
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #28 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exactly like the OG, its got.. >Padded time with boring walk sections, shuffling through tight spaces, slow animation prompts >Change story and flesh out those background npcs >Every town over designed with lots of pointless buildings >Everyone is from detroit or new york, just as overcrowded too so fun to hear constant npc chatter >Love that cringe anime dialogue haha cant be tooo serious >Minigames means better game Having so much fun im so glad I cant refund this haha better force myself to finish this wooo
tentei jogar por 15hrs e desisti. qnd comecei tava com uma rtx 4060 e ele tava rodando porcamente, parei por um tempo, comprei uma 5070 e voltei achando que o jogo iria rodar liso agora. porem continua do mesmo jeito, pessimo desempenho. nao recomendo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #15, worst KR #64 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #80 |
| not modelled |
| $24.99−50% | — | — | #31 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Granted I'm still early into the game (a little past Chapter 1), but I don't get all the negative reviews here. Plays buttery smooth for me and looks fantastic (was planning to play on Switch 2 but it looks awful there). Story is interesting, cool settings, great combat, and lots of side content/mini games to your heart's content (much like Intergrade). What's not to like?
I have picked this game up and dropped it a few times now. A few of the areas are fun gongaga sucked cosmo canyon sucked just big empty places with terrible transversal. The music is a mixed bag for me I prefer the original music significantly. The combat is interesting in the beginning then quickly looses its luster. Having to find a chocobo in each segment was a chore that was not very fun. The towers to get info were not well done and the maps are just big and uninteresting. If you are getting this on a significant sale its worth it if not I would avoid it but that is up to you. I havent beaten the game yet I will update the review afterwords.
Tifa and Aerith in Bikinis
Bloated, ubisoft world design, and too many minigames disrupting the pacing. While the combat is great, it never scratched the JRPG itch to me.
20 fps on low settings in 1080p, already tried windows too
THIS REVIEW CONTAINS SPOILERS. I absolutely love the original Final Fantasy VII, and I also love the remake projects! Replaying both the original and the remakes has made me so attached to these characters. The way they designed them in the remakes, and the voice acting is just fantastic. The story is great, and in my opinion, has a good pace despite how much content there is. The gameplay was great in Remake and is even better in Rebirth. The introduction of synergy skills, aerial attacks, perfect parries, etc. adds so much more depth to the combat. It feels very rewarding switching between characters, since doing so let's you build up your ATB and set yourself up to use different abilities. There's just so many layers to the combat mechanics and I absolutely love it. Exploring is also a lot of fun. And even though I find Chadley rather annoying, I actually really enjoyed gathering world intel for him throughout the world. But man... Chadley does NOT need to inform me every damn time I'm doing it! I'm fully aware that I have scanned a life spring or done a summon shrine. There are a few reasons why I don't think this is a perfect game though. Minigames. Not exactly a shocking take, but they really went overboard with the minigames in Rebirth. A lot of them are genuinely fun, hell, some of them are really well executed like Queens Blood, but I'm not a fan of some of them being forced into the main story or side quests. I get that most of them are optional, but the completionist part of my brain just can't ignore that 100% world intel. Having to learn new minigames can get pretty tiring. Chocobo racing was fun though. Red XIII/Nanaki. Don't get me wrong, I understand he's technically a teenager, and I really like to see him open up and everything, but that voice acting... REALLY doesn't do it for me. AURA LOSS! And the most important one, is Aerith's death. In the original, it was a much more straightforward, tragic and permanent event that left such a huge impact on the game. It's one of the most iconic scenes in gaming. Rebirth makes it much more distorted, which can leave new players feeling confused after finishing the game. It still hits hard, at least for me, but it doesn't come close to being as emotional as the original scene unfortunately. But overall, Final Fantasy VII Rebirth feels like an ambitious journey with friends, and despite it's flaws, It is a game that will leave you with a wide range of emotions. I absolutely love this adventure and I can't wait to see what Revelation have in store for us. I'm a little concerned about how they're going to handle the multiverse elements introduced here though, since I'm not the biggest fan of that concept. But either way, I'm still so hyped for the next and final installment!
Good Game, lots of content.
Not recommended. The open world is boring, and the mini-games are dull, repetitive, and annoying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $8.3M | 52.9K | 87% | $9.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $4.1M | 12.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |