
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game has some flaws but in the end is a very nice story and tactics game
Pra quem estava com desejo de jogo de turno bom e baratinho, satisfaz totalmente!
Basado en el sistema de combate táctico y de trabajos y especialidades de otros juegos del género como Final Fantasy Tactics, Fell Seal nos muestra una historia de traiciones, intrigas y la lucha entre los mortales y los inmortales, una historia que esconde más de lo que parece. Forma un ejército equilibrado que arrase a tus enemigos y descubre la verdad sobre el peregrinaje.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un buen sucesor del final fantasy tactics, para los amantes del genero es juegazo
Muy buen juego, si te gustan los tácticos por turno estilo Final Fantasy Tactics es muy buen juego, tiene una decente cantidad de trabajos para elegir y combinar, aparte de que el juego va al grano en cuanto a sus mecánicas y cuando puedes usarlas.
Great game
Fun for a playthrough or two lots of different class and ability combinations make combat interesting. As most games that are essentially a series of battles loosely tied together by a story, this game does get grindy at times, but overall the combat and the class theory crafting and respec'ing to try out a new combination of classes or abilities never gets old. That is what this game is about. The graphics and sound are not memorable in any way, but don't take away from the game and the UI while tedious at times is serviceable and mostly easy to use. Recommended 7.5/10.
-
Um jogo excelente, chutando baixo. Ele se destaca pela quantidade de possibilidades de personagens que vc pode criar, um jogo muito profundo em suas mecânicas, arte linda, trilha sonora agradável e história bem construída.
Com certeza! Vamos dar um toque mais pessoal e direto, mantendo o foco nas suas frustrações, mas ainda assim organizado. Aqui está uma versão que soa mais como um desabafo articulado de um jogador: 😤 Meu Desabafo Sincero: Este Jogo É Profundamente Decepcionante Gastei quatro horas da minha vida nessa experiência e o arrependimento é gigantesco. Eu devia ter pedido o reembolso logo nas primeiras duas horas, quando comecei a ter dúvidas. Não consigo encontrar nada de atraente aqui. Honestamente, as notas altas que ele recebeu parecem vir de pessoas com uma nostalgia cega pelos jogos táticos da década de 90 ou, pior, levanto a suspeita de que foram pagas. O Básico Falhou Miseravelmente Enredo: É um clichê de doer. Não há surpresa, não há paixão, é só mais do mesmo. Apresentação: As animações são simplesmente horríveis. Parece que não houve esforço nenhum nesse departamento. E a música? Totalmente sem inspiração, soando barata e datada. O "Tático" Que Não É Tático A maior burrice de design é a ordem de personagens ser fixa. Tática pressupõe que eu faça escolhas, mas me forçar a dizer "Vai, morre, que depois que você estiver morto eu te curo" é simplesmente arcaico e ilógico! Isso não é tática, é sorte cega. O jogo é uma cópia sem alma de títulos antigos. Não inova em absolutamente nada. Se você pegar cada parte isoladamente, nenhuma delas é boa. Absurdos e IA Que Dá Raiva As partidas são doentes. Você lida com 6 inimigos focando instantaneamente em um único personagem seu. É uma aberração que não faz sentido. E a IA inimiga? É um desastre total! Personagens inimigos à beira da morte ignoram ameaças óbvias para atacar o meu time. Não há coerência tática, só RNG. A pior parte: Inimigos low life decidem correr, mas aí viram as costas e correm para cima dos meus outros personagens, garantindo a própria morte. Não lembro de ter passado tanta raiva com uma IA antes. E para coroar o show de horrores, a lógica do mundo é quebrada. Temos pá pássaros enraizados que voam e, meu favorito: zumbis sendo curados com magia sagrada! Quem decidiu isso estava com problemas sérios de coerência. Fui enganado pelas análises de fanboys que não sabem o que é um jogo tático de verdade. Se você busca algo do gênero, esqueça isso e vá jogar Baldur's Gate II, Icewind Dale, ou até mesmo um remake de Final Fantasy. Esses sim merecem o reconhecimento, e são infinitamente superiores a essa aberração. Não cometam o mesmo erro que eu.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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