoever. The combat, while it does look like something from a Chinese mobile game made in 2017 with the excessive air combo ♥♥♥♥, is decent enough to carry an RPG by itself, which makes it particularly impressive that Square Enix managed to bury it under all this other stuff. 2. Exploration is bizarrely miserable The open world is enormous and beautiful, and apparently the developers decided the best way to make you enjoy it was to make moving through it as irritating as possible. Each zone is basically one giant puzzle. Paths twist around for no reason, obvious routes are blocked by invisible walls, and you constantly reach places that look accessible only to discover that, no, apparently Cloud is incapable of stepping over that particular piece of geometry. Mounts are painstakingly badly designed. You ride along and constantly bump into one of the 8000 pebbles that the dev put in for no reason, and the bird does its little flapping animation and locks you up for two full seconds. This happens constantly. It genuinely stops you from pressing the G key and rather run everywhere. For a AAA game released in 2024, this genuinely feels embarrassing. 3. The game constantly gets in its own way One of the most frustrating things about Rebirth is how often it refuses to simply let you keep playing. You finish a quest and have to sit through the completion animation. You trigger something and suddenly the game takes control away from you for another little sequence (there's this kid called chadley that'll make you want to quit the game). You pick something up, open something, interact with something, and there is another unnecessary animation, notification, transition or dialogue before you can move again. The game is so desperate to try and show stuff that they think is cool (but of course the opposite) that it frequently kills its own pacing. 4. The writing and direction feel painfully dated It feels less like natural writing/characterization and more like watching a group of executives in their 60s enthusiastically recreate what they remember young people enjoying. The character models are 'somewhat' detailed and the presentation is expensive, but the dialogue, gestures, character animation and so-called comedies feel like someone's idea of “cool” from forty years ago (Yuffie is probably the worst offender) I hate the word cringe and I think the word hurts a lot of things, but sadly it's the only word that's able to explain the game. The game keeps insisting that these characters are cute, funny, sexy, badass or emotionally devastating, but somehow they managed to make it worse than the original game. 5. An empty world The world looks like an enormous amount of effort went into it, which makes it even more sad for the devs that almost all of that effort ends up feeling pointless. NPCs aren't Cs (characters), they are props. People just stand in their designated spots and you can't meaningfully interact with them at all. In fact, they're somehow worse than invisible objects because they're collidable 'pillars' making you wish they weren't there. The same goes for the environments. There are countless detailed buildings and rooms you can enter, but once you're inside, there is essentially nothing to do. You can't interact with anything, you can't sit down, you can't do anything that makes the place feel lived-in. And the funniest part is that even something as basic as sitting down on a couch apparently wasn't worth implementing. Cloud already has the sitting animation and assets (for benches), so this wasn't even a development effort they couldn't afford. They put an absurd amount of effort into making the world look detailed, only to make it completely meaningless through unbelievably shallow interaction design. --- Overall, it genuinely feels like the devs worked incredibly hard to make a good game, then spent the rest of the development cycle finding new ways to make sure it wasn't one. At this point, I honestly have to admire the consistency. Sad game for everyone. Sad for original fans, sad for new fans, sad for devs.
needs A CONTROL PAD
As someone who's played the original Final Fantasy VII, I really wanted to love Rebirth, but it ended up being quite a disappointing experience. The biggest issue for me was the amount of padding. A lot of the game feels like it's stretching what were once memorable moments into unnecessarily long sections. The pacing suffers because of it, and it often feels like you're being delayed from getting to the parts you actually want to play. The open world starts off feeling fresh, but before long it becomes repetitive. Most of the activities are just slight variations of the same tasks repeated across different regions. After a while, it feels more like ticking boxes than enjoying an adventure. Then there's Chadley. At first, he's fine, but after dozens of interruptions, constant calls, and repeated explanations, it becomes genuinely irritating. Every time you think you're about to get back into the story, another conversation pops up and completely kills the momentum. The side quests didn't help either. The majority of them felt like filler, with very little payoff. They follow the same formula over and over again, and I reached a point where I simply stopped caring about completing them because they weren't rewarding enough to justify the time. The combat, visuals, soundtrack, and character performances are all excellent, and they're easily the game's strongest points. Unfortunately, they're weighed down by bloated pacing and repetitive content. Rebirth has moments of brilliance, but getting to those moments often feels like a chore rather than an exciting journey.
