
Fictorum is an action RPG featuring destructible environments, a procedural node-based world map, and dynamic magic shaping.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.2Kreviews | 78% | — | $245.8K |
| $2.49−75% | 51ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nun ja, es hält halbwegs, was die screenshots versprechen. Die öfter angesprochenen Bugs fand ich nicht so dramatisch. Mein erster 15-Stunden-Run verlief ohne Abstürze oder Softlocks. Klar wurd ich mal durch nen eigenen Spell vom Berg in die Schlucht geworfen oder blieb beim Laufen an einem kleinen Stein hängen. Habs bisher nur auf leicht gespielt und da war das Balancing tatsächlich sehr fraglich. Fühlt sich also schon ein bisschen nach Sandbox an. Ich habe während des Spielens mehrfach in mich hineingekichert, wenn ich eine neue kranke Spruch-/Runen-Kombination gefunden habe. Das ist der Hauptanreiz des Spiels. Die Variation an Sprüchen & Runen ist groß genug, dass ich nach 15 Stunden noch lange nicht alle interessant erscheinenden Spruch-/Runen-Kombinationen ausprobiert habe. Gibt mehrere Schwierigkeitsgrade und Spielmodi (kleinere & größere Kampagnen, mit oder ohne Permatod. Bestehen aus Kampfeinsätzen + Bossen (jeweils ca. 4-14 Minuten), etwas Story & ein paar Händlern. Man bekommt Equipment, Sprüche & Runen als loot, kann das alles auch individuell noch aufrüsten). Startmenü bietet viele Einstellmöglichkeiten, auch Tastenrekonfigurierung.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short review: I liked it. It's fun, but it probably doesn't have a ton of staying power (which is fine). You play a wizard, in a rougelite where you can get new gear and spells and do various small missions. The destruction can be fun. The spells are a little more sparse than I would like, and the missions can be a bit same-y but it is what it seems to be, and it works. If the premise seems interesting to you, you can probably get at least a few hours of fun out of this game. It's neat, I liked it, but I also probably won't be putting dozens of hours into it. Still, like I said, I enjoyed it for what it was, and do not feel like I wasted time or money playing the game.
Pretty fun game until you realize there isn't really a sandbox mode as every mode has the inquisition constantly locking you out of the map like some cheap battle royal. Meaning this is purely a boss rush "roguelite". Found this while looking for games with cool magic systems... It looked like a cool game with a lot of depth but once I noticed it's just another forced boss rush game it instantly felt insanely shallow and I lost all interest.
I am glad i got it on a cheap price... It ain't much... it's a boring game Not Optimized for power scalling Boring Combat Boring World and Buildings design Boring World Map Boring but Annoying Enemies Type... This game is just Half Baked, if you played Red Faction series, Just Cause series... Then you don't need to spend money n time on this.
More fun and challenging when you're still acquiring power, but once you have plenty of upgrades, which you will get, it is fun to flex your power for a short while, then becomes a boring slog. In the words of Saitama, "Having overwhelming strength is boring". Visually it looks like a bad asset flip.
ONLY get this if you are REALLY bored and want to throw some fireballs around. Game is ok for it's age, but gets boring quickly. I couldn't progress because the continue button didn't work after 4 encounters. The AI is very dumb and world too basic.
Güzel oyundu büyücülük sevenlere özellikle baya giderdi ancak rezil oyun daha kendi save dosyalarını cloudda saklamayı beceremiyor
.
sick magic fun
Fantastic game. I’ve enjoyed playing this in and off for years. Haven’t found anything else yet that captures the powerful mage feel of this yet.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $29.6K | 63 | 78% | $17.99 | |
| $6.7K | 23 | 74% | $9.99 | |
| $1.9K | 11 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $245.8K | 896 | 88% | $12.99 | |
| $246K | 264 | 72% | $24.99 | |
| $246K | 2.8K | 97% | $4.99 | |
| $245.5K | 565 | 89% | $14.99 | |
| $245.5K | 467 | 70% | $19.99 | |
| $245.4K | 2.1K | 83% | $4.49 |