
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
As a big FFT (PS1 and the one for the gameboy Advance) and Tactics Ogre Fan, I just had to get this game to check out if it is any good. Currently I put in around 25 hours on hard difficulty and think overall, I figured out how it is working. Yes, it is fairly similar to the games I mentioned earlier and definitely got its inspiration from those titles. This doesn't mean anything bad for Fell Seal, quite opposite it is really nice to see and the storyline also is quite decent. It is really fun to play and to try out different job combinations/skillsets definitely leaves you with a broad choice of playstyles. I like the fact that you get punished if you keep on using a unit, which lost in a battle in the next battle. A fallen unit doesn't gets eliminated permanently but will leave with battle wounds, which require resting for a match in order to heal. Sure you could still use it again but if it "dies" again, the punishment in stats decrease will only increase and I think if you are injured for 4 or 5 times, the unit finally dies. So be careful and keep some other units to change. Some negatives I found are the following: - Hit % calculation: it happens incredibly often that an attack with over 95% (even 99%) chance to hit just misses. And yes, even if the unit has the highest advantage while standing behind an enemy unit. Not sure why this happens but it is a quite annoying fact that it happens almost each battle once at least. - Ranged attacks: Your ranged attacks have no visible obstacles. You can even hit a spell/arrow THROUGH a building with no problems at all. Some might like it but I prefer it if you have a visible obstacles like mountains, trees, houses, whatever, between you and your enemy, that it can't be hit and gets stuck in the obstacle. Overall I really enjoy this game and will continue playing it for who knows how many hours. Definitely a ton, that's for sure :D. If you are a fan of tactic based RPGs, give it a try and see for yourself how well rounded this hidden gem is.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom
Like many of the other reviewers you'll read here, I stumbled across this looking for something to fill the gaping hole left by my Final Fantasy Tactics addiction and nostalgia. Stop reading reviews. Buy it. I haven't bought the DLC yet, but you probably should, it looks amazing. I'm 20 hours in and haven't even gotten 2/5 of the way through yet. Class customization is great, the story is good, the dialogue isn't brain rot and random encounters come in the form of "patrols" which make traveling far less tedious and leveling far more rewarding. Sure, the animations and effects aren't super great, but it's all done with love and care which more than makes up for the shortcomings of the title. Difficulty can be customized before the game begins and changed on the fly from the overworld map by pressing escape/start. If you're like the rest of us, looking for something FFT to play that isn't FFT, buy it - you won't be let down.
So far, this is the only game that comes close to even reaching the same level of Class-based Tactics RPG that, in my opinion, Final Fantasy Tactics jumpstarted. It doesn't fully scratch that itch, but again it's the closest I have found after 15+ years of searching. It's pretty good, albeit a bit grindy, but it also has some fun mods that add even more classes. For the most part, I enjoyed it, but I don't know if I could pick it up again.
Great game one of the best turn based tactics games on steam. Worth every penny.
un juego que cumple
Il miglior Final Fantasy Tactics che non è Final Fantasy Tactics. L'ho preso tempo fa in offerta perché quando giocati FFT su PS1 una vita fa mi lasciò dei ricordi indelebili sotto molteplici punti di vista e la nostalgia, si sà, è canaglia. E questo gioco ti porta dritto in quel mondo con meccaniche molto simili, un comparto grafico che pesca da quei tempi usando tecnologie moderne e una storia di intrigo politico e posta in gioco alta che rende giustizia alla complessità dei classici a cui si ispira. Come nel Tactics tutti i personaggi possono avere due classi selezionabili dai moltissimi job disponibili, equipaggiare le skill passive e attive collegate e costruire una bella build diversity con le classi che sinergizzano bene tra di loro e una discreta interattività ambientale che può creare situazioni inaspettate. Potete avere un roster di mercenari molto ampio e portare in battaglia quelli più adatti a ogni situazione e ogni classe ha una personalità ben distinta sia come utilizzo delle abilità che come rappresentazione grafica. Non è profondo come alcuni dei suoi predecessori ma ha molto content, qualche grosso segreto che potreste tranquillamente perdervi (come era prassi di design nel'epoca d'oro dei jrpg) e un paio di situazioni opzionali veramente dure. Vale ogni centesimo che costa, DLC incluso, e se siete vecchi gamer con la voglia di grattare via quel prurito che vi è rimasto dai tempi della prima PSX questo è uno dei giochi che lo sanno fare meglio.
A fantastic spiritual successor to Final Fantasy Tactics on the PSX. The story is pretty good, but pretty simple. The characters are ok, but what really sets this game apart is the gameplay. The folks who made this game clearly love sRPGs and especially final Fantasy Tactics because it plays very much like it. A small squad of infinitely custom characters using a set of interweaving jobs. Fighting monsters using adjacent systems and men using the same as you. It's challenging and rewarding to play. If you liked the gameplay of the original Final Fantasy Tactics, get this. It will scratch that old itch well.
Fell Seal: Arbiter's Mark was a fantastic surprise for me. As someone who hasn't delved into the 2D tactical RPG genre for quite a few years, it served as a perfect reintroduction. It successfully captures the charm and strategic depth of classics while adding its own modern twists. It took me about 70 hours to get 100% steam achievements. [h3]Pros:[/h3] -Deep and customizable class and ability system -Engaging tactical combat -Pleasing visuals and sound design -Solid story and world-building -Can use AI battling for tedious farming to complete the longer achievements [h3]Cons:[/h3] -Grinding to manage leveling up different recruits/monsters’ abilities and classes can be tedious (They do have a master all abilities button per class to help with this) -Lacking Endgame content/dungeons to truly enjoy the power grind you achieve after hitting around level 60/70. [h3]Recommendation:[/h3] I wholeheartedly recommend Fell Seal: Arbiter's Mark to fans of tactical RPGs. It reminds me fondly of my time playing the Arc the Lad series as a younger kid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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