
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺好的小游戏 就是内容少了点 希望作者 多多更新
Infelizmente perder os itens que estão equipados quando morre é demais, se fosse apenas o inventário dava pra aceitar. O jogo é bem legal, mas já imagino como vai ser desanimador em níveis mais altos, imagina perder um tempo considerável para craftar um item end game e perder ele em uma run súbita, então apenas desisti. Coloquem isso como uma opção, quem quiser jogar perdendo tudo quando morrer que jogue.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recommandée Un petit jeu vraiment relaxant et addictif ! Le principe est simple et fonctionne parfaitement : on part explorer les caves pour récupérer du butin, on revient au magasin pour le vendre, puis on utilise ses bénéfices pour améliorer sa boutique et fabriquer de nouveaux objets. Pas besoin de se prendre la tête avec une multitude de systèmes compliqués. On explore, on loot, on vend, on améliore… et on repart. La boucle est très agréable et donne facilement envie de faire « une dernière expédition » avant de s'arrêter. 😄 J'apprécie particulièrement le côté détente du jeu. C'est le genre de titre qu'on lance tranquillement pour quelques heures sans avoir la pression d'un gros jeu compétitif ou d'un système inutilement compliqué. Et surtout, les développeurs semblent vraiment à l'écoute et continuent d'améliorer le jeu. La dernière mise à jour apporte notamment de nouvelles boutiques, une refonte de l'IA et du déplacement des clients, des améliorations du système commercial et beaucoup de petits ajustements qui rendent le jeu encore plus agréable. Pour le prix, c'est franchement une bonne surprise. Un petit jeu indépendant sans prétention, mais avec une boucle de gameplay efficace et beaucoup de potentiel. Je recommande 👍
gut
Jogo é interessante, mais acredito que precise de uma área maior de exploração.
Fun. Chill. Good.
[h1]Good Game, House Built For Ants[/h1] this game is actually really good and the whole loop of fixing stuff up and selling it is way more addictive than it has any right to be. the only problem is the house is so ♥♥♥♥♥♥♥ small that decorating starts feeling less like interior design and more like solving a hostage situation. you place a couch and lose half the room. add a table and suddenly the front door is decorative. put down a shelf and congratulations, you’ve invented a new OSHA violation. the furniture selection makes you think you’re about to build some beautiful dream home, then the house reminds you that apparently your budget only covered a glorified closet with electricity. half the gameplay is rotating furniture 37 times, moving it two pixels, staring at it for five seconds, deciding it still looks like ♥♥♥♥, then selling it and acting like that was the plan. [hr][/hr] really fun game, satisfying loop, good progression. just please give me a house where owning both a couch and a table isn’t considered endgame content.
Игрушка прикольная, но стоит доработать для игры на геймпаде, столкнулся с некоторыми проблемами при игре, как не хватает курсора и приходится постоянно переключаться на своём Асус рог Алли хбокс х, муторно при переносе предметов или их продаже, не хватает или точки, или курсора, а так в бою нормально
THIS GAME IS FANTASTIC! From humble poverty shop clerk/ Aspiring sword slinger to Traveling through the dungeons at Mach 7 assaulting each room with a barrage of AOE attacks, I have enjoyed every minute of this game. The aspect of finding or crafting better gear, as well as earning money to upgrade your shop, made me look forward to each and every dungeon run. I absolutely love becoming OP, and the GOOD/EVIL statues at the end of each floor that provide buffs were super cool. The game started out a little buggy, but it seems like the devs and been working day and night to provide constant updates, as well as add content to the game. That alone makes me enjoy the game even more. I would pay $20 for this game, easy. Dungeon crawl>Sell the loot>decorate your shop>repeat. Do yourself a favor and get this game.
dont understand the board comments i was a fun like first 10 hours game just looting and designing my shop lots of plans to come and i hope the dev add them for $10 cnd i see nothing wrong with 5+ hours of fun good luck finding that most places these days. its simple but runs smooth theres predictable things but also a nice little twist on the dungeon crawling sorts, if the road map keeps true i can see this game being a good 20 hour blast for anyone who plays it so keep your eye on it at least if you enjoy these kind of games to pass the time!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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