
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 35.7Kreviews | 75% | #28 | $11.1M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情穿插小游戏,避都避不开,操作不流畅,草,吐了
这游戏真他妈有病,好好的长板剧情不做,搞什么公式化清单式开放世界。 问题是公式化开放世界很多过时的,连育碧都不用的设定,它还在搞,而且大力搞。 所以我说SE这个企业就是老逼登太多了,脑子都跟不上时代,做的什么东西,你妈的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #15, worst KR #64 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $14.99−70% |
| — |
| 95% |
| #80 |
| not modelled |
| $24.99−50% | — | — | #31 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IP의 가치가 게임의 재미에 있는 것인지 캐릭터와 이야기에 있는 것인지 선택할 때 게임이라기 보다는 영상컨텐츠 매체로서 가치가 있다고 판단했나보다 게임은 대부분의 구간에서 플레이어의 신경을 긁어대고 게임으로써 재미의 측면보단 시각적 완성도에 치중했다는 지점이 노골적으로 보여진다 액션을 위주로 다시 기획한 마테리아 시스템과 ATB 시스템의 엇박은 회사의 규모에 비하자면 충격적일 정도로 미개해 보인다 복잡한 게임일수록 기능이 하나 추가될 때 마다 이것저것 따져보아야 할 것이 많다는 점은 현대의 개발자라면 누구나 알 것이고 게임을 수십 년 간 만들어온 회사라면 당연히 알고 있을 텐데 아주 가벼운 생각으로 추가된 듯 보이는 시스템들이 대부분이다 애초에 이번 작품은 게임으로서 완성도는 그닥 중요하지 않다는 생각이 엿보인다 확실히 요즘은 수준낮은 게임이 너무 많아져서 게임을 플레이 하면서 하자들을 하나하나 적어두는 편인데 이 게임은 현재까지 26개의 하자들을 적어뒀다. 아직 게임 중반이다. 깜박하고 중복으로 적었을 가능성도 있기 때문에 대략 스무개 가량의 하자가 현재까지 나왔다고 본다면 사실 그렇게 나쁜 수치는 아니다 얼마 전 붉은사막 같은 게임은 백단위가 넘어갔었는데 패치로 일주일에 수십개씩 사라져서 하자는 그만 따지기로 했었다 아무튼 수치 자체는 많지 않은데 너무 중요한 지점에서 전부 하자가 있다는 점이 게임을 플레이 하는데 큰 장애물이 된다 하자 내용을 구구절절 적기에는 너무 많기도 하고 여기에 적어서 무슨 의미가 있나 싶기도 해서 내용은 생략하고 아무튼 게임은 하지 않는 것을 추천한다 전작과 마찬가지로 그냥 유튜브로 보는게 아주 만족스러운 경험일 것이다 절대 직접 플레이는 권하지 않는다 솔직히 이 게임은 쓰레기다 게임을 3부작으로 나눈다는 이야기를 들은 시점부터 너무 같잖아 보였지만 그래도 파판이니 해보긴 해야지 하는 마음으로 리메이크와 리버스 합본을 할인해 구매한 후 리메이크 클리어 후 리버스를 플레이 중인데 도합 100시간가량 고통과 짜증의 연속이고 더 이상은 못해먹겠다는 마음이다 라고 적어놓고 몇시간 뒤 다시 실행해봤는데 10초만에 미니게임하다 개빡쳐서 게임 지움 나가 뒈져라 진심 꼴도 보기 싫다
剧情弱智,主线一直拖时间比上一部还严重,开放世界每个地区全一个模板,光影效果极差,鉴定为垃圾 浪费时间
garbage
典型的好看不好玩,勉强及格了。
为什么要弄那么多小游戏。。。。。
muy divertido y entretenido, para mi mejora muchas cosas en comparación al "1 remake", a lo mejor de aquí unas horas de juego cambio de opinión, pero no entiendo el hate hacia este juego :/
Boring.
Przeszedlem wszystkie finale od 7mki w górę. Więc za remaka tez sie zabrałem. Intergrade nawet dwa razy zaliczylem A tutaj jestem na 11 rozdziale gry. i tak gram po 30 minut od 8 miesiecy jesli nie wiecej bo nie moge wyjsc z podziwu jak bardzo spartolili tę grę. Ta odsłona to festiwal niestabilnosci ale przedewszystkim minigierek. Zwiedzamy nowe biomy jeden po drugim. Tutaj las. tutaj skaly czy inne plazyczki a w kazdym z nich trzeba zrobic dokladnie to samo. Wejdz na wierzyczki. Znajdz czesci summona. Pokonaj go. Zrob sidequesty by wbic lvl i miec latwiej na koniec rozdzialu. Znajdz chocobo by sie szybciej poruszac, znajdz kaktuary, zagon moogle do zagrody. powtorz tak w kazdym biomie. bo tak.. w nowym biomie tracimy ptaka na ktorym jezdzimy bo nie jest przystosowany do biegania po innym. Wiec znow trzeba na niego zasluzyc robiac kolejne fetch questy. W ktoryms z updateow dadano STREAMLINED PROGRESSION i w tym menu mozna wlaczyc sobie nieskonczona mane, hp, maksymalne obrazenia, automatyczne lvlowanie broni skilli itp. Wiec po 90h gry to idealne rozwiazanie dla mnie, Jestem z tych co musza dotknac kazda sciane bo inaczej nie przejde gry ale tutaj to wszystko jest tak obrzydliwie NUUUUDNEEE ze szlag mnie trafia. Moze teraz jakos przebiegne przez ta fabule na niesmiertelnosci byle tylko odpykac. Ogolnie jako fan serii FF od prawie 40 lat REBIRTH zawiodl mnie po calosci. W ogole nawet nie dorasta do piet poprzednikowi (tj pierwszej czesci Remaka) Lepiej ograc oryginal.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
| $7.4M | 43.6K | 87% | $9.99 | |
| $9.1M | 24.1K | 79% | $19.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $15.5M | 12.5K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 12.1K | 86% | $49.99 | |
| $11.1M | 16.1K | 82% | $24.99 | |
| $11.1M | 22.5K | 92% | $17.99 | |
| $11.1M | 22.6K | 85% | $19.99 | |
| $11.1M | 16K | 89% | $24.99 | |
| $11.2M | 12.7K | 86% | $29.99 |