
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很好玩,就是设置或界面可能需要优化。问题是这样的,我今天第一个存档一局结束后解锁了两条龙,我想看看解锁条件是什么,然后我就去了第二个存档,然后跳过教程,如愿以偿看到了,然后我想把这第二个存档复原,然后点了设置里的重置档案,然后我第一个存档十几个小时的辛苦就灰飞烟灭了,我以为他只会重置第二个存档,没想到他把所有存档都重置了。虽然问题不大,这个存档也就赢了三四局,解锁三个难度和三条龙,还有一些别的零七八碎,再来一遍也没什么,但我觉得这种事情是本来不应该发生的,所以我希望优化一下,以下两点至少实现一点,一个是解锁后依然能看到解锁条件,一个是重置档案只重置当前存档。
A nice little twist on Catan.
It's basically just Settlers of Catan without the typical risk of a fist-fight breaking out. Dragon is a bit dense though. Was producing virtually all food from a single tile and the dragon chose to burn that tile in particular for a round. The dragon then proceeded to sit in the corner looking mad as ♥♥♥♥ as I frantically tried to re-adjust my strategy to survive. The audacity is mind-boggling. Like yeah dude, blow up the pantry and then act all angry when I can't bring you food. Regardless, still won by feeding the lizard a diet almost entirely composed of grains for twenty years. Overall, very good game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,请问那个很轻快的音乐名字是什么呢
难度不合理,开局的食谱不好,很快就结束游戏了。
这难度是不是不太合理
这游戏前期太难生存了,好多不同的菜谱和组合前期根本用不上,因为活下来都难,而前期要是能活下来了,后骰子一多就看菜谱了。 开局八块钱就要一直刷合适的菜谱。
Maxim macht mich arm :-) Das Spiel macht sehr viel Spaß. Aufbau-Glücksspiel mit viel Taktik und vielen Herausforderungen.
玩了快8個小時只破過一次,如果沒玩過這類型的不推薦。
it's good rn but the recipes need to be a lot better
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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