
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gut gut, docela pain prodat 1000 veci xd
Eine Indie-Perle, absolut genial!
Fun Gameloop. Had to turn my shop into a brothel lookin place to obtain the final achievement (10 Prestige). 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beat in 6 hours i have 62 percents of achiments for what i payed for it was worth the serceat boss fight was fun its look like there not but 15 floors but it was fun i will say i had a harder time with bonus fight but it looks like some time the boss can change like on the fith floor i normally fight a tall sword skeleton that can summen the simple ones but then one time it was like this stone dragon or demon thing i think there called gaurd goillas
Gra bardzo przyjemna. Fakt że w tej chwili szybko się kończy. Czekam na dalszy rozwój . Na pewno spędzę w niej jeszcze wiele godzin. Twórcy mogli by trochę zwiększyć poziom trudności, ale pewnie z rozwojem i głębokością lochów będzie się w przyszłości zwiększał.
Quite a fun game that has the exact concept I've been looking for. Dungeon diving and selling the loot. Will keep playing it more for sure. The downside for the shop is the space inside it. Also adding AI npc that'd sell the loot for us would be nice and it'd speed up progress for sure. There's also nothing much to do with the money after we get the best shop size, but i'm guessing we'll be getting a way to use it somewhere later. Solid game for this price and quite nicely going into the niche of dungeon looting and selling stuff that mostly Moonlighter got into as the biggest game like that.
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Залипательно Единственный минус- ласт босс сносится за 3 удара
PLS PLS PLS PLS PLS DO MORE WITH THIS GAME I PLAYED THE DEMO AND I BOUGHT IT THE NEXT DAY PL S ADD TO THE VILLAGE PLS AD LAN SEVERS AND MULTIPLAYER PLS AD FISHISH LOL # HOW TO FISH COLLAB ....... PLS AD SHOP WOKERS AND MORE VILLAGES? PROPERTIES TO BUY I WILL BUY THIS GAME SO MY FREINDS CAN PLAY AND EVEN MORE IF THEY CAN PLA Y WITH ME 5 STARS PLS PLS PLS KEEP IT UP !!!!!!!!!!!!
I tried the demo before release and I liked it enough to buy the game in hopes of there being more updates in the future adding to the game and improving on an already solid foundation. I'll start with what I don't really like: The inventory system is messy and the store manage sim is very rough. Your store barely has any space and if you want to stack the buffs of the stuff you craft you have to crowd the ♥♥♥♥ out of your store and makes it an eye sore. Also at some point managing the store becomes pointless because one solid run in the dungeons you already have everything you need and coins become pointless. I'm not a big fan of the art style, the weapons and enemies are cool but the actual style of the game kinda looks like Ai was used to make the game not sure if its true or not just looks that way to me. What I liked: The mindless dungeon crawling is honestly really fun, it's repetitive sure but it's a lot of fun to focus on speed and just run through everything and kill everything in your way. For me, it is what carries the game. I maxed my store and made enough profit to not care about it really early on simply because I was having so much fun doing runs in the dungeon and killing all the monsters. If you're somewhat good at video games this game will be very easy but it will also be really fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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