
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought and finished this game on sept 1st 2026. I did not realize the game was so new. It has room for definite improvement in the shop size to fit all the furniture I need to be OP, forest size and variety to get more base materials (can NEVER have enough stone), and more use for gold (as well as more content) in the late game/post game. Overall I really enjoyed the game! The progression felt good and well-paced, dying was heart-wrenching early on, and then the grind was satisfying. I had a really good time playing it and would recommend it :)
Great little dungeon crawler. I enjoy expanding my shop and delving through the dungeon. It could use more varied content, but it's got great bones for the devs to expand on. They even posted a roadmap after the attention the game got. (As of Sept 1st) It's currently on sale for $8.99, pick it up and let the devs know you want to see the game fleshed out more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9 Hrs and i'm pretty much 100% with the game. Gone all the way to the end in the dungeons (last boss is too easy, make it harder), collected the highest cost building, weapons are OP, nearly max prestige and comfort but cbf farming for it now. Overall a fun and easy game. Worth giving a go if ur bored and want some random ♥♥♥♥ to play. 6/10
love it just wish there was more lol only 3 places you can go and once u buy store upgrades nothing left to do
Great game so far and I'm looking forward to more!
Great game with a nice loop! Looking forward to more updates.
This is a really cool dungeon crawler game with shopping management rolled into one game. And the devs are quick to update the game and roll out hot fixes for bugs.
fun spin on the generic rpg looter style games. wish the shops were modifiable or slightly bigger, you do have to pick and choose which furniture you want for your dungeon delving.
Decent game, but needs a lot of updates to be long term good.
Gameplay loop is very enjoyable - dungeon run, craft, sell, repeat - gearing up is fun and the ability to upgrade and decorate your shop can be very relaxing. Admittedly, the shop buildings can be a bit cramped but that just pushes you to be inventive and more selective with your decoration theme(s). At the time of writing the game is still early access, is a touch short but I'm quietly confident that the developers will expand upon this solid foundation and produce a truly epic finished product!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 4K | 81% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $638.8K | 3.6K | 88% | $9.99 | |
| $639.3K | 2.3K | 91% | $19.99 | |
| $638.7K | 378 | 70% | $39.99 | |
| $639.4K | 721 | 72% | $19.49 | |
| $638.4K | 1.9K | 78% | $14.99 | |
| $639.6K | 1.2K | 80% | $19.99 |