
Survive overwhelming hordes of zombie-like mutants in this chaotic co-op twin-stick shooter. Play solo or team up with up to 16 players as hundreds of enemies flood the screen in a relentless fight to hold the line.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not bad, you can make your own maps. Analogue of zombie mode from CS2D. The game lacks new content, for example modes, little variety.
This game has interesting ideas, such as giving you a single weapon that can use many different ammo types and making every wall destructible (both by you and by the zombies), but it ended up being quite brainless and repetitive. Every level/wave plays out the same across every map, every gamemode, and even when the special enemies come into play. You don't have to take my word for it, just look at the achievement stats: half the players who launched the game didn't even kill 100 zombies (literally a few minutes of gameplay), only 1 in 6 finished the first non-tutorial campaign, and only 1 in 10 finished the second non-tutorial campaign. The later campaigns have completion rates around 1-2%, and not because they're any more difficult. Also, the checkpoint system is incredibly bad: restarting from a checkpoint means restarting without any ammo, which for the later checkpoints guarantees you'll not be able to survive and will have to restart the campaign from scratch.
特殊弾使うのたのし~。ゾンビに埋もれたいときにオススメ。
Dobra gra, polecam.
Game has potential but the tutorial barely feels like a tutorial and I'm convinced the campaign levels were barely playtested, although I would rate this as "neutral" if that was an option & I might try it again sometime
Actually really fun. I got this game years ago and had 4 hours in it, now I know why, It reminds me of 2d cod zombies. For 5 bucks, this is definitely something worth checking out.
mouse control so weird
Final Days is a top-down twin-stick shooter that embraces the classic formula of surviving relentless waves of infected creatures while placing a strong emphasis on cooperative gameplay. Developed and published by +7 Software, the game drops players into a bleak world where survival is measured by endurance, quick decision-making, and effective teamwork. Rather than relying on an elaborate narrative or cinematic presentation, it focuses on delivering nonstop action through challenging combat encounters that steadily increase in intensity. Its straightforward design makes it easy to understand, but mastering the constant pressure of overwhelming enemy numbers requires skill, awareness, and careful coordination. The heart of the experience lies in its two distinct game modes, each offering a different approach to survival. Last Stand is a traditional endurance challenge where players attempt to survive increasingly difficult waves of enemies across multiple maps, constantly adapting as stronger and more aggressive mutants appear. Eradication introduces greater unpredictability by sending players into procedurally generated underground bunkers filled with dangerous threats and randomized layouts. Because each expedition unfolds differently, players must remain flexible instead of memorizing level designs or enemy placements. This variety helps keep gameplay engaging over repeated sessions while rewarding experimentation with different strategies and equipment. Combat is fast, responsive, and satisfyingly chaotic. Enormous swarms of enemies can fill the screen, creating tense situations where every movement matters. Players have access to an assortment of firearms, alternate ammunition types, and powerful explosives that allow them to tailor their approach to different encounters. The controls are simple enough to pick up quickly, but surviving later stages demands constant movement, accurate shooting, and intelligent use of limited resources. Explosives become particularly valuable when surrounded, providing dramatic moments of relief as massive groups of enemies are cleared in spectacular fashion. The game's arcade-inspired pace keeps every encounter energetic, making each successful escape feel genuinely rewarding. Although the game can be enjoyed alone, Final Days clearly reaches its full potential in cooperative play. It supports online multiplayer, LAN sessions, local split-screen, and even large-scale matches with up to sixteen players, offering impressive flexibility for groups of different sizes. AI-controlled teammates can fill empty slots, ensuring solo players are not completely isolated during battle. Communication and teamwork naturally become essential as players defend vulnerable positions, cover one another during heavy assaults, and coordinate the use of powerful weapons to survive overwhelming odds. The social aspect adds an extra layer of excitement that transforms each session into a memorable cooperative challenge. Replayability receives a substantial boost through several additional features beyond the core survival modes. Steam Workshop integration and a built-in level editor encourage the community to create and share custom content, extending the game's lifespan with fresh maps and challenges. Online leaderboards provide competitive motivation, while achievements, cloud saves, trading cards, and Remote Play Together offer welcome quality-of-life additions for Steam users. Even after mastering the basic mechanics, the combination of procedural generation, community-created content, and multiplayer variety gives players plenty of reasons to continue returning for more runs. Visually, Final Days favors functional pixel-art graphics over elaborate visual effects. While the presentation remains relatively simple, it succeeds in keeping the battlefield readable even when hundreds of enemies occupy the screen simultaneously. Sound effects effectively reinforce the intensity of combat, and the energetic pace rarely slows long enough for the experience to become dull. Still, players looking for deep storytelling, extensive character progression, or highly varied mission objectives may find the gameplay loop somewhat repetitive after extended play. The game's focus is squarely on action and survival, and it rarely strays beyond that formula. Overall, Final Days delivers an entertaining and polished cooperative shooter that understands exactly what it wants to accomplish. Its satisfying twin-stick combat, diverse multiplayer options, procedural elements, and strong replay value make it an enjoyable choice for players who appreciate arcade-style survival games. While it does not attempt to redefine the genre with groundbreaking mechanics or an ambitious story, it excels at providing consistently exciting battles against impossible odds. Fans of cooperative action titles will likely find plenty to enjoy, particularly when playing alongside friends who can fully appreciate the game's teamwork-focused design. Rating: 8/10
Great game to play with friends
Super Duper fun game with this price tag !!! Final Days is a Top-down Zombie Horde shooter, without any real story, the motive is to shoot things that's moving with special power ups until they die, or you n your team dies. Some fun mode in campaign , and a fk ton of achievements ! Pros: 1) Simple, top down shoot them up 2) Shooting are fun, with multiple power ups, barrels, pipebomb 3) A number of maps to play 4) Bots to help you if you're suc-k like me 5) Little game give a demo to try out ! super nice dev 6) There's multiplayer mode...but sadly 7) Tons of achievements 8) Game is cheap 9) Imagine Judge Dread with the super weapon to switch your ammo type on the go, only wish there's a "Slow mo mode or something" when you're trying to switch ammo tho Cons: 1) Game's dead :( Conclusion? BUY IT if you're looking for achievements, top-down shooter zombie fan
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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