
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Each game of Feed the Scorchpot sees you place your two starting farms and buy a recipe. You roll the dice, hoping to get pairings of dice that will activate tiles adjacent to your farms (a 6 and a 5 pair together to activate 11s, and adding a 3 will make a pairing for 8 and 9). The resulting fodder is thrown into pot and multiplied by your Flavor and Essence (both of which you can get from buildings and recipes) to combine into how satisfying the meal is for the dragon. The dragon gets hungrier every year but you get more and better buildings, as well as tools to make the tiles produce fodder from more combinations of dice (or more times from the same combination). There are different dragons to unlock, each with their own quirks to keep things interesting, as well as challenges you can undertake to unlock additional recipes and buildings.
Balatro meets Catan, one of the best combinations of game mechanics I never thought I needed in my life. This game is a threat to anyone who enjoys One More Run's free time, and comes recommended if you have a strong enough will to put the game down. For a bit more detail let's start with what the developer has done right. The mix of new buildings, Tiered buildings, and the ability to scale in multiplicative ways makes the game a solid dopamine hit every time you roll the dice. The addition of multiple die and marks on tiles combined with the various types of buildings mean there is a ridiculous amount of customization to keep you on your toes every run. The additional difficulties thrown at you every few Rounds keep you on your toes even when you have a winning run. There are some Indie Dev hiccups in a few things, the boxes are a bit tight around items and the buildings, there's a few interactions that are undocumented and can mess with your flow, and there's generally an air of clunkiness to the game board (a lack of undo when you're forced to drag buildings to tile corners is devastating for those with hand control issues.) If the above aren't dealbreakers, and they really shouldn't be for what you're getting, I highly recommend this fun little indie with an insane level of replayability. Great job to Moravian and congratulations on really nailing the formula for Numbers Go Up dopamine games. I think I'm going to get more hours in this than Balatro!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
龙很可爱,画风很好,也有一定游戏深度,非常好玩
Great game!
好玩,太好玩了。
1.希望选择了骰子能提前预览收获各种食材的结果,辅助决策是否需要重投 2.选择食谱之后能提前预览烹饪数值,辅助决策选择食谱和食谱顺序 3.如果能查看各个建筑累计提供了多少数值就更好了 后面数字太大了,算不过来
非常に面白い。 インフレ幅も心地よく、かといって永遠に続くほどでもない。必ずジリ貧になるので逃げ伸びるのが楽しい。 ゲーム性について特に述べる事もなく、他のレビューで十分に書かれているので、 あえて気になった点だけを幾つか。 ※正式アプデ前の感想 ・売却が簡単すぎる └ドラッグして枠内で離すと売却してしまう為、配置場所に悩む際に誤って売却をする事が多かった ・アニメーションが長すぎる └“スタンプ”によって発動回数が溜まった際の演出カットを設定か何かに入れてほしい └たしか200程度あれば漸くカットが入ったはずだが…… ・マーキング機能があると助かる └建物の配置を予定する上で、各建設マスにマーキングが出来ると助かる └色付きのドットなどでも置くことが出来れば、よりプレイの負担が減る
蛮好玩的,深度更高的小丑牌,最重要是的完成度很高很高,无限模式局外构建挑战难度该有的都有,而且细节打磨非常到位,甚至重开roll开局都有优化,摁两下ECS一秒返回主页面,卡片介绍各种机制鼠标悬停的详细信息都显示得很全面,这个价位的小品游戏算是非常不错的。
有Bug,动不动就几种作物不计算收成,非要重启才好,点收获之前也没个收成预览,明明要过的因为bug结束那我只好给差评了
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