
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love the game alot! it has every good feature a game of this type needs, but they need to add a Multiplayer so more people can play with their friends.
Games pretty hard losing everything when you die is not a great way to bring people into your game shame as its a cool idea in terms of looting and gathering stuff to sell but if you will just lose your gear and weapon each time you die and then have to some how slowly get gear again just to go back to where you was before near the start of the game it makes you not want to play at all
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gas
suppp
thought it will be a nice chill game, but u loose EVERYTHING when dying. not fun at all. dont know whats the purpose os money is in that game expect upgrading ur store. u cant buy materials u have to collect it and its pretty limited i guess. dont know but i didntz really get iron. yeah just not fun.
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Quite the cute dungeon+shop game! Played for a couple hours so far and am quite content about the game already for the price point it's at. Roadmap is looking promising too, definitely looking forward to seeing more of this game :)
Fantastic game
I enjoyed this game so much that it is the first game in a long time where I fully 100% the achievements. Now, that said, after I beat "the final boss", I just grinded selling items until the final achievement was done. It feels like there should be more to it (such as an end to the story, side quests, other interactions, maybe expanding into a new town/dungeon) to keep those final achievements from feeling like a slog, but overall it was worth the money.
Recommandée Un petit jeu vraiment relaxant et addictif ! Le principe est simple et fonctionne parfaitement : on part explorer les caves pour récupérer du butin, on revient au magasin pour le vendre, puis on utilise ses bénéfices pour améliorer sa boutique et fabriquer de nouveaux objets. Pas besoin de se prendre la tête avec une multitude de systèmes compliqués. On explore, on loot, on vend, on améliore… et on repart. La boucle est très agréable et donne facilement envie de faire « une dernière expédition » avant de s'arrêter. 😄 J'apprécie particulièrement le côté détente du jeu. C'est le genre de titre qu'on lance tranquillement pour quelques heures sans avoir la pression d'un gros jeu compétitif ou d'un système inutilement compliqué. Et surtout, les développeurs semblent vraiment à l'écoute et continuent d'améliorer le jeu. La dernière mise à jour apporte notamment de nouvelles boutiques, une refonte de l'IA et du déplacement des clients, des améliorations du système commercial et beaucoup de petits ajustements qui rendent le jeu encore plus agréable. Pour le prix, c'est franchement une bonne surprise. Un petit jeu indépendant sans prétention, mais avec une boucle de gameplay efficace et beaucoup de potentiel. Je recommande 👍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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