this game is decent and all, but i just bought it now and it is plagued by easily fixable issues. I shouldn't have to clear my shader cache every 5 minutes to be able to play a game thats been out this long. All we hear about is how many employees and bloat are at these companies. If you have all these people and you cant make it so clothes dont turn black or transparent, on a game thats been out this long, it says a lot
На 13 главе этого бесконечного лета. Боже я уже устал в неё играть. Тупо как на работу ходишь. Очень растянутая игра. При том очень неинтересно. Сюжета дают по крупице. А в основном, выполняешь бестолковые задания, от рандомных дебилов. При том что иногда доп задания относятся к основному сюжету, и тебе приходится их делать если хочешь узнать немного больше чем тебе дают. Фух ну ты наверное думаешь ну ладно один раз зачищу эту локацию дальше уже не придётся туда возвращаться и лутать её. Но как же ты ошибаешься. Буквально после Последней открытой локации тебе накидывают ещё 7-8 заданий разбросанных по всей карте. И в этот момент ты мой друг о*уеваешь не по детски. То есть у этих людей нет никакого стоп крана. Они пихают и пихают эту тягомотину. И да можно не делать и не сильно с этого потерять. Но опять же крупица сюжета. Да и к тому же допки влияют на отношения между персонажими. Так что я был обязан сделать максимальный уровень дружбы с каждым героем моей тимы. И лично я не планируют игру перепроходить на ультра мега сложном уровне. Так что я хотел выполнить всё возможное в тех рамках в которых игра мне контент предоставляет. Поэтому я мучился и страдал. И когда мне дали надежду на то что это сейчас закончиться тебе открывают ещё кучу заданий и фарма. Самое забавное в моём случае было то, что я забросил пару мини-игр и это мне аукнулось. Мне бл*ть пришлось проходить Гонки Чокобо. А их п*здец как много. Когда я выполнял этот квест они мне сразу показались душными и я х*й забил думая что они больше тебе не встретятся. Но нет. Мелкий пацан с фермы решился выйграть кубок чокобо. И мне пришлось д*очить эти " ох*енные гонки". Ну ладно я пересилил себя. Дальше разрабы предложили мне поиграть в мини игры в Золотом Блюдце. И конечно же я согласился. И вот тут я уже думал что одержал победы во всём что можно. Типо дальше уже не будет контента тут. И пошёл дальше по сюжету. И тут х*як объявляется х*й с горы. Чел в пиджаке и говорит я король тусовок а ты л*х хочешь посоревноваться. И тут опять в этом ё*аном блюдце появляются активности и задания в мини-играх. И с*ка ты опять идёшь и прохожишь эту дичь. Ну нету стоп крана у людей которые отвечали за эту х*йню. Вот буквально если вырезать всю эту дичь игру можно сократить вдвое. И игра будет не 100 с х*йем часов а где-то 40-50ч. То есть бэктрекинг тут на каком то недосягаемом уровне бытья. Так же темп игры неровный, то есть тут ты бился с мехой в реакторе. А дальше в деревушке, тебя просят найти курицу и не одну а несколько. И привести их к старухе подманивая их коробкой с кормом. Бл*ть!!!!!!!!!!!!! Ну просто обоср*ться как интересно. И такого тут дох*я. Так же герои слишком по д*бильному себя иногда ведут. Будто не в игру играешь о спасении планеты с людьми. А смотришь на аниме в жанре комедии. Нах*й тут столько навалили этого я фиг пойми. Так же зачем был весь мой д*очь с кактусами в регионе Корела, если по итогу задание 70 уровня. И открыть его можно только на НГ+, ибо я х*й знает как можно легально получить в первом прохождении такой уровень. Может после прохождения побегать и нафармить но а нах*й оно надо уже после прохождения? Если я уже не смогу в полной мере насладиться экипировкой или призванным боссом Гильгамешем. Тупость полнейшая. Насрали себе в штаны. Дальше опять же сюжета мало. Могли больше его впихнуть. Но растянули х*йни вместо него. Мини игры большая часть дрянь. Которая меня не зацепила. Исключением является Кровь Королевы. Вот там да, там то игра меня как раз таки затянула. Прям дико вкатила это игра. С удовольствием проходил, но история и её концовка слабовата. Думал чё то п*зже будет, но нет. Так же открытые зоны пошли этой игре в минус. Разрабы смогли их наполнить только однотипными заданиями. Которые так же ох*еть как растягивали прохождение данной зоны. Особенно выбесила зона с джунглями. Где надо было прыгать на грибах. Боже ну и ♥♥♥♥♥♥! И мини игры с приручением чокобо х*йня. Единственный чокобо и его способ передвижение который мне понравился это синия птичка в Нибельхейме. Офигенно было парить и глайдить! Прям прикольно было. А все остальные птички просто скучный вид передвижение и даже птичка в Космо Каньёне меня раздражала. Да что там птички, я получив машуну горел уже, очень долгие анимации её вызова, залазанья и выхода с тачки. Типо уровень bethesda с их загрузкой в каждую закрытую дверь. Бесит не могу! Крч бл*ть не рекомендуется тем кто так же как и я думал что будет не хуже первой части. И думал что если тут накинули маштаб будет интересней и захватывающе. Но разрабы сели в лужу г*вна. Буду надеться что заключительную часть не будут растягивать х*йней. И разпабы прислушаются к аудитории. И не будут так борщить тягомотиной направо и налево. ТАК ЖЕ ЗАБЫЛ ДОБАВИТЬ. Способности врагов х8йня полная, у каждой твари есть иммунитет ко всем твоим навыкам которые ты получил в VR очках от мальчика спальчика. А чтобы все знали очень муторно их было получать всю игру. А по итогу у каждого, У ♥♥♥♥ каждого БОССА который встречается по сюжету как МИНИМУМ есть иммунитет ко всем НАВЫКАМ ВРАГОВ с которых ты выбил данные навыки. Что делает эти скиллы туп*й х*йнёй и тратой времени в пустую.
I would call this game crap but that would be a insult to crap since at the end of the day it knows what it is, the stealth minigame is trash, the card game does nothing to explain the special rules of the cards and scales god awful, end of the day I can deal with it the three things that really make this game awful is 1) the rubberbands OH MY GOD call TI because we found the true rubberband man, every 5 minutes you hit invis walls and even in combat can knock you out of bounds and instant fail fights, second the crashes are terrible especially when involved with the open world, and the worst thing if you play controller the game will always put the commands for keyboard and mouse and refuses to show controller commands. I am disappointed ff7 very, even after all this time nothing has been done do to fix the issues.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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