
Survive overwhelming hordes of zombie-like mutants in this chaotic co-op twin-stick shooter. Play solo or team up with up to 16 players as hundreds of enemies flood the screen in a relentless fight to hold the line.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a solo player, it's kinda mindless, but fun for an hour every once in a while. It's clearly a "co-op first" game, though. The "moving/shooting makes your aim worse" mechanic works well and discourages tedious kiting and pillar dancing. Plays well with a controller -- my one criticism is that "open door" on B makes it hard to open a door while aiming -- whereas manual reload (rarely needed) is on RB. Suggestions for improvement. Please make all weapons auto-reload on level transitions. You can do this by hand, but it's a chore. Some visual indication of weapon type and mag/ammo near the center of the screen would also not go amiss. Often I blow through heavy bullets and switch to an auto weapon, and it takes half a second for me to realize I should switch to full-auto fire. Maybe just change the color/shape of the targeting reticle? The weapons have functional names (e.g. "spread shot"). This is handy at first, but once I got the hang of things, I missed "flavour" (e.g. "SPAS-12").
need more games like this just wish it had more weapons and perks
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
LIterally one of my favourite games ever, period. It's fun as hell, simple to understand, supports multiplayer both local and online and has nice graphics, i only wish the workshop supported more than maps (like for example, new weapons, enemies, etc).
特殊弾使うのたのし~。ゾンビに埋もれたいときにオススメ。
2d left 4 dead. its fun to play. but for multiplayer i guess i only find bot.
stadiums post soccer matches in brazil are greatly simulated in this amazing game
This game has interesting ideas, such as giving you a single weapon that can use many different ammo types and making every wall destructible (both by you and by the zombies), but it ended up being quite brainless and repetitive. Every level/wave plays out the same across every map, every gamemode, and even when the special enemies come into play. You don't have to take my word for it, just look at the achievement stats: half the players who launched the game didn't even kill 100 zombies (literally a few minutes of gameplay), only 1 in 6 finished the first non-tutorial campaign, and only 1 in 10 finished the second non-tutorial campaign. The later campaigns have completion rates around 1-2%, and not because they're any more difficult. Also, the checkpoint system is incredibly bad: restarting from a checkpoint means restarting without any ammo, which for the later checkpoints guarantees you'll not be able to survive and will have to restart the campaign from scratch.
Fun game! though its only like doing waves of zombies over and over, makes you quickly get bored with the game mechanics. Adding skills or classes would make this game more replayable. Still, a fun game especially playing with friends.
Super Duper fun game with this price tag !!! Final Days is a Top-down Zombie Horde shooter, without any real story, the motive is to shoot things that's moving with special power ups until they die, or you n your team dies. Some fun mode in campaign , and a fk ton of achievements ! Pros: 1) Simple, top down shoot them up 2) Shooting are fun, with multiple power ups, barrels, pipebomb 3) A number of maps to play 4) Bots to help you if you're suc-k like me 5) Little game give a demo to try out ! super nice dev 6) There's multiplayer mode...but sadly 7) Tons of achievements 8) Game is cheap 9) Imagine Judge Dread with the super weapon to switch your ammo type on the go, only wish there's a "Slow mo mode or something" when you're trying to switch ammo tho Cons: 1) Game's dead :( Conclusion? BUY IT if you're looking for achievements, top-down shooter zombie fan
mouse control so weird
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $66.9K | 2.8K | 89% | $1.01 | |
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| $540 | 3 | 33% | $7.99 | |
| — | 0 | — | — | |
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| $907 | 3 | 100% | $11.99 |
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| $8.6K | 57 | 91% | $5.99 | |
| $8.6K | 56 | 100% | $5.99 | |
| $8.6K | 76 | 67% | $4.99 | |
| $8.6K | 57 | 44% | $4.99 | |
| $8.6K | 249 | 71% | $1.99 | |
| $8.6K | 141 | 82% | $1.99 |