
Fight of Steel: Infinity Warrior is a new fighting game with ultimate freedom. Players will have the opportunity to customize their own fighter from the appearance to fighting moves. Build your own STEEL Fighter Now! *Rollback net code will be provided*
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After two and a half years, Digital Crafter presents Fight of Steel! A whole new type of fighting game, a spiritual sequel to Fight of Animals.
Fight of Steel: Infinity Warrior
In the distant future, humans no longer exist. Now, robots rule the world. You wake up in a ruined site and have no memory of what happened to you, facing an unknown world and enemies; Fight your way through the Tower to find the truth.
Unlike traditional fighting games, Fight of Steel free characters from assigned move sets. Players can decide the basic moves by choosing "Combat Stance" and selecting the "Martial Art Chips" they like; you can even customize the appearance of the fighters to build your own.
Fight of Steel is a spiritual sequel to Fight of Animals in control and command designs. Simple designs for more players to enjoy the refreshing experience of fighting games; Special move inputs are designed as command normals, a directional input along with the appropriate attack button, and Supers are triggered with one button. Players won't be troubled with "circle motions" and can get a hang of fighting more quickly.
Based on simple input systems, Fight of Steel added "EX moves", enhanced special moves, to the game. And with the whole new OVERDRIVE feature further deepens the game for players to explore.
Yes, we use Rollback Net Code for our games. With the know-how, we acquired in developing Fight of Gods and Fight of Animals. We won't let you down this time! This time we added a rank system to online matches. We hope people who like PVP enjoy it.
Who says stories don't matter in fighting games? In Story Mode, you will play as a martial artist with his memory lost. Facing an unknown world and enemies, fight your way through the Tower to find the truth! You will unlock different endings with different winning conditions.
In Fight of Steel, we designed a Challenge Mode that focused on "Stat Composition" and "Part Collecting." In Challenge Mode, every part of a STEEL is with stat and property variations. Players will get different parts through combats. Build a STEEL according to your opponent's weakness and win all the prizes on the way!
Join Fight of Steel now! Build Fighters of your own!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 60reviews | 93% | — | $21.2K |
| $14.99 | 25ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小支持一下
Non un granché il combattimento ma i costumi sono bellissimi.
我觉得这就是格斗游戏的未来。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
| $14.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zangiesus isn't real and can't hurt you
連段簡單+不用轉招+造型和技能可以自己搭配,非常適合新手的格鬥遊戲
TL;DR -- game good, Egg Dog based I got this game recently because this game was made by the same people who made Fight of Animals, and they added crossover skins from their previous titles, which means I am allowed to play as Egg Dog, and playing as Egg Dog is based. But when I actually delved into Fight of Steel, I was blown away by what I was actually playing. This game is the 2D fighting equivalent of Custom Robo, similar to how an old gem called Megabyte Punch is the Super Mario Bros and Super Smash Bros equivalent of Custom Robo. The customization is incredibly in-depth, giving you full control over appearance that doesn't affect gameplay balancing (body parts, alternate colors, and even different animation cycles for moving and crouching) and a wide selection of moves that can be mapped to a "special move button" which really do a lot to change up how you play your character and can help determine the perfect character for you. For example, you can map a gap-closing Punch move to Forward Special if you're a more aggressive player, or map a shock grenade Fireball/Projectile move to Back Special if you're more of a zoning player. Hell, you can even do both on the same moveset. Add to the fact that there are a ton of different save slots for movesets and outfits, you are basically creating the entire roster of the game to your liking as you keep playing, which is absolutely incredible. A quick word of advice, if you're more of a single player kind of person, jump straight into the Challenge Mode the moment you clear the Story Mode. The story of the game "did serve its purpose," but it's very short, doesn't have much depth outside of the romantic tension between two robots, and gives up on its own narrative when you just find out that "the McGuffin was a myth and the true McGuffin was the friends you made along the way" or something like that. It'll take you all of 20-30 minutes to beat the full story if you're even remotely decent at fighting games, so that "spoiler" won't affect your experience. HOWEVER the Challenge Mode does have some cutscenes spread out here and there, which actually pick up where the story left off, so you aren't completely left high and dry with a dead narrative after completing the story mode. Overall, this game is actually fantastic. Since there is a ton of depth in the customization, this game will be as simple or as complex as you want it to be, so I will wager that this game can hold the attention of casual players with no fighting experience as much as it can for the competitive fighters that have multiple titles under their belt. Get past a slight learning curve by fiddling around with the different menus, and you're golden.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 89 | 94% | $14.99 | |
| $21.2K | 239 | 64% | $4.99 | |
| $21.2K | 73 | 68% | $14.99 | |
| $21.2K | 141 | 84% | $5.99 | |
| $21.3K | 183 | 96% | $4.99 | |
| $21.3K | 55 | 93% | $8.99 |