
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
another Unreal Engine asset flip game. its not interesting, it's just a worse version of Moonlighter.
Absolutely LOVING this game so far! I enjoy how simple yet fun the gameplay is. Though... I do wish it were more difficult and had more levels. Nonetheless, I can't wait to see what future updates have in store for us ^^
The game has a lot of potential, but I feel that at the moment there is far too little content. I managed to get all houses, all weapons, and everything possible within a single day… I’d say it should be more difficult, or the cave should go deeper than level 15. Also, all your boss fights are pretty “meh.” You just stand at a distance, spam your staff, and the boss dies before it even reaches you, so you don’t have to move at all… Placing items is currently very buggy. My carpets glitch completely because they overlap, but there’s no other way to place them if I want those buffs… Inventory space could definitely be increased as well — the 350 kg I managed to push it to is still too little. And if there are many items lying on the ground in the cave, there’s a risk that your game crashes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ダンジョン潜ってアイテム集めて店で売却しキャラを強化するゲーム。 キャラの操作感は個人的に好きだが難易度が低すぎる。コンテンツも薄め。(アーリーアクセスじゃないの?って思うぐらい) 終盤装備が中盤で手に入る。 あと店を運営してる感がめちゃくちゃ少ない。普通にお店いってアイテム売ってる感覚とあんまり変らない。 飾ってる感覚があまりないし、オブジェクトもNPCも微妙。ハックアンドスラッシュってあるけどその感覚も薄め。家具のレシピぐらいかも。 面白そうな題材にとりあえずつばつけたという感がある。さくっと終わるので暇つぶしぐらいにはなるかも。
Ein sehr schönes und entspannendes Spiel Leider fühlt sich das Spiel an ein paar stellen unvollständig an (Bereiche die nicht betretbar sind und effektiv nur 4 Level mit 3 Bossen) Trotzdem viele gute Ideen verarbeitet.
J'ai adorer ce jeux, seul soucis. 21 Heures pour platiner le jeux
This game is a buggy mess, I was deep into my game and I'm trying to load my save. My game just keeps loading me back to the main menu. That and the buggy NPC's, this game has like 7 hours of content I was about done anyways. They took this game to market wayyyyy too soon.
It's very fun and mindless, it honestly feels like an early access game without the bugs, it just needs more content and difficulty!
Не советую покупать, очень короткая( всего 9 часов не торопливого прохождения..
really enjoyed the game and its 100% worth the cost There are some bugs but its also new so its expected I wish there was more like bigger houses or higher rarities for the items and maybe more world exploration, 10/10 def recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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