
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros Engaging Core Gameplay: Highly addictive and fun loop that keeps you hooked for hours. Balanced Early Game: Satisfying exploration and risk-versus-reward mechanics right at the start. Familiar Aesthetics: Decent visuals featuring well-known monsters and creatures from classic fairy tales and stories. Cons Lack of Content: Only 15 dungeon floors, leading to an extremely short overall playtime relative to the game's price. Broken Scaling: Floor 10 acts as the hardest difficulty spike; floors 11-15 are noticeably easier, removing the early-game tension after just 30 minutes of play. Inconsistent Loot & Rewards: Floor 7-10 drops often outperform floor 15 loot, and rare weapons are almost as powerful as legendary ones. Economy Imbalance: Money for the most expensive housing can be earned easily within two hours. Pacing Issues: Endgame is reached too fast within 1 to 2 days of playtime, leaving only repetitive grinding for money and a quick completion of all achievements. Verdict The game has massive potential with its fun mechanics and atmosphere, but the current lack of content makes the price tag hard to justify.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TYRTYH
Feels like an alpha, 10 hours and i got everything and no reason to play.
nagyon eltalálták a kazamatarendszert , ötletes hogy a díszítőtárgyak plusz statot adnak a játékosnak van benne potenciál bőven a késöbbiekre , de bőven megéri ezt a 8€-s árat , szórakoztató , izgalmas és kreatív
Gameplay loop is fun But the statue buffs needs to either be nerfed or be less stats oriented. Late game you kinda fly trough a dungeon.
So uh, I was only meant to play for a few hours. But I actually stayed on for 10hrs, so should you get it? I recommend it, it's a great game and a great dungeon crawler.
Excellent game. I cannot wait for more content! The support team are just fantastic too!
Having crafting items cost gold...is the most bafflingly terrible game design choice I've ever seen in my life. The shop is too small. Deco's giving you stats would be interesting...if it wasn't so restrictive and have diminishing returns that are so sharp. its less about making a shop that you like the look of and more about stuffing one of everything in for the stats. Dying and losing all of your ♥♥♥♥...its also overly harsh for a ♥♥♥♥♥♥♥ shop management game. The concept is there...but this as a whole is extremely poor execution on a concept. Don't. Just don't.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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