
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哇,我最多打到了37关······想要打到超后期,办法之一是前期像黑市和私人农庄这种 完全不要造 因为上限后期会超过整个岛的面积。 另外,强烈需求25关以后能给一个认输的开关,后期我方实力没提升空间了,但是龙是无限提升的·
很有意思的卡坦小丑牌
低~中難易度は運ゲー大好きなら大満足の完成度でお勧めできます しかし高難易度で遊ぶ前提だとお勧めできません ・5D6で5回振って6の目が一度も出ない ・3D6で5面が6なのに5回連続で6が出ない ・低め狙いの時だけ異常に高い目が出る(逆もパターンもある ・農場が欲しいのに5回リロールして3枠有るのに出現無し ・レシピで指定素材を選択して3連続でリロールしたのに全部違う素材要求のレシピが出る ・BADイベントが明らかに主力としてるダイス目とタイルを狙い撃ちしてくる ・アイテムでタイルのダイス目増やそうとしたら50%なのに5回連続で失敗する 他にもありますが、大体こんな感じでゲームに介入する以前に詰んでる状況が多発します なんで『クリアできる乱数が来るまでリスタート連打』以外に選択肢がありません この手のゲームの高難易度は仕方ないとは言え、もう少しなんとかならないのかなぁ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错,有新意,美术也很棒,强烈推荐。
小丑牌的卡牌式肉鸽,好玩,就是后面难度会直线上升,开局没R到好卡就没了
好玩
動動腦,不會老人癡呆 (看到萊斯推薦,發現很好玩)
Addictive little gem. Highly recommend, much more complex in higher levels. Also recommending the dev music soundtrack option, much more chill, the dragons are too scary for battle music xD
作为肉鸽而言玩法深度不够可重玩性比较低,对我而言最有意思的部分反而是不断做挑战解锁卡牌的过程。 几个建议: 1. 商店位置最好挪开别挡着地图,不然运营的时候商店开开关关非常让人烦躁,感觉可以放右边遮住龙和计分板,结算的时候再关掉这样会好点; 2. 加速动画应该做成配置项; 3. 解锁构筑的时间点感觉可以往前提(又或者说是现有的进阶等级分得太细了没必要,可以压缩一下)
Ein Mega Spiel, sehr motivierend aber nicht gerade einfach zu gewinnen. Für Catan Fans ein Pflichtspiel und wenn man sich den Preis anschaut, ist das ein Must have.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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