
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice Spiel, schöne Kombi aus Kämpfe und ruhigen Arbeiten. Das Dungeon hat eine angenehme länge zurzeit und wenn es irgendwann länger wird oder neue Dungeons kommen wird es noch angenehmer bestimmt. Evtl. gibt irgendwann eine Möglichkeit in den See zu kommen.
Esta bueno, todavía esta creciendo, pero es totalmente entretenido!
Game shows great potential but needs more features and content to stay engaging. I will watch the updates.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite some of the bugs I've really enjoyed F&S so far, and while it's early still in development I'm happy to see fixes and updates coming out at a surprisingly brisk pace. That and the clear and simple roadmap, give me a good feeling about this game going forward.
Excellent game! Ive never played something like this. Its really fun and released without any bugs that i can tell which seems to be rare these days. i love the art style and the gameplay loop is awesome, plus getting to decorate your store,hunt in the forest ect. theres lots of items to unlock via recipes and lots of enemies. I cant wait for updates and dlc!! I already need a different shop to buy, new armor and different dungeons :D i really hope they keep updating the game.
아아 나의 힘의 원천, 그것은 20겹으로 쌓아올려진 러그
однокористувацька...
Addicting.
its a great game and all, but i cannot reccomend until they work more on the controller mapping and settings. anytime your in a menu sometimes the controller imput goes unresponsive. in the crafting table its where its most noticible, which is a pretty crucial part of the game. Autosave is kinda bad. it saves directly over your current save, i.e doesnt have its own save slot, so thats a huge downside. i dont always want to go to whenever it randomly decided to autosave, i want to go back to WHEN I'VE SAVED. would also be cool to see a day/night cycle.
An excellent game concept!! Combing a rogue lite and a Shop sim sound crazy until you realize its the prefect match made in heaven. The story is funny, the dungeon is enjoyable to navigate, and the shop never seemed like it was a slog to manage. 8.5/10, with constant updates it could end up being a 10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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