
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $245.8K — a different platform, not this one.
A reign of terror never feels so satisfying as when you leave a literal pile of rubble in your wake. Fictorum is an action role-playing game that features fully-destructible structures, a randomized node-based world map, and a satisfying magic system with on-the-fly spell shaping and customization. In Fictorum, your mage wields real, legendary power right from the start—unlike those found in most magic-centric games. Our spellcasting and shaping system grants the player an unrivaled level of customization and reconfiguration. Up to three runes can be applied to a spell, each affecting a different spell characteristic, and can be changed to suit the player’s current need, interest, or whim. You might amplify ice blasts to freeze enemies in place, expand the radius of a fireball explosion to crumble a bridge and hinder pursuers, or chain a lightning attack together to strike several clustered targets. Shaping makes spellcasting tactical and satisfying; an experience more about tailoring your magical arsenal to effectively, efficiently, and enthusiastically destroy every obstacle. Yet, challenge is abundant—the wizard must bring down a sprawling empire by himself. Your journey across the randomly-generated world map features locations chock full of enemies and structures to destroy. Main Features: A new kind of spell-casting: Arm yourself with a wide array of spells and then unleash their true, destructive potential by altering their effects on the fly with spell-shaping. Destructible environments: Turn villages and castles against their inhabitants with well-placed spells, reducing them to deadly, flying debris. Choose your own adventure: Navigate a procedurally generated world map as you make choices that will alter the flow of your journey. Do you stop to help a wealthy town in need, or do you save your energy for later? Relive your past lives: Visit the Void to read up on the exploits of your previous incarnations, examining the choices that led them to their ultimate fate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.49−75% | 51ratings | 68% | — | not modelled |
| $9.99 | 1.2Kreviews | 78% | — | $245.8K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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