
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so....needs work while i recommend it i will say shop keep 2 is just still better HOWEVER....thats no longer being upated and iv been looking for a game like it for a long time. this hits that nail on the head and its being updated. hope the devs will work on this alot. it needs it. so should you buy it? No. Even at 10$ youll prob get around 8 hours of gameplay before hitting the wall of they need to update this more. HOWEVER. if you are seeing this down the road after a few updates i hope this will be a great game. As it is it just feels super EA.
An extremely fun (if short) game, great value for $10. Dont listen to the babies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game hits the market with something new and fresh, completed and all achievements met. I am excited for more content and ready to expand my shop and unlock more of the map, along with new dungeons, forest maps and enemy levels to beat and new gear to unlock. So far, the game is pretty basic, but it’s fun at its core. The difficulty is noticeably higher than in the demo, and I’ve encountered several new mobs that I had never seen before, which was a nice surprise. There are also different events that can happen within dungeons now, which adds some welcome variety. I really hope the game gets more support from people that it deserves and that it needs to continue growing from these amazing developers. There’s a solid game here, I feel like there is some things and features that need to be upgrade for the game to reach its peak, while others could be added to give the game more depth and replay-ability. I have had no issues with the game like freezing cutting out so performance wise and run ability i have absolutely no complaints. Overall opinion about this game, I’m enjoying the game a lot and i think it has a lot of potential that a lot of people are seeing aswell. The core build of the game is really fun, all i want like i siad before is more customization options, and additional content and features, I think this could turn into something really solid and be like a game no one has made before. 100% to the developers for this game, 10/10 for me.
muy buen juego, calidad precio le doy un 9 de 10 puntos
Super... na ~5h. Ta gra to Early Access ukryty w wersji 1.0+. Rozbudowa na maksa zajmuje dosłownie jedno popołudnie. Pozostałe godziny spędziłem na szukaniu czegoś nowego - póki co 5h pokrywa całość gameplayu.
This game is very fun, and has a multitude of paths and features for the devs to implement moving forward. The combat feels good and the loot feels satisfying. The game is also primed for the speed running community because of the Good One dungeon buffs. On my 3rd save I killed the last dungeon boss in under 40 minutes 100% Crit and 90% damage buffs. I was not able to trigger the secret final boss after full clearing the dungeon, but still a very fun speed run. I think the devs did a great job and I am looking forward to future updates!
its fun and really good but you feeeeeel like it needs mooooooooooooooore... fun game
A fun concept, cute animations and kept me wanting to progress. Trouble is magic AOE is quite broken and robs the game of challenge. Also, don't sell all the runestones, they are quite rare and leaves you needing to grind biome 1 for hours to unlock biome 2. By which point I was so OP with the last shop and more money than god, it felt pretty pointless to continue. Balance patch the magic weapons so I can enjoy it please!
Ist sehr simple aber auch gut :)
As someone who loved Recettear: An Item Shop's Tale, and I still love it to this day, I'm always looking for something new, fresh This kinda did scratch that itch. The game is easy to get into and it's quite fun. Sadly there are some things that do bug me. One of them is repetitiveness. There's, so far, 3 dungeon types, and 4 forest variations (poison one sucks ass). In the forest, enemies are always some goblins, as for the dungeon, first tier are skellys, then we have goblins and last tier are some sort of cultists/zombies/skellys mix. So you do that over and over aaand you get bored. I see there's a nice update goal, and I really hope they keep adding more stuff, more items, furniture, enemies, recipes, customization etc For now, it's couple of hours of fun and that's it, after that it's stale grind.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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