
Survive overwhelming hordes of zombie-like mutants in this chaotic co-op twin-stick shooter. Play solo or team up with up to 16 players as hundreds of enemies flood the screen in a relentless fight to hold the line.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a solo player, it's kinda mindless, but fun for an hour every once in a while. It's clearly a "co-op first" game, though. The "moving/shooting makes your aim worse" mechanic works well and discourages tedious kiting and pillar dancing. Plays well with a controller -- my one criticism is that "open door" on B makes it hard to open a door while aiming -- whereas manual reload (rarely needed) is on RB. Suggestions for improvement. Please make all weapons auto-reload on level transitions. You can do this by hand, but it's a chore. Some visual indication of weapon type and mag/ammo near the center of the screen would also not go amiss. Often I blow through heavy bullets and switch to an auto weapon, and it takes half a second for me to realize I should switch to full-auto fire. Maybe just change the color/shape of the targeting reticle? The weapons have functional names (e.g. "spread shot"). This is handy at first, but once I got the hang of things, I missed "flavour" (e.g. "SPAS-12").
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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