
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game shows great potential but needs more features and content to stay engaging. I will watch the updates.
nice Spiel, schöne Kombi aus Kämpfe und ruhigen Arbeiten. Das Dungeon hat eine angenehme länge zurzeit und wenn es irgendwann länger wird oder neue Dungeons kommen wird es noch angenehmer bestimmt. Evtl. gibt irgendwann eine Möglichkeit in den See zu kommen.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they have quite a bit other opportunities that they could build and branch off of but overall great little game.
Sprawdziłem tytuł jeszcze przed oficjalnym wyjściem za pomocą wersji DEMO i jak najbardziej nie mogłem się doczekać jak będzie wyglądać wersja 1.0. Ilość wprowadzanych zmian, częstotliwość poprawek, QoL, contentu i kontaktu z graczami napawa optymizmem na dobry rozwój na przyszłość. Koncepcja gry niezmiernie mi się spodobała, choć założenie jest dość proste, całość została ubrana w przyjemną grafikę, pomagającą się wczuć w klimat muzykę i coś, czego nie można ująć przede wszystkim - relatywnie wesołe podskakiwanie między różnymi przeciwnikami z dwoma toporami w dłoniach! Niecierpliwie wypatruję dalszych pomysłów twórców i jaki mają zamysł na dłuższy rozwój.
this game is captivatingly fun, burned a ton of hours without realizing it.
Sehr schönes Gameplay. Cooler Gedanke einen Dungeon Crawler mit einem Shop zu kombinieren. Für den Moment noch eine sehr kurze Erfahrung, aber mit enorm viel Potential. Tolle Roadmap. Ich hoffe das es wirklich gut nach vorne geht und die Ziele umgesetzt werden. Sobald hier der Multiplayer erreicht ist, ist das mit Sicherheit eines der besten Multiplayer Dungeon Crawler die es gibt. Muss nicht immer Dark Fantasy mit tausend Leichen in der Umgebung sein.
Overall this game was alright, it was a little challenging at first but after you start making decent weapons the game just becomes a cake walk and its mostly time just grinding achievements for the shop.
the only down side is that it needs more dungeon levels. that's it, other wise it's an absolutely perfect shop sim game
Riktigt kul
ciekawa gra
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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