
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра. Как симулятор но + с прохождением данжей. Я надеюсь что дальше будут обновления и новые вызовы, а то пока очень мало профита. Классно было бы сделать боле открытый мир, хотя бы ходить по городу, другим магазинам и например покупать что-то диковинное, так же купить более большой магазин, а то максимум за 5к, которые достаточно легко заработать
bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cozy Game für zwischendurch
nagyon eltalálták a kazamatarendszert , ötletes hogy a díszítőtárgyak plusz statot adnak a játékosnak van benne potenciál bőven a késöbbiekre , de bőven megéri ezt a 8€-s árat , szórakoztató , izgalmas és kreatív
Game's pretty fun, just falls off nearing the 20 hour mark. Only so because there isn't much to do after you buy(Max Tier) and fully upgrade your shop. And the 3 stage of the dungeon can get a little boring to where you're just speed running them. The forest is really cool, but much smaller than I though it was going to be. I can see there being a lot more potential with future updates. Things like a second dungeon with 3 new "biomes", with themes like Nordic mythology, a Gothic style biome style with vampires and werewolves and ancient Aztec/Mayan themes just to name a few ideas. Also the shops could definitely be bigger, like way bigger. The last two are still incredibly small in comparison to the starter shop. So you have this problem of having all this loot and no where to put it up for sale. Also, there comes a point where making money feels pointless? I think adding merchants to trade/buy/sell with would be sweet because then you can do something with your riches aside from there being a big number on the top right corner of your screen. Maybe expand to where you can travel from the starter area more and have that cost money to unlock new areas with new dungeons? The foundation of this game is great and there's so many opportunities that are there to take, but I can safely say I had fun with my 17 hours of gameplay. Overall a good game but a bit short and has the potential to be so much more. Also please add fishing, the dock is right there lmao and let me fight granny again.
Good fun
un jeux tranquille et sympa a jouer un petit mode coop aurait etait coll
Worth the price, and I enjoyed my time, but I was mostly done by around the 10 hour mark. Would love to see some added content, like a bigger shop, more dungeon levels.. Maybe more encounters with the final "boss".
Игра классная, но слишком легкая. Из плюсов, сочная графика, прикольная идея. Минусы - мало, очень мало. Катастрофа. Видов лута и оружия мало. Подземелий кот наплакал. В лесу дышать нечем. Видов лута и крафта тоже так себе. Слишком просто проходить игру, прям ну вообше. Но при этом очень много декора, к слову однообразного. Про билды забудьте. Мета прогрессия сломана. Синергии 0. Но я все равно рекомендую. Мои зрителям залетело очень. Жду развития игры, потенциал очень хороший.
Feels like an alpha, 10 hours and i got everything and no reason to play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 3.9K | 82% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $638.8K | 3.1K | 88% | $9.99 | |
| $639.3K | 2.3K | 91% | $19.99 | |
| $639.3K | 1.4K | 79% | $14.99 | |
| $638.2K | 7.2K | 83% | $3.99 | |
| $638.1K | 1.9K | 78% | $14.99 | |
| $638K | 3.8K | 88% | $7.99 